The incredible ending made me forgot about the convoluted plot and stretched out story.

This also is the only Yakuza game where I bothered with beating the secret boss!
Also: Today is a Diamond is a banger, not just today, but always and forever.

Half star reduction because they nerfed Ethan's one liners

A garbage game made more garbage by putting the garbage Ada campaign last so that all of the fun moments will be forgotten because of that stinking garbage.

It‘s genuinely amazing how well many aspects of the presentation, voice acting and story hold up. The weakest link is the gameplay, which is outdated to a point that the game is a little too hard for players such as myself.

I can‘t get over how brilliant this game is. I hate to say it but Kojima was ahead of his time.

Felt like a lesser version of MGS1 up until that banger of an ending

True to what I expect from Ratchet and Clank: Rift Apart offers satisfying gameplay and upgrade systems with some funny dialogue but is ultimately held back by the lack of engaging exploration or an actual story.
Also did not enjoy getting stuck at random level geometry or getting pulled out of the world by invisible walls.

This just shows how embarassing Legion‘s main campaign was. The Watch_Dogs franchise is better off with defined characters that reappear in multiple installments and develop over the course of the games. This „one and done“ approach sucks, Legion was pretty bad, but for a story DLC it‘s incredible how much this revitalized my interest in the franchise.

Honestly pretty great game. The only lacking parts in this are the backtracking segments that got on my nerves pretty quick. Everything that's actually new or sufficently mixed up is just awesome throughout.

severe lack of Beam Katana Chronicles

I would've given it a 3/5 if not for the final case.

Took me three years to finish. Loads of fun with friends, still fun when playing by yourself but the motivation to keep going definitely declines when playing alone. Fun variety of monsters, appreciate the modern mechanics compared to Generations Ultimate X.

Nothing special, quite mid, or as I‘d like to call it: Midroid Dread

Cool boss fights but level design was very unintuitive, no area or music stood out and most upgrades were pretty boring and just felt like another way of opening a door. Still quite fun, love the slide and parry mechanic, but combat is still very boring overall, not counting the bosses. The control scheme is overloaded and stiff and enemy encounters are over way too quickly for any fun to come from them.

Anyways, yeah, quite nice but nothing more.