180 Reviews liked by Vtrigger12


This game is JUST like Drakengard. You fight children and

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Eu realmente não acreditei, então fui eu mesmo jogar O JOGO DE KUNG FU DO SHAQUILLE O'NEAL.

O negocio é tão ruim mas tão ruim que eu não sei nem pontuar direito a experiência com o jogo. Os movimentos de luta são ridículos, os comandos são zoados, a gameplay é ruim e a história chega a ser engraçada de aleatória.

Aqui o ponto positivo é o game ser super curto (sério eu zerei ele em uns 40 minutos), parece que o game termina rápido justamente pra poupar o jogador mais corajoso de continuar jogando tal porcaria.

(O jogo foi feito pela Delphine Software, que também fez "Another World" e foi publicado pela ELETRONIC ARTS?????????????????)

Fácil um dos jogos mais podres que já joguei na vida.

"Hesitation is defeat."

I feel like kicking myself for playing this game so late. I heard so many mixed things about Sekiro, and one that really discouraged me was so many articles surrounding the game's difficulty and its lack of customization. Souls vets complained about getting to certain parts of the game, including the final boss, and not being able to win and having to drop it scared me off...

As an example, this ridiculous Polygon article gets some of the blame, but there were also plenty of Reddit posts complaining that made me think twice...
https://www.polygon.com/22580009/sekiro-shadows-die-twice-difficulty-corrupt-save-fromsoft

Well, I can confidently say after beating it - don't listen to the haters of this game! First and foremost, what you need to understand with Sekiro is that it is NOT a Souls game! So don't come in expecting one, and whatever you do, don't play it like one...

Instead, From Software crafted one of the greatest action games of all time and easily one of their best works. I put it on the pedestal of Devil May Cry and God of War as the holy trinity of action games. I hope it isn't the last time we see this more focused, parry-style gameplay and more linear, but well-crafted level design. It makes the Souls "roll spam" gameplay look downright terrible in comparison.

Another thing that made this such a great palette cleanser for me was that I decided to play it directly after completing Elden Ring. And after what I felt was a bloated and poorly designed 3rd act of Elden Ring, it made me appreciate the tightly designed and concise nature of Sekiro that much more.

Similarly, after beating ER, I didn't want to touch it again anytime soon, while with Sekiro, I played through it 4 times on NG+ for each ending back-to-back. I loved the smoothness of the combat and how much better (and easy) the game became after multiple playthroughs because of myself as the player just got better at learning the mechanics.

I still consider Bloodborne to be their best game, because I enjoy the story, atmosphere, music, and setting of it better, but Sekiro is the king and a clear #1 when it comes to From Software's combat and boss fights (the final boss is an all-timer). One of my favorite games of all time.

Why would you ever even want a remake

One of the most fun, deep and competitive 3D fighting games, with the most well-crafted stages, oh, and also the most exagereted boob physics you'll ever see in a video game.

Criminally overlooked

For starters, I was not expecting myself to have binge this game so soon after buying the game.

FF7 was not the first game I was originally intending to play in this series but I couldn't help still wanting to play it due to recommendations from friends and as rebirth has just came out.

What I hadn't expect though was a story, so entrenched in so many ideas that I think it reasons that it stands the test of time. From the beginning, insinuating a anti-corporation stance with Barret and Avalanche, it truly immerses you to midgar.

What this game does with it's protagonist has to be one of the most touching story I've seen in gaming. Cloud's character paved the way for a lot of my favourite characters in some shape or form, but that's not even the full brunt on what makes me appreciate him. His inspirations and insecurities are at the heart of the story. They somehow managed to trick me multiple times in terms of reveals that one its all said and done, it does so in such a profound and human way.

It feels like a triumph in storytelling and video games and I'm genuinely happy I got to experience this classic to it's fullest.

There's a menace in Spira > Summon > Yōjimbō > Pay 8192 > No more menaces in Spira

Man this was such a good game.
The way the game explores its themes of love it's not only fascinating but execute perfectly thanks to its terrific protagonist, Terra who actually rivals Cecil as my favorite game protagonist of all time.
The cast in itself is wonderful to: Celes, Locke, Edgar, Sabin, Shadow, CYAN (my beloved) are all amazing and have really good moments in the story.
Admittedly I think the game could have done more with Strago and Relm and I didn't use Setzer that to get that attached to him (not to mention the other 3 who are just there to fill up space) but it's also one of the biggest casts in all final fantasy, which is really impressive for the time it came out, so it's inevitable that not all of them are winners.
The gameplay is really fun too; personally I'm not too much of a fan of systems like the esper one, I feel like it makes the characters too alike toward the endgame but everything else is really good, especially the dungeon design which it's genuinely one of the best in the genre imo (fuck the Cultist Tower though, all my homies hate the Cultist tower)
I have some other stuff I personally wasn't a fan of but they're mostly just pet peeves, this game is stellar and definitely one of the best in the entire series.
I want to marry Cyan (and Shadow) (and Sabin) (and maybe Edgar)

the liberals are trying to stop me from stroking my shit the west has fallen

#BonerBattalion

many years of my life were spent growing up and playing this game on a xbox with a shoddy controller. will never forget this game

Elden Ring was magnificent. A real triumph. Likely to be the best game I play all year, no doubt about it.

King of the Souls-likes, Elden Ring takes the crown and so do you, Tarnished. Elden Ring marries Dark Souls combat, build variety and boss design with a Morrowind-esque scarcely-guided and thoroughly well-crafted open world. The experience is little short of magical. Rarely do these mega-blockbuster AAA games live up to the hype anymore, but this time Elden Ring does so and more.

Elden Ring follows a pretty consistent formula if you try trekking from major story boss to major story boss. It starts the first time you see Tree Sentinel then again with Margitt and soon after with Godric. "Here's a bullshit boss. Either figure that out or go explore the world and come back when you're ready." It's a tremendous formula. Because the world is an absolute joy to explore. Beautiful skyboxes and vistas, a vast array and diversity of enemy types, hidden dungeons and caves with loot and fun bosses. A world dripping with lore that you're forced to look for and unravel if you want to. You can explore the entirety of Limgrave, Liurnