501 reviews liked by Vincento


Tunic

2022

I need more games with lots of 'a-ha' moments that aren't purely puzzle games

Demon's Souls for ADHD children

Combat changes encourage you to "play the game" instead of "rolling away 3 times when you get hit to estus" - this is awesome. The setting - immaculate. Art direction? Insanity. Taking out the adventure/high fantasy part of souls and replacing it with a horror setup is genius. Hopping on a tractor mid game to harvest crops? Not awesome. We fixed this 2 games ago. Why did they unfix it.

I think this game is great. Don't believe me? Check the stars. Read em and weep. However, I want to complain about some things anyway. Try not to be mad about it (impossible challenge)

Every time I play one of these I say to myself "surely FromSoft learned from their last game where everyone agrees this was a huge annoyance". Every hour of gameplay I am proven wrong at least three times. There's several areas of this that are just infuriatingly stupid, not just because of their difficulty, but because it takes one playthrough of Dark Souls 2 to realize which of these features should never be brought on again, and somehow they are. These relatively minor annoyances include random packs of enemies that simply shouldn't be in packs (including bosses, for whatever reason), ranged attacks that do 6 trillion damage, the backstab-elevation-oh-shit-the-enemy-stood-on-a-pebble-so-no-crit-for-you bug that has persisted through 4 games now, and probably a bunch more. It's kinda depressing because I feel like these could easily be pointed out or even fixed by literally anyone on the team going "hey wait guys did you try playing this?".

The DLC was hyped up to me. I now realize the DLC is hyped up simply because it's hard. I think it's too big of a difficulty spike to make any sense for the main game. I fully believe any criticism of this random difficulty spike is going to be met with "git gud" or "le salt XD", but frankly it's just pointlessly overtuned to meet some kind of demand from difficultygooners. I don't really mind if NG+ is hard, at that point you're asking for it, but I really think the basegame version of the DLC just isn't enjoyable for a casual playthrough. I beat it, but I wasn't happy about it. I liked Maria and Ludwig though, definitely in the top 5 of bosses - but if you think they're better than Micolash I think you need to take your adderall.


- Yes I'd like two levels up please
- Oh, sorry. Did you just order 1 million blood vials?
- ... Yes actually 1 million blood vials please.
- One million blood vials coming right up.

this game is comfy and captures a lot of what of what made the first life is strange game enjoyable. the characters thought and behaved realistically but a remote mining town being a cute and close knit community in an idyllic disney setting with its own weed dispensary head shop and hipster-chic record store (as opposed to a fentanyl-decimated ghost town) was unrealistic

it's a good addition to the series, I was flitting between a 6 or 7 for the score because whilst it's no pulitzer winner it has some sweet and moving scenes

it's also a certified Steam Deck™ classic

movie game but it's a b movie
resident evil 5 without zombies
a way out and about and around and back again

Tunic

2022

For today's challenge, we will be trying to describe Tunic without using the words "Zelda" or "Souls"- wait shit

This cute little adventure simulator tricks you into thinking it has anything to do with little GBA action rpgs and adventure games and then halfway through turns into some mindbending maniacal shit - this is essentially one big puzzle disguised as a run of the mill dodge-and-block. The concept is insanely good. And this little guy? He's a cute one. I don't know what he did to deserve any of what happens to him in this game, but luckily he seems unbothered.

I wish the later puzzles in the story weren't so labor-heavy and tedious - it feels like some of them, even when grasping them within minutes, you then have to spend 10x that to solve it drawing little shapes on paper. Some may enjoy this, but I figure many others like myself go "ok I can see what I need to procure here already so I might as well go to the internet to see a picture". I generally appreciate using a physical notebook as a tool, but some of these are a lot more intricate than I have patience for and it becomes a bit of a barrier of immersion when there's also already a notebook in game. At least to my lizard brain.

Anyway, now that I got the true ending let's see what secrets I missed, must be like 3 or 4 of them or something haha *types 3 searchwords into google* what the fuck

I might like these plots more if people stopped betraying each other to betray each other.
Furthermore when are they going to learn to disarm their opponent after beating them up? I've lost count of how many times someone has been shot because they turned their back on a defeated enemy in prone position. Idk how many times its happened, but the ratio has to be more than one per series installment at this point.

I like the story alot but I fucking hate the quest design.
The dungeons are peak