It's so beautiful. I haven't felt so much a part of a game in a long time. I had a lot of fun, I was never bored. I put myself in the characters' eyes and felt the story. I made friends with Eric Cartman and fought together. I laughed a lot at the funny references. I liked the aggressive humor and I was never bored with the story. I loved walking around South Park and interacting with NPCs. On the other hand, they made the fights very, very fun. The skills are very unique and even though it's turn-based, you have to play actively. You have to adjust the timing of all of them, not just click and release. Most of the skills are very unique and funny. I recommend everyone to play, whether you are a South Park fan or not. Eric Cartman <3

How hard is it to make a fun game where we progress through one level after another? The poor level design in a game like this is the most unbearable part. I would have been very happy if it was a platforming game that offered fast fun like Mario. Instead, it tried to build an open world design and city logic. The game tells something for the first 1 hour. I just want to play, man.

It's in the top three on my list of the best games of all time.

GIGANTIC. Perfect. It's perfect. This game is everything, man. With its vast lore and flexible character builds, it's a game that never gets boring and never leaves you wanting for new thrills. There is not much to say about this game. Buy it and play it. Both the story and immersion are tremendous. Above all, even just walking on the map is a peaceful event. It has a quality atmosphere. Anyone who hasn't played it is missing a lot...

DLC edit: I've played a wide variety of games but I've never seen dlc's as good as dawnguard and dragonborn dlc's. Dlc stories and gameplay are very fluid. There are many times better missions than normal skyrim missions. Get the dlcs and play, brother, it's really good. Especially the difference and diversity in the dragonborn dlcs is very very nice. The man opened the huge island of Solstheim for you, what more can you ask for? In summary, the dlcs are really perfect. Buy the special edition just for this reason.

Co-op not working on xbox game pass. Can't even create a lobby. I would give 0 if that exists.

The basic structure and flow of the game is very good. My only complaint is that the open world events are very repetitive. It's tiring for years when we are saturated with open world games. Still, the main story and side quests are nice.

The core mechanics are solid. The game is relaxing and a cure for depression. However, the cargo is always the same and doesn't diversify the gameplay. The map gets monotonous after a while. You need to buy DLCs and cargo packs to make the game more fun. These cost extra money. Map DLCs open new routes, but they don't differentiate the gameplay.

A well polished game. It took the good features of Darksouls and Sekiro and blended them together. So, if they take such good features and make a game, that's enough for me. The bosses are high quality and the game is ending without being repetitive. The visual effects are truly next-gen. On ultra quality, the screen explodes from the effect. It's perfect.

Probably the best coop horror game I've ever played. Unlike the recent trendy games where you and 2-3 friends collect items indoors against a single devil, Lethal Company brings a new perspective to coop horror games.

Brotato is the best of the vampire survivors-like games in my opinion. Stages lasting less than 1 minute and with the buffs that come with the shop and level up at the end, the game doesn't get boring even for a minute. As far as I remember, there are around 30 characters in the game. Each character's gameplay is unique. The items are interesting. Although the game is limited in terms of boss variety and boss patterns, it offers everything it promises. Achievements encourage you to play all characters when you finish the game with each character.

This game is fun at first 1 hour, then uninstall.

The Steam version of the game offers some improvements in graphics and sound. However, the core problems of the game are still there. First and foremost, and in my opinion the most troublesome issue, the game's combat system is very boring and repetitive. Battles don't require much strategy other than simple combos against enemies and the occasional use of special abilities. Also, the battles are very frequent and dodging is almost impossible. This slows down the pace of the game and makes it boring. Secondly, the story and world are interesting. The characters fit the typical JRPG archetype. There's not much to discover. In conclusion, Tales of Vesperia is not a fun game. While the graphics and sounds are nice, the combat system is very weak. It may be a nostalgic experience for those who love the series, but I don't recommend it for newcomers.

The game builds on its predecessor Origins with its combat system, open world and missions. The main character is fun to play. The story is good for the first 10 hours but boring after that. The game's open world is interesting but too big. It gets tiring after a while. The Sparta-Athens battles in the open world seem exciting, but they do nothing for the progression. You have to do side quests to continue the main quest. Fortunately, the side quests are good. You need to give 120 hours to do 100% of the map and it's not worth it.

A true masterpiece. There is no fps game today with this kind of level design and fluidity. It's been so long since I've played a pure narrative fps game and I enjoyed it so much. This game is great man.