1306 reviews liked by The_McRib


I know that nowadays the fact that this is a reskin of Doki Doki Panic is common knowledge in the gaming community, but that wasn't always the case so I wonder what people back in the day thought about this game. đŸ€”

It's interesting that the main mechanic in this game is picking up and throwing things. You do it quite a bit, probably about as much as you do platforming.

Having four playable characters instead of just Mario and Green Mario is a nice change of pace. It's funny that I never played as Mario in this Mario game, but I played as every other character. Peach makes platforming a lot easier, even the harder segments.

The bosses are pretty lackluster, especially Birdo. The normal enemies all have pretty neat designs, I like Shy Guy.

too fucked up that it’s been over 10 years since our last proper (and great!) rayman game. this still holds up! simple and fun platforming, gorgeous art direction, weird lil freaks abound. good shit!

Despite the bugs, jank, and general unfinished nature, it's still really fun and pretty damn funny too. There are very little moments that genuinely frustrated me, and sometimes the lack of polish can add to the humor of the game.

This is really tricky to rate, because everything is brought down by the inherent predatory nature of EA's microtransactions and pricing tactics.

The base game itself is hollow, soulless, and corporate. Basic content that was always available in earlier games is now parceled out in sectioned DLC and 'kits' that cost extortionate amounts of money and will only give you a piece of each previously-complete category of content - for instance, Sims 3 gave you Pets (which included cats, dogs, horses, foxes, small animals like hamsters, all of the furniture and items for pets, etc). In comparison, Sims 4 gives you Cats & Dogs, then a separate DLC for Horses, THEN a separate Stuff Pack for My First Pets Stuff for furniture and items. They sell a DLC for their fucking DLC.

If you download a ton of custom content, creating Sims is as fun as ever. The graphics are a step up, and it makes it (unfortunately) difficult to return to older Sims games after getting accustomed to this one, but everything else is a huge step back.

Once you've created your Sim, it's pretty much just empty repetition. You have to make your own fun via legacy challenges, mods, etcetera.

So: my rating is not for what the game can be with your own additions and downloaded custom content, because then it's what you make of it. I am rating it as it is vanilla, which is, frankly, barely anything at all.

Pirate it. Genuinely. At this point, pirating EA games is almost less ethically questionable than funding them and allowing their practices to be worth continuing. If they don't get their shit together, I can absolutely see the Sims franchise being run into the ground, which would be a sincere shame.

Yahoo Pool probably wasn't actually that great of a game but I played it when I was like 13 to the point I was joining online tournaments and actually won some, including coming back from a 6 ball deficit when my opponent was down to the 8-Ball so I have a lot of fond memories of it. And for a simple, basically flash game of 2D Pool it was pretty solid.

Hobo

2008

Hobo is a mythical flash game for me although maybe not for others, and I also think it was a product of its time that demonstrates everything that was beatiful in 2008. No, I'm not crazy.
One may think that a game about a homeless guy farting and shitting on people while hitting anyone he meets is nothing more than that, a stupid and pointless game that may be trying to get a laugh or a disgusted face.
And that person would be right, yes, Hobo is all that. But for me, something is hidden behind all those drawings made with flash and that humor so... picturesque, behind all that hides the year 2008 and maybe the whole decade of the 2000s.
First I want to preface this text with that I know I'm being a bit of a snob trying to be an enlightened and that nobody understands me, trying to teach something that maybe we all know, but that is also the essence of this game, to believe to be the only one.
Seriously speaking, this review was formed in my unconscious while I was playing this game and that's why I can't not explain what came to my mind, it wouldn't let me sleep at night if I don't leave this somewhere.
The 2000's were a strange time, beyond being the decade of my birth many things happened, maybe too many. Nothing that didn't happen in the previous decades, but I can argue that in this one they seemed more shocking, more unbelievable.
Not only the decade started with the attack of the twin towers and the boom that was going to make solid the arrival of the internet in the homes of the average human being, but also a strange time was coming, with a reaction in people.
Kids and teenagers were starting to grow up with the internet, I for example was born with it, and one of my first memories as an infant is sitting on my aunt's lap while she was studying on the computer with wikipedia, years later I would use that same computer to look for Dragon Ball flash games.
These kids who grew up with the internet under their arms, I mean babies as children and teenagers, were beginning to create a language of their own, a way of communicating through chats that we may still use today.
This animosity that gave us the internet and that screen began to make people more free, you could say, with less fleas, saying what they wanted, sharing what they wanted.
Maybe that's why there were so many edgys, these guys who made games where you could shoot a whole clip at Justin Bieber or beat up Bin Laden, people like today who were told to kill themselves, or the case of Chris Chan, a so-called "lol-cow" who basically destroyed his life thanks to the internet, thanks to us. Chris Chan is the Jesus of the internet?
Seriously speaking, there was a lot of evil like today, but now there is also a lot of people who say "hey, that's wrong so you don't say that or do that â˜đŸ€“", so there is a little bit of balance.
Not back then, or so I think.
Here enters Hobo, that outcast man of society who beats the system, everyone, mothers with children, potheads, cops, public workers, yuppies.
Everyone who makes the wheel of the system, of capitalism, turn.
As if Tyler Durden had made a play on Adam Sandler's farting humor. Falling Down meets Grown Ups.
That's Hobo for me, a simple game from 2008 that encapsulates what the internet was like in 2008.
A more niche place, where it seemed like everyone turned a blind eye to any problem out there, any complaint about what anyone was doing was wrong. I fell back into the cliché, that everything in the past was better, but that's what I feel.
There was a lot of shit I know but nostalgia makes one remember the good things only.
Shit and beatings.
Facebook and Newgrounds.
Hobo makes me remember a time where everything maybe mattered a little less, where if someone farted it was funny, where playing games shooting pop stars was normal.
A tear runs down my eye as I'm writing this...

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Hobo es un juego flash mítico para mi aunque quizå no para otros, y también creo que llega a ser un producto de época que demuestra todo lo que era aquel hermoso 2008. No, no estoy loco.
Uno puede pensar que un juego de un vagabundo tirandose pedos y cagandose en la gente mientras le pega a cualquier persona que se encuentra, no es mas que eso, un juego estĂșpido sin sentido que quizĂĄ peca de querer sacarnos alguna carcajada o cara de asco.
Y esa persona tendría razón, si, Hobo es todo eso. Pero para mi, algo se esconde detrås de todos esos dibujos hechos con flash y aquel humor tan...pintoresco, detras de todo eso se esconde el año 2008 y quizå toda la década de los 2000.
Primero quiero prologar este texto con que se que estoy siendo un poco snob queriĂ©ndomelas dar de un iluminado y que nadie me entiende, tratando de enseñar algo que quizĂĄ todos sabemos, pero eso tambiĂ©n es la esencia de este juego, creerse el Ășnico.
Hablando en serio, esta review se formaba en mi inconsciente mientras jugaba este juego y por eso no puedo no explayar lo que se me fue ocurriendo, no me dejarĂ­a dormir por las noches si no dejo esto en algĂșn lugar.
Los 2000 fueron una época extraña, mas allå de ser la década de mi nacimiento muchas cosas ocurrieron, quizå demasiadas. Nada que no haya ocurrido en las décadas anteriores ojo, pero puedo discutir que en esta parecieron mas impactantes, mas increíbles.
No solo empezó la década con el atentado de las torres gemelas y el boom que iba a hacer solida la llegada del internet en la casas del humano promedio, si no también que llegaba una época extraña, con una reacción en la gente.
Los chicos y adolescentes empezaban a crecer con internet, yo por ejemplo nací con eso, y uno de mis primeros recuerdos como infante es estar sentado en el regazo de mi tía mientras ella estudiaba en la computadora, en el rincón del vago, años después utilizaría esa misma computadora para buscar juegos flash de Dragon Ball.
Estos chicos crecidos con el internet bajo el brazo, digo bebes como niños y adolescentes, empezaban a crear un lenguaje propio, una manera de comunicarse por chats que hasta el día de hoy quizå usamos.
Esta animosidad que nos daba el internet y aquella pantalla empezaba a hacer a la gente mas libre se podrĂ­a decir, con menos pulgas, diciendo lo que querĂ­an, compartiendo lo que querĂ­an.
Por eso quizĂĄ abundaban los edgys, estos tipos que hacĂ­an juegos donde disparabas un cargador entero a Justin Bieber o molĂ­as a golpes a Bin Laden, gente como al dĂ­a de hoy que se decĂ­a que se suicide a la otra, o el caso de Chris chan, un llamado "lol-cow" que bĂĄsicamente destruyo su vida gracias al internet, a nosotros. Chris chan es el JesĂșs del internet?
Hablando en serio habĂ­a mucha maldad como hoy ojo, pero ahora tambiĂ©n abunda el que dice "oye eso esta mal asĂ­ no se dice o hace â˜đŸ€“" por lo que hay un poco de balance.
En esa Ă©poca no, o eso creo.
AquĂ­ entra Hobo, aquel hombre paria de la sociedad que golpea al sistema, a todo el mundo, madres con hijos, marihuaneros, policĂ­as, trabajadores pĂșblicos, oficinistas.
Todo aquel que hace girar la rueda del sistema, del capitalismo.
Como si Tyler Durden hubiera hecho un juego con el humor de Adam Sandler de tirarse pedos. El Dia de Furia conoce a Son Como Niños.
Eso es Hobo para mi, un simple juego de 2008 que encapsula lo que era internet en 2008.
Un lugar mas de nicho, donde parecía que todo el mundo hacia la vista gorda a cualquier problema de afuera, cualquier queja de lo que alguien hacia, estaba mal. Caí de vuelta en el cliché, de todo pasado fue mejor, pero eso siento.
HabĂ­a mucha mierda lo se pero la nostalgia hace a uno recordar lo bueno nada mas.
Mierda y golpizas.
Facebook y Newgrounds.
Hobo me hace recordar una Ă©poca donde todo quizĂĄ importaba un poco menos, donde si alguien se tiraba un pedo era gracioso, donde jugar juegos acribillando estrellas pop era normal.
Una lagrima recorre mi ojo mientras escribo esto...

