First review after 30 hours:
Dragon's dogma 2 is not an actual sequel of the first game, it's more like a hidden remake / reboot of the original dragon's dogma where every idea that the developers must've had back in the day but were held back by the restrictions of hardware of the time or by their own skill / available budget was all realized in this new title.

On pretty much every aspect, this game improves upon from the first:
+ Combat has become more versatile and feels like there is weight behind each attack, creating combinations with your basic attacks and abilities earned by leveling up your vocations. Breaking an enemies guard also allows for your heavy attack to do extra damage in their most vulnerable state which is quite handy and satisfactory when ending off a fight.

+ Vocations: Just like in the first game, you can select a vocation at the start of your game and if you so wish, change in-between them by visiting certain Inn's or find yourself a vocation guild. Some return from the original, some with some slight changes such as strider being changed to Thief and noticably missing the ability to wield a bow and arrow.
There are also new ones that you can unlock by finding certain characters or completing a set of quests, these new vocations are quite fun and I would to experiment with some of them for quite a bit to truly understand them, mainly talking about the Trickster vocation which seems a bit odd at first but can be extremely fun!
Not only that but each vocation also has a Maister-Ability, these can be earned from specific characters with the only requirements being to complete certain quests in which they are involved and have a good affinity with them, this doesn't actually to all these characters, some of them have extremely low requirements but in general, it's adviced to complete their quests if they have them and make sure you have a good affinity.

+ The world of the original was quite bland and uninteresting for most, including myself. I was never really interested in exploring the world of the original but the remake / sequel in that regard, did a total 180.
This time around the world is a bit more dense, there's lots of places to find and explore, lots of caves, lots of secrets and lots of quests hidden within them which we will come back to. Exploration in this game is by no means boring and part of that has to do with the world being interesting, beautiful and eventful as you'll probably come across a boat load of enemies along the way and maybe some people in need who will grant you rewards for helping them.
Where the world lacked in the first game, capcom took it and improved it by at least 10x and shipped it and it has definitely paid off.

+ Handholding is something that many games do these days which sometimes is necessary in certain games where level design makes it hard to know what the next step is but that's just bad game design. Other games do it because they're afraid we're newly born infants with a lack of problem solving and critical thinking skills, though that may be true for some, the majority of us have these abilities & capcom is quite certain we do too.
Quests in Dragon's dogma are different from other games whereas most games show you characters with a quest, dragon's dogma doesn't tell you but the characters will approach you if they have something for you to do, this makes it more interesting and surprising when out of nowhere, when walking through the streets of Vernworth or Bakbathall, some random NPC stops you in your tracks to give you a quest. Some of these quests will give you a marker as to where you quest will be able to be continued while other quests or objectives will simply give you a hint and as to what you should do from there, is totally up to you to figure out and if you can't, ask your pawns or one of those orbits or whatever they called with their little magic balls.
More games should have this approach to quest design as it teaches the player to use their knowledge and problem solving skills to progress their journey, with most games totally killing this aspect, I feel like many gamers lose this ability and with games like DD2 bringing it back, it's a breath of fresh air and a good work out for the brain. Especially the Sphnix riddles will make you think a lot with a sprinkle of anxiety when she asks you if you're REALLY sure about your answer, creepy stuff.

There are also some negatives unfortunately that must be adressed and it's not the MTX's, that's something you'll have to make your own conclusion about as it doesn't have anything to do with my gameplay.

- Frame rates in this game are very unstable. Personally, I don't mind 30 FPS in games like dragon's dogma 2 where's there's an abundance of effects going on at times during fights, a big open world, beautiful locations, interesting and satisfying gameplay, the whole package let's say, I don't mind 30 FPS in those games, however, it has to be stable.
Here that is not case as the frames can go from 30 to 32 to 25 to sometimes as low as 20 if there's 5 different effects going across the screen at once. Optimization is one of this games weakpoints and hopefully this will be addressed in future updates.

- Side characters in this game are interesting and I was thinking about putting them in the positive list BUT for as interesting as some of them are in this game, it's unfortunate that they don't play bigger roles in the games story or their own stories seem to be rather short.
Ulrika for example is one of the main love interests of the game, though she has potential to be interesting due to her loyal and loving nature for her people, having a sense of leadership and all, once her quest is over which isn't even that big to begin with, her entire characters vanishes to matter at all it feels like. You can still visit her from time to time or vice versa but it has no soul or purpose besides going on a journey with her with no purpose whatsoever. Wilhelmina has the same problem, though her story and character are far more interesting compared to Ulrika, also serving as a main romance, once her quest is over, she vanishes completely and leaves you with no ability to visit her or talk to her or anything, she just doesn't exist anymore. I think those are sad things and I'm near the end of the game of my first playthrough and I must say that their lack of presence beyond their own respective quests is strange and upsetting considering how important of characters they could've been.

