This sequel is fun, but I prefer the first game because of its exploration-focused gameplay where you get to known people and take your time. You just take your time and enjoy the atmosphere in that one. Here, you're always on the move, which led me to forget the NPCs and what they wanted. Never got that fun community vibe of the first game. The gameplay loop can be pretty damn fun at least, but the last part of the game where you have to do 4 things TWICE is a pain the ass. Just felt repetitive and uninspired. It's a decent enough game though.

Fantastic remake. All the games look so good, they all play the same, no difference in controls like with the originals, and you can choose the original music if you want. They're just a joy to play through.

Fantastic game. Okami has some of the most aesthetically pleasing visuals, great music and a damn good story. Characters are well-written and often a blast. I saw someone here calling it "the poser's Zelda," but I think it's better than a lot of Zelda games, and I'm saying that despite Zelda being my favourite series. It's that good.

One of my favourite games of all time, now with an even better look.

These are my comfort games at this point. Playing through this trilogy is always a blast and a chill time thanks to the amazing music by Stewart Copeland, and the excellent level design by Insomniac. The new visuals look fantastic, so I have nothing to complain about. Spyro controls great too.

Fantastic indie game. Incredible atmosphere, clever puzzles, good level design and a pretty interesting world make this a must play.

Fantastic game. I had a blast with the combat, but I eventually had to turn it to the hardest difficulty because it got easy with all the upgrades. Still, with wonderful visuals, great music, an impactful story and fun gameplay, it's hard to go wrong with Ghost of Tsushima.

Incredible game. I thought it might get boring, considering it's in the same world as BotW, but Nintendo added so many new things that it's insane. Combine that with the fact that the story is better, there are more gameplay mechanics and so on, then you end up with a masterpiece.

Super Mario RPG is still a charming-as-hell game with plenty of fun and fantastic music. It's just a joy to play. They did make it a lot easier though, which I'm not the biggest fan of, but it's fine in the end. The original could be punishing later in the game, so it's definitely a welcome change for newcomers. It's short for an RPG, but it's a fun time and definitely worth giving a play.

Masterpiece. The only reason why I'm not giving it 5 stars is because some of the controls can be a bit annoying. That's it though. The artstyle, the music, the colossi are all fantastic. This game is something truly special.

It's not a bad game, but it does have a lot of flaws. That said, let's start with the positives. The game looks and sounds great. It also has a pretty charming story, although there's not much to it. The job system is also very cool, even though I didn't use it to its fullest potential. There's a lot you can do with the various classes. That's my problem with this game though: It has so much potential, but doesn't go anywhere with it. The story is laughably thin. You'd think the story would be more substantial, considering it's a SNES Final Fantasy game, but it's barely there. This is especially disappointing, coming from FFIV. Heck, the main villain is called Exdeath. It's so ridiculously stupid. When I first started the game, I was loving it, with pirate ships, adventure and whatnot. I was excited to see the story evolve, but it's a typical, bland cartoony story.

Then there's the pacing. It takes a dive in the second half. The game starts to feel bloated and keeps going on and on after a while, making you wonder when it's going to stop. Not only that, but the game is filled with gimmick bosses. A lot of the time, I was overleveled with good gear, but I still couldn't beat certain bosses. Ahh, but there's a trick to this boss. He attacks you every time you use physical attacks, or he can only be damaged by magic and so on. Felt like so many of the bosses didn't take any skill, you just had to know the right gimmick to take them down. This is pretty disappointing when Final Fantasy bosses have always been great in the sense that you feel like the whole team is coming together with good equipment, taking down bosses, giving you a satisfying feeling, but instead, you just have to find out the gimmick. A lot of bosses were annoying like that.

All in all, not a bad game, but certainly one of the weaker Final Fantasy games. Get it during a sale if you want to try out the cool job system, just don't expect a deep story like in IV or VI.

This was pretty good. Definitely the best out of the three original Final Fantasy games. It has a simple, but still pretty sweet story. Combat and job systems are great, and it's nowhere near as grindy as FF2. Random encounter rate is lower too, which is definitely nice. The world is way more fun compared to 1 and 2 as well, and you get a wonderful sense of adventure. Some things are still repetitive, but I would recommend it for sure.

I wish there was more to the gameplay, but it's a charming little game with a great artstyle and sweet music. It's a good, chill time for what it is.

Definitely one of the best RPGs I've played. Great story, amazing visuals, fun gameplay, tons of good characters. Worth your time for sure.

RoboCop: Rogue City is a pretty fun game for what it is. Although simple, combat can be fun as hell, and you feel like an absolute tank as RoboCop. Combat gets repetitive at times though, and I wish there were more enemy types, but it's still fun. Game also looks very good, despite being a AA game, and the story and NPCs are pretty charming. Definitely worth picking up on a sale.