VickyEZ
This game has a great story with some of my favorite character writing in the series so far. It also has an awful mission structure, horribly designed bosses and enemies (emphasis on horrible), and it kinda feels like ass to play. Also the panel system sucks a lot.
Maybe it shouldn't have been on the fucking DS.
Maybe it shouldn't have been on the fucking DS.
All around really good game. The combat system is fun and the story is emotional, it knows how to reach your feelings, at least it worked very well with me.
For years I heard a lot people say that "this is the point where the series gets too pretentious and serious for its own good" and I have to say, now that I played it, those people are cowards and boring.
Some abilities like dodge roll being tied to Forms sucks major ass though, whoever thought that was a good idea is dumb.
For years I heard a lot people say that "this is the point where the series gets too pretentious and serious for its own good" and I have to say, now that I played it, those people are cowards and boring.
Some abilities like dodge roll being tied to Forms sucks major ass though, whoever thought that was a good idea is dumb.
1990
2020
2019
1988
1995
I can't believe this game is actually pretty decent. It's essentially an arcadey twin sick shooter where you navigate a series of mazes and instead of a life meter you have... time. If you get hit your time goes down. Luckily there's stuff everywhere to replenish it.
The final Area and final boss are a pain in the ass but otherwise I think it's pretty manageable, you can beat it in about an hour. Probably less if you know what you're doing.
I wanted to make a joke about this being "the real shin megami tensei game" but I got nothing.
The final Area and final boss are a pain in the ass but otherwise I think it's pretty manageable, you can beat it in about an hour. Probably less if you know what you're doing.
I wanted to make a joke about this being "the real shin megami tensei game" but I got nothing.
2002
I feel like instead of improving Mario 64 they tried to do something a little different and I think in the end, it kinda sucks. The structure is much less open and the levels less interesting. I'll say Mario feels very good to control on a fundamental level though.
And I'm not a fan of the tropical setting and every level is "connected" thematically so they all share that kind of setting in one way or another so lol. Not for me so I couldn't finish it.
And I'm not a fan of the tropical setting and every level is "connected" thematically so they all share that kind of setting in one way or another so lol. Not for me so I couldn't finish it.
1992
1993