TheYeti
BACKER
2019
I understand that the main hook of this game is creation and playing through user-created levels, but I wish the game was better at incentivizing you to engage with that loop. For me, just playing other peoples' creations is not enough of a reason to just play the game endlessly. I often found it too difficult to find thoughtful levels that were well-designed 2D Mario levels as opposed to just "Look how CRAAAZY this level is!!!". This game also really thrived on the Wii U thanks to the dual-screen setup and stylus that made creation easy. Sadly, that doesn't translate as well to a single-screen where you can't rely on the user playing in handheld mode.
After I finished the extremely underwhelming story mode, I made a couple levels for fun, and engaged a bit with the player-created courses before getting burned out and putting the game down for good.
After I finished the extremely underwhelming story mode, I made a couple levels for fun, and engaged a bit with the player-created courses before getting burned out and putting the game down for good.
2019
2017
Game itself is a solid rhythm game with a decent tracklist, but the minigames feel cheap. Additionally, I bought the physical drum controllers for this and had a lot of issues trying to get the input lag figured out with my TV. There's an in-game system that supposedly helps you auto-sync your controller, but even after doing that it was way off. Completely unplayable with the physical drum controllers, sadly.
2019
It's neat that we got this incredibly cool arcade game at home, but this game lives and dies on its ability to be played on a couch with 8 people. We tried with 4 people against bots and 2v2 and it just was not fun. Really cool as an arcade game but having a game that simply doesn't work without 8 people doesn't really lend itself to a home console experience.
2018
2012
I have a special fondness for Borderlands 2 because not only was it the first game to get my wife into first person shooters, but it was also the main way the two of us kept in touch with a couple friends of ours that had moved out of town.
I think Borderlands 2 is, sadly, where the Borderlands franchise peaked and Gearbox hasn't been able to meet this quality in every attempt since. The story and tone are perfect without feeling like it's ever trying too hard the way subsequent Borderlands games felt. The gameplay felt great. Every aspect of it works together to create a fantastic game experience that we still think back on fondly.
I think Borderlands 2 is, sadly, where the Borderlands franchise peaked and Gearbox hasn't been able to meet this quality in every attempt since. The story and tone are perfect without feeling like it's ever trying too hard the way subsequent Borderlands games felt. The gameplay felt great. Every aspect of it works together to create a fantastic game experience that we still think back on fondly.
2012
2013
2018
Loved the first game so much that I 100%'d it.
We quit playing Overcooked 2 about halfway through the last world after 3-starring every level before it.
The second game is needlessly more difficult and wacky. Doesn’t really introduce many more mechanics. It’s just the first game but harder.
And not a fun challenging. It’s a difficulty spike that feels random. It’s difficult to get into a groove in later levels as they just feel chaotic.
We quit playing Overcooked 2 about halfway through the last world after 3-starring every level before it.
The second game is needlessly more difficult and wacky. Doesn’t really introduce many more mechanics. It’s just the first game but harder.
And not a fun challenging. It’s a difficulty spike that feels random. It’s difficult to get into a groove in later levels as they just feel chaotic.
2012
2010
1999