- Stories in capcom games, in my experience and subjective opinion, have never been "great". They're not really bad either, they're just a bit basic and mostly rely on the characters to really push the game forward and make the narrative interesting, I think that's one of capcom's biggest strengths, characters. And of course gameplay which is probably the most important thing you can have in your GAME.
The story is a bit better than the first one, the first one was really forgettable and even after 5 or 6 playthroughs of it, I still have no clue what the hell I even did half the time because I just didn't care.
With DD2 that's a bit different since I do like their approach to it a bit better this time though at some points my interest definitely disappeared for a bit but so far, after 30 hours I think it's a bit more memorable and bearable.

Those are my positive and negatives so far for this game after 30 hours, I think I'm about to innitiate the first ending soon or at least start with the bundle of quests it will have and I'll probably add some update(s) after eithere getting some of the endings or getting the platinum for this game.
So far I must say that this is a must play experience type of game that sadly is held back by poor performances and lots of discourse around the MTX's instead of actual gameplay. Though the performance is an aspect capcom should really look into soon!

Every I know that has watched Peaky Blinders on Netflix, loves it! The ones who don't are pathological liars.
So to see a game featuring this show would obviously make me go: "Bloody hell, Whas dis than?" and upon checking it out, it wasn't the usual format of game I'm used to or enjoy but this one was quite fun.

Basically the concept of this game is that you play as the peaky blinders, ranging from Tommy to Arthur to John, Ada, Polly & even Fin the little lad before he became some exiled rat. Each character has their unique traits in gameplay.
Ada can distract guards, Polly can pay off coppers and open locked doors, Arthur and John are fighters, Tommy can use his influence to make use of NPC's and Fin can pretty much crawl under any hole in the wall, through windows, pickpocket and all that good stuff.

The gameplay loop is you using all these characters to complete your objective and finish the level (there are 10 levels in total) in a timely manner to get one of three tiers.
Gold, Silver or Bronze. Gold being really fast, silver being a bit slower and bronze is for the ones that are seriously slow.
But you can also rewind time and you're gonna have to if you want to use all 5 characters and still finish the level in about 4 minutes or less depending on how big the level is.
The entire game you'll play with a timeline that records all your movements, actions, etc. per character.
So if you use Tommy to walk to a peaky blinder, ask him to do something or pick something up & what not, this timeline records it and when you rewind it and let it play, the game goes through the exact same movements. This is where you would switch to another character like Ada or Arthur and while the game goes through your recorded movement with Tommy, you can do whatever needs doing with Arthur without having to fear that Tommy is hanging about waiting for you.

This concept turned me off at first because it seemed complicated but once you get the hang of it and know how each character works and you are familiar with the levels, this becomes really fun and getting a better time becomes natural, it's something you want to strive for.

Some levels are quite big and you need to finish them in 7 minutes in game time, in real time you're probably spending near 20 or so minutes getting everything ready, making sure all characters go through the right movements in order to make it all come together.
You'll have to puzzle and try a lot of things, make sure to time a lot of things correctly and try to make all the characters work in harmony which is a direct result coming from you, if you screw up in the timeline with any character, things won't go the way they should and you'll have to correct it somehow.

Interesting game, pretty fun after an hour once you really start to understand the game and the story takes place before season 1 so no spoilers for those who are planning to watch it or are currently watching, definitely worth a try

If you like experiencing pain and simply hate yourself, this game is for you! This game puts John Wick in a strategic jacket where every move needs to be calculated because every move you make, takes you x amount of time and in that time, an enemy could shoot you, hit you, you could be just out of sight, you could be just in sight, you might a millisecond too late to kill your target before he kills you, it's madness.

I want a third / first person John Wick game as much as the next person but for the moment, this is the best we got unless you consider fortnite to be the closest you can get due to the john wick skin.
I was quite surprised with how much fun this game can be if you're not going for the platinum trophy or play on the harder difficulty where you have to make a move every 7 seconds, in the easier difficulty you have infinite time.
It is quite the challenge to make a decision that could cost you a good run and hold you back from getting the Baba Yaga name in any level within those 7 seconds but once you get it, DAMN, that feels good.

