Francamente, esto es un pasatiempo inofensivo.
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Honestly? This is just harmless entertainment.

A ridiculously large toybox, where every toy is a type of gun. The focus on the gunplay, the upgrading and the general grinding makes it less appealing to me personally, but compensates it with a breath of game styles that makes it almost impossible not to like. If you don't find the races appealing, chances are you'll like the dogfight, and so on. Despite that, these games bear witness to a time in gaming where titles attempted to be for almost everyone and lose themselves in the feature creep.

Me and my pal Hugo gushed about this game and others in his podcast (in Spanish, though) which you can find here. https://www.patreon.com/posts/52912441

Si no otra cosa, este DLC demuestra que puedes hacer mucho más en 4 horas de tiempo de lo que el juego original (el primer Bioshock) pudo con 12.

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If anything else, this DLC proves that you can do a lot more with 4 hours than the original could in 12.

¡Empezamos bien 2022! Un juego sencillo pero entretenido.

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We begin 2022 on a nice note! A simple game, but very entertaining.

An interesting title that feels much less insecure about itself than subsequent entries in the saga will. Still, the bite that some of the cutscenes and dialogue have make it much more appealing than your average mascot-driven platformer.

It's definitely influential, but I wouldn't consider it as ground-breaking or relevant as future titles of the franchise (especially Aria of Sorrow). Still, it's a remarkable game that does a lot of things and, more importantly, creates an atmosphere to Dracula's castle that surpasses its condition as a big map with secrets. There are so many hidden things that you can find which make the world breathe, and you can customize Alucard's look in ways that feel very forward-thinking for the time. Still, the game has a little too much stuff than it needs, and by the time you reach the second half, it becomes redundant very fast. Besides, the extra modes are stupid. I would recommend playing it for the influence alone, but I wouldn't hail as a masterpiece.

2004

Weirdly enough, this the Jak that I ended up enjoying the most. It probably had a lot to do with the fact that the tasks were a lot less repetitive and annoying and Daxter stayed quiet for a significantly longer while, but other than that, I think the one thing that made me like this game was that it didn't feel like it was trying to pad the length of the title with the same things, opting instead to do one-offs or the occasional repeat of a specific minigame. As a result, I was able to enjoy the story a lot more and wasn't that bothered by the antics of me attempting to repeat a specific task for the 10th time in a row.

This breadth was also the thing that allowed me to appreciate what this trilogy has always had since the beginning, which is a very refined sense of movement. The act itself of moving around these maps always felt nice, especially when it's not burdened by the knowledge that you're stuck with a certain quest or mission, and it's a shame that it required three titles for me to finally see it.

Review is for both versions, which are significantly different in many respects.

Castlevania (1993) has the reputation of being the hardest of the bunch, which I only think it's true if you don't try to replay it a second time. I think what made so many people mad was the fact that the game is basically pulling a Ghost n' Goblins on you, and that's really frustrating. But I would still play this because the look and the style is so magnificent.

It's lucky that we have the PSX version as well! The port launched just before the Igarashi era and it felt like a Greatest Hit compilation of every memorable level up to that time. It was fun to play, accesible, gorgeous, and had a banger soundtrack to boot. What a nice send-off to a whole era of design.

The co-op is the only thing that's really worth about this. The sequel feels like it indulges a bit too much on Portal's well-deserved accolades, and the jokes aren't even half as good as the original. Also, the new mechanics don't allow as much room for experimentation as the original (which didn't allow that much to begin with). Still, the ending is okay.

El equipo detrás de Ratchet & Clank intenta crear una mezcla insulsa entre Halo y Call of Duty ¿Te llama? Menudo rollo.

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The team behind Ratchet & Clank tries to an hybrid between Halo and Call of Duty. Are you excited? Just personified blandness.

By all accounts, this is a sequel to Assassin's Creed II's worst tendencies, and unfortunately, it marked the course of subsequent AC entries for a while. Collecting is favored to visiting locations, dungeons and challenges are less varied, and the story takes a quick dive that it won't recover from. Ezio gets ascended from gifted Assassin to figure-that-inspires-Machiavello-to-write-the-Prince (which is such a crass way to pander players that I haven't recovered from it yet). It's a shame that this is the best looking game of the franchise thus far, because its appeal is thoroughly wasted here.

Even for the time, this was a fairly mediocre hack n' slash, and even though it codified some staples of the genre (like the boss fights), they barely hold together against today's offers.

What makes this game tick (and what makes it so dear to industry watchdogs) is its presentation. This game is a triumph of graphical fidelity, and even now one can be easily swept away by the spectacle. And for one, the protagonist doesn't feel completely hopeless as a vehicle of murder and mayhem. But let's not kid ourselves: these games were never about anything but murder and mayhem

This is a funny, quick, not very complex game of hide and seek that basically amounts to clicking an option and see if you died or not. Such a simple premise showcases the kind of tension that computer games of the era usually focused on, but today, it's mostly pretty funny and harmless.

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Se trata de un divertido, rápido y no muy complejo juego del escondite que básicamente consiste en pulsar una opción y ver si mueres o no. Una premisa tan simple muestra el tipo de tensión en el que se solían centrar los juegos de ordenador de la época, pero hoy en día resulta bastante divertido e inofensivo.