Took me about two months to play this game for 30 hours, completing all the main story levels and reaching a completion of about 57%.

My first LEGO game ever since I dropped off the series with the Jurassic World game. Still very fun, very charming. The new direction they went with is pretty solid. Shame about some of the levels being complete ass, but hey, I liked the game overall.

I hope the team switching engines will lead to less junky feeling games in the future.

As a fan since day one (2016), HITMAN 3 is not the best game in the series and definitely the weakest out of this new trilogy. Is it still fun? Hell yeah. Just by virtue of keeping the same gameplay, consistent level design and making prior campaigns available, this is another good game.

Where it falters though is with that new, ever so slight focus on presenting the story in a more cinematic way. It's seriously jarring how every single entry in the trilogy switches up its style of storytelling and leads to an inconsistent experience. Trying to put a bit more focus on the story also makes many of the missions less impactful on a first playthrough, which lets me confidently admit to this being the worst one in this series of new games.

Still an incredibly fun time. I'm gonna have so much fun revisiting these levels even further, going back to the previous games' campaigns and becoming the master HITMAN I was always meant to be. Thank you IOI for making HITMAN one of my favorite videogame franchises of all time.

Grew up with this series but never played this one to completion. Very funny in lots of places, quite the buggy game.
Rufus can be unbearably annoying but is actually quite fun when he lays off his persona. Definitely feels like a meandering middle chapter in terms of story and has some odd sequences and riddles but I'd lie if I said I didn't have my fair share of fun.

Not gonna bother getting every single stamp for that last world, but other than that, great fun! Mario is a joy through and through, I just wish the requirements for unlocking that last world weren't so annoying.

the last third had some bosses so hard that I'm not even sure if I'll be able to beat the next From games by myself

Ending made this great - the whole game is set-up for what‘s to come and only really gets somewhere at the end (obviously). The ending is absolutely fantastic though. The stuff before could‘ve been better, was still cool though.

Nothing special, quite mid, or as I‘d like to call it: Midroid Dread

Cool boss fights but level design was very unintuitive, no area or music stood out and most upgrades were pretty boring and just felt like another way of opening a door. Still quite fun, love the slide and parry mechanic, but combat is still very boring overall, not counting the bosses. The control scheme is overloaded and stiff and enemy encounters are over way too quickly for any fun to come from them.

Anyways, yeah, quite nice but nothing more.

Took me three years to finish. Loads of fun with friends, still fun when playing by yourself but the motivation to keep going definitely declines when playing alone. Fun variety of monsters, appreciate the modern mechanics compared to Generations Ultimate X.

I would've given it a 3/5 if not for the final case.

severe lack of Beam Katana Chronicles

Honestly pretty great game. The only lacking parts in this are the backtracking segments that got on my nerves pretty quick. Everything that's actually new or sufficently mixed up is just awesome throughout.

This just shows how embarassing Legion‘s main campaign was. The Watch_Dogs franchise is better off with defined characters that reappear in multiple installments and develop over the course of the games. This „one and done“ approach sucks, Legion was pretty bad, but for a story DLC it‘s incredible how much this revitalized my interest in the franchise.

True to what I expect from Ratchet and Clank: Rift Apart offers satisfying gameplay and upgrade systems with some funny dialogue but is ultimately held back by the lack of engaging exploration or an actual story.
Also did not enjoy getting stuck at random level geometry or getting pulled out of the world by invisible walls.