At times this feels like playing chess but with a murderous man named John "They killed my dog" Wick and a bunch of sorry men & women ready to take a whooping (and maybe whoop mine) and I must admit that it does make me appreciate strategic games a bit more, especially gamers who are good at these type of games, I envy these people.

Again, I would love a third person, action packed Triple A game within this universe which is in development too btw for god knows how long until release but for now, I think I can live with this game existing and making me grow gray hairs at least 20 years too soon (not even joking)

Out of pure nostalgia, I gave it a higher score despite the remaster being quite buggy but I can still find the same joy in this game I had all those years ago when it was just a PS2 game.
It's not perfect but for a moment, I really felt like a kid again which is enough for me to give it a higher score but objectively, it could've been way better, modders even did better

Somehow this game is worse than UFC 3 when it comes to career mode. It's pretty basic and they removed all the different gyms for some davis guy's gym that is barely in the game at all so I don't see why they even added him.
Inviting fighters is also shit because they're there for 5 minutes unless you unlock whatever move you invited them for and you can never call them back if you got all their moves.
Oh you want a main event during a Fight Night? Keep dreaming buddy because the only main events you have are title fights or on the off chance, if the champion gets injured during camp, you can accept a replacement and be the main event instead of the title fight, what a nice thing aye?

Gameplay feels a bit smoother though, moves also have different speeds and animations depending on how good the fighter is at them which makes it a bit more immersive at least.
Submissions are a bit meh, the mini-game gets boring after a while and is a bit dull but the striking and wrestling is still fun like UFC 3.

The other game modes are alright, not much too say about them except that they're basic and fun at times.

Idk how EA sold this and thought: "good product"

A narrative driven game that takes place in space sounds like fun and it definitely can be.
Deliver Us The Moon is an indie game where you play as an astronaut looking into the blackout of the WPT that delivers energy to Earth from THE MOON!

The concept behind this game is great and the narrative is pretty interesting if you read through all the logs, listen to all audio logs, watch all the holograms and try to understand what exactly is going on in the world of this game because you're pretty much dropped into the story, when most of the big events have already happened and you're just piecing everything together.
Regardless of that, it's still pretty great and personally, I feel like a sequel was or is planned for this game or maybe a prequel if it doesn't already exist.

Gameplay wise it's not very intensive, meaning that there isn't any combat, it's more puzzle based where you need to move things around, use a second party NPC to enter areas you yourself can't and other types of puzzles.
As someone that greatly appreciates combative games while puzzles are less of an interesting genre, I was actually quite satisfied with the gameplay due to it's pacing, puzzle difficulty and satisfaction of solving something and being able to move on.

I also think that they did the whole space movement thing perfectly, from the zero gravity to the driving to managing oxygen, it was done perfectly which surprised me.
There were some set pieces that came as a surprise but fit in really well.

As a trophy hunter, I got to say that this platinum trophy wasn't hard but you definitely had to keep your head on and be very perceptive to your surroundings because you could easily miss some collectibles.
The one trophy I did hate was remaining outside for 30 minutes because it meant I had to sit outside in space for 30 minutes without doing anything, why?

Other than that, great game! Would recommend if you want a short game in space with a narrative

This game is probably the best "passive" game that I launch for like 20 minutes each day to do my thing, setup whatever needs setting up, build my base, send my dwellers on an adventure and turn it off for the day and I'll see where I'm at the next. It's not a game you can play for hours on end unless you like starting at a screen and occassionally click but it's a nice little background game that is probably better on desktop or on a phone to make time pass faster

Though it may be outdated, there is still a lot of fun to be found in the gameplay once you get the hang of it and lots of fun in the dialogue of the game. The OG RE4 feels like an action third person shooter meets dry humor. What really makes the game a bit more fun are the quick time events during cutscenes. Though I do sort of understand why you wouldn't have them anymore these days, I feel like we should bring them back just a tiny bit in modern games because they really kept me attached to the game longer than it would've without them. If you played the remake of this game, definitely try out the OG and you'll appreciate this remake more than ever.

This review contains spoilers

For it being a free game, it's pretty well done and feels really silent hill-ish. I don't have much experience with the franchise but the psychological horror, using ones own mind against them, being chased by your own horrors to me at least feels like Silent Hill.

You play as a girl in some "villa" that is haunted by a flower demon as I call them, trying to find "something".
You end yourself but immediately find yourself alive again in the villa, unable to escape unless you find the thing.
It's a scary game with decent gameplay and relatively short, around 2 hours. Because it's free I'm really soft on it, otherwise I might have been a bit more critical.

Conclusion:
Definitely worth a try

Mafia I may not the best game in the world but it sure is one of my favorite ever!
The gameplay isn't spectacular by any means but it's good enough to enjoy it's simplicity and the car mechnics though hard, remind me a lot of GTA IV where you really need to learn the mechanics of driving to get good at it, especially if you want to use manual transmission which I highly recommend!
The gem of this game is definitely it's story and characters, the story could be considered short but I think that it's long enough to tell a good story about a man who's living in a time of financial insecurity, working as a taxi driver who gets no respect and beat up by some punks, turning into a big time mobster that is known by many who has to decide whether this life is good for him and his family, can he keep them safe?
Tommy Angelo is a great character in my opinion that feels like a real person considering the situations he finds himself in, he does horrible things but the money is great and loyalty is everything. He has two great friends but how much can he trust them in a world where your brother could be the one putting one between your eyes?

It's a wonderful game everyone should try at least once and I'm glad I got the platinum for this game!

As a remaster, this is a bit underwhelming as compared to it's original, there's not that much difference between the two.
You can see some graphical differences but mostly in cutscenes and they're still not as great a difference from the OG. Lost levels is quite fun but really short which is understandable given that they are in early stages, at least the one in Jackson because the other 2, are pretty much ready to be inserted into the main game with a few tweaks and polish.
The biggest selling point is most definitely No Return, the rogue like mode. Just like GOWR did, TLOU now has a rogue like mode where you face a set of challenges in 5 different stages before fighting the boss. There is a great list of characters to choose from that can compliment your prefered playstyle and the modes per stage are pretty fun. Some of the mods that the game throws at you during your fights in these stages are a bit broken and simply ruin the experience at times. Gameplay is still amazing and having to upgrade yourself after each stage, trying not to do or else I'll have to begin from 0 again is quite fun and addicting, as are most rogue like games / gamemodes in games.

As I prepare for Dragon's Dogma 2, a game that I'm surprisingly excited about, I of course had to try the original title to see where all this excitement comes from and what I can expect from its sequel.
I didn't expect for this game that looks pretty dated, to be so much fun and have a lot of features that I never would've thought to exist in this "old" game. The world is pretty large and there are lots of secrets to discover, many quests to go on, companions to recruit, a lot of traveling which can become a bit tedious at times but there are ways around it and the ambushes have been so fun because it comes out of nowhere and I feel immersed into this dangerous world as the next Arisen. I'm nowhere near finished and I still have dozens of hours to go which I will pick back up soon, hopefully before but probably after Dragon's Dogma 2 but I will get that platinum trophy at last, it is my Nr 1 Platinum goal of 2024!
Definitely would advice anyone interest in DD2 to play this game first

Cyberpunk 2077 is one the best RPG's I've personally played and one of my current favorite games of all time.

Without making this entire "review" an essay of 50 pages that every college would love to see from a student, here's my general thoughts on the game:

Cyberpunk's story and characters are one of the biggest attractions in the game, the story itself is quite good and does have a few twists that I personally liked when it comes to the endings and the arc of certain characters. Panam being my favorite because she feels quite realistic to me & has the most spice out of everyone yet is also the softest. Every character is unique in their own way and have their own personality, rarely do you ever think one character is somewhat similar to another & they're all quite likeable.
Gameplay wise I think the game has improved a lot of the years with all the updates and patches and I can confidently say that I really enjoyed it a lot and am genuinely surprised they managed to create a pretty good gunplay mechanic eventhough it's their first time trying it out.
Driving feels pretty good which might sound weird to mention but since you have to navigate to a lot of places, lot of times by way of vehicle, driving is something that I want to feel good and work well and it does that pretty well.

CP offers a lot of possible builds that can cater to your favorite style, whether that be a hacker or "netrunner" to sort of stay away from conflict as much as possible or being more of a stealthy dude, maybe you're a bit more gung-ho on using normal weaponry like assault rifles or submachines, snipers or if you really feel stylish, might as well pick up some blades and slash your way through the game.
There are so many possibilities for builds, it's really fun to start new playthroughs and try to complete the game in different ways.

Side activities are a good mix or good and meh. Before the latest patch of 2.1, there wasn't much to do in the world outside contracts or with your romantic partners. Now you can invite them to your appartment, take the metro, sit down at a bar and have a chat, etc. That was definitely an improvement.
The other side content are mainly side missions or contracts which aren't really that bad but sometimes the same type of mission returns a couple of times which seems like there are too many gigs to make each one unique. There is still a great variety but a few lesser gigs might've been good to keep it new every time.

One big criticism is probably that the lifepaths are barely included in the overall game as an important decision when creating your character, it barely has any impact outside of some dialogue choices, hopefully that will change in the sequel.

Overall I think the game is awesome, the world is beautiful and intruiging, gameplay loop is great, story and characters are great (Panam on top forever) and I cannot wait for the sequel of this game. Also, the DLC was amazing and I urge everyone to try it out ASAP

I tried to like this game as much as possible but I can't.
The combat just doesn't click for me, the traversal ain't for me, the RPG part of this game just doesn't seem fun at all, the story & characters are dull, there's nothing here for me.

I can see why some people see this game as something amazing and I can somewhat see the appeal of it and maybe the game gets better after a certain amount of time but I'm not going to play through a game that I don't like just for it to get good on hour 30.

Red Dead Redemption 2 is a game I never thought I'd like, let a lone adore to an extend. Cowboys and the Wild West have never interested me but knowing Rockstar, they can make anything happen, including me loving a Cowboy, his gang and their stories.

RDR 2 is often called "mid" or "overrated" when it is brought up in any sort of dialogue that involves The Last of Us as there is a weird and unrelated feud between the two. Though I do agree that RDR 2 is "overrated" to a certain length, it can't be ignored that this game pushed limits and created one of the best protagonists in gaming so far.

RDR 2 does one thing very well and that is creating an open world that is so alive, you are immersed in it immediately. Rockstar found a way to make The Wild West interesting and make every town and NPC alive with lots of different opportunities to keep the player engaged with the game. Whether that be hunting bounties, hunting for animals, setting up camp to eat to maintain weight, helping a random NPC calling for help, doing one of many Strangers missions, starting a random fight at the bar, etc. RDR 2 is filled with rich content that isn't half baked or has no value whatsoever. Sure not every one of them are as good as the last or next one but each one has something unique to it.

Gameplay feels so satisfying at times when you go out hunting or have some good old hand to hand combat with dear old Tommy. Though sometimes it feels a bit stiff when it comes to gunplay, it is by no means bad but there's something about it that puts me off a little bit but I can't put my finger on what exactly. But overall the gameplay loop of this game is amazing and also quite addicting to the point I barely notice I've spent at least 5 hours playing in one go without even thinking about the time or how much I've done already, I'm simply hunting for that damn Lepard.

The story of this game is pretty solid and I think Rockstar found themselves the perfect pacing with lots of good content in between important story beats that all string together. There's still some bad sections like Chapter 1 or the Guarma part, though they're not super long, they're still annoying every time I replay the game, I dread these parts.
But other than those two chapters in the ENTIRE game, the story is peak and the characters only make it better.

Missions are pretty much standard missions: Talk to x to start mission, go to point A to do mission, go to point B and mission is over. There are also legendary missions that combine great gameplay elements with great story beats, character growth, stunning performances and the entire buffet. But one thing that usually buggs me most about RDR 2's missions, is probably the ride. Riding to your destination while on a mission can sometimes be a huge drag and barely worth it. One that immediately comes to mind is the mission where you go with Bill & Karen to Valentine to rob the bank. The ride between the camp (Clemens Point) and Valentine is so long, it almost put me to sleep if not for Bill being Bill.

Arthur & John being the two protagonists of this game (Arthur for the entire game, John only in Epilogue) is a blessing. John returns from RDR 1 obviously since he died in RDR 1 & 2 is a prequel to it and adds a nice background to the character many fell in love with back in 2010. But Arthur Morgan is a different breed of character that I don't have the time nor fancy vocabulary nor the big brain for to really explain how good a character he is and how much depth this man has. A bad man who's an outlaw, having caused serious damage in families, threatened people over money, killed people, riding with a gang of other outlaws finding himself at Death's doorstep and completely pivoting his views and morals. Seeing how wrong he was and is for all the actions he commited in the past and present, wanting to change the future. Early on the player can notice that Arthur isn't really "bad", sure he does bad things but he does have a code and extreme loyalty to his friends and "family". Once he's dying, he starts to change and the game tries to move you onto that path of "Redemption". Realizing that his loyalty to Dutch will be his death and that his loyalties should be elsewhere, to his brother in arms, John and his family. There are lots of examples in the game that showcase the true depth of Arthur and many video have explained this already that I advise and recommend you to watch on YouTube.

RDR 2 is an amazing experience and I finally see why people hype this game up so much, it took me until 2021 to try it and I haven't regretted it since, once again Rockstar proved to me that they can make some really enjoyable games and with the right direction and time, a pretty good story.