Played it on Turtle WoW for 18.5 hours.

Well, as someone who grew up with Warcraft 3, I obviously love the visuals. I find visuals very important in MMOs because in most cases they're the main factor in making the world a place you want to inhabit. Music also helps, and WoW has some really nice music, though not the best I've ever heard in an MMO.

The gameplay is very polished, but by today's standards pretty generic. When I was a teenager playing Perfect World, one of my friends who transitioned to WoW kept telling me how quests are "ACTUALLY fun" in WoW, and this couldn't be further from the truth. It's your regular grindfest affair, like "kill 20 boars" or "collect 10 boar teeth" or "go talk to that guy". This kind of gameplay can be fun if there is a thriving community, but that wasn't exactly the case (and Turtle WoW's community is considered one of the best among WoW servers). I mean, don't get me wrong, everyone is really nice and I've had some fun chatting in the guild chat every now and then, but the players I ran into in the world mostly kept to themselves. Which is a stark difference from something like Lord of the Rings Online, where a lot of people roleplay, and so feel like actual inhabitants of that world.

One thing I was hoping for with this game is to gain a new perspective on the Warcraft universe, one that an isometric strategy game couldn't provide. I thought the game would be more story-driven or have some fascinating lore, but that wasn't really the case. For the most part it's a very standard MMORPG with a very generic fantasy lore. Warcraft 3 actually had a story that was fun to follow, but here it's mostly just fluff.

All in all, I'd say this is a fun game to play if you have people to play with. I imagine this was probably great back in 2004, when servers were packed with people and the very concept of an MMORPG was still new. I had that experience 3 years later with Perfect World. But today I don't see many reasons to play this unless you're just nostalgic.

This review contains spoilers

The gameplay of it is not very special. You get exactly what you expect.

The mechanic that you can pause and resume the game while pressing on the mouse is pretty useful and it's resulting in: sliding the mouse carefully and straight over your desk, pausing with the Esc-key, relaxing your hand, pressing the left mouse key again and resuming with Esc. It takes you up to 10 or 15 minutes to repeat this procedure (if it doesn't slip out of your hand in the process...) and then you are the new king.

In the ending sequence, nothing interesting is going to happen. The old king will be beheaded in order to give you the crown and seconds later you'll also be married.

It was fun for a few minutes, but it's not worth getting more attention than that.

The gameplay concept seems fun but the dictionary hooked up to it is pretty pathetically weak, it didn’t think “erotic” was a word.