118 Reviews liked by TitaniaLowe


A good premise spoiled by cack-handed execution and needless convolution of the plot to the point of being comical.

This review contains spoilers

Waited hours at the bottom of a well for a bucket that never came, so I jumped off a cliff.

Fuck the king. Sleep forever, bitch.

a game that has absolutely full confidence in its own themes, gameplay, and texture that pulls no punches

good actors working with some of the worst material of their careers. Writing that sometimes, occasionally, manages to get something close to real across, but is constantly undermined. The best quantic dream game.

seems like it wants very badly to be more than it is. Makes gestures at grander ideas but never fully explores them, and instead sits in the "comfortable" space of shooting guys when it could more fully embrace its immersive sim inspirations. When it makes a good aesthetic choice, it does it very well, however, and the core gameplay loop, while perhaps uninspired, is relatively fun.
EDIT: Giving this one an extra half-star for being boldly ugly. Always gotta appreciate a game that goes out of its way to look messed up and weird.

Style carries it so far. Needs to better execute on what it claims to believe in, in a political and philosophical sense, but otherwise very, very good.

I don't know if this is reflective of the game itself, but it did actively make my life worse for several years, and my life has measurably improved in many ways since I stopped playing it.

remember all the stupid fucking discourse around this game when it came out? anyway this is another one of those games which makes me want to make games. i know its not everyones Cup Of Tea but it is precisely mine and i adore it and the way it hurt my heart was very welcome.

Dared to ask the question "what if Bioshock was good?" 8 years before Bioshock came out

There are plenty on the Internet, better writers than I am, better gamers than I am, who remarked how Bioshock Infinite's political commentary aged badly, while being pretty bad to begin with. I won't go against them - saying the oppressed's violent revolution is just as bad as the oppressor's violent repression is, in today's lingo, "pretty fucking sus" - and I won't go too in depth either. I will, instead, go straight for the take:

Bioshock Infinite's gameplay aged even worse than its politics. The game itself thinks so little about the person holding the controller, it can't trust them on anything. Can't be trusted to aim a ball. Can't be trusted to protect a companion. Can't be trusted to map their way through. Can't be trusted to even fuck up, for death is largely inconsequential. In that sense, it is a product of its time in the truest sense of the term: Bioshock Infinite took all the wrong lessons from the past, and the future it envisioned was rejected by the developers who came after.

Even the act of shooting and moving does not work: the best way to enjoy the game is to barely interact with it in the first place. That means sniper rifle and handgun combo (in case enemies get too close), and every arena resumes itself as finding a good place and killing the faceless horde before they can get even near you. Everything else is simply not enjoyable.

I recommend you do not play this game.

i really wish i enjoyed this game as much as everyone else does (or people said i would).

for a game described to me as "metroidvania with precision platforming meets Dark Souls," it really comes out feeling like less than a sum of those parts. in terms of the world design and exploration, the game is great at matching the joy of breaking into every tiny crevasse to find secrets and lore that Dark Souls does. the characters and lightly revealed lore that's steeped in mystery is great. the platforming is serviceable, but whenever the game decides to flip the switch to try and turn into Super Meat Boy (sometimes quite literally with buzzsaws) it feels very disjointed and out of place.

the combat (mainly by way of the bosses) by comparison feels like a chore. even by the end of the game when i had gotten a lot better at maneuvering in fights, most of the boss fights were not engaging or challenging beyond "hope you get the good pattern that allows you to heal". in addition to this, why not be more generous with benches in regards to boss placements?

it's small decisions like this that continued to baffle me as time went on. you get more movement options as the game unfolds, but trekking between areas connected by stags still feels arduous enough to dissuade me from wanting to explore more. i enjoy the lore of the stags, but would fast travelling between benches break the game so much to prevent it from being included?

it's things like this that makes me feel like the game is bloated. this may be a problem of playing the game now that there's 4 extra content patches (give players a way to play the launch version pleaseeeee), but there's just so much in the game that feels like Content For Content's Sake. the game like a love letter to the old metroidvanias the developers loved that has been weighed down by AAA games' addiction to More. i can see the mechanics (literally) taken 1-to-1 from Super Metroid, but i don't see the tightly crafted world, simplicity, or elegance of it. i see a checklist of things to waste time doing rather than a curated experience.

This review was written before the game released

got a copy of this from my uncle who works at nintendo

someone should give Robert Yang $10,000,000 to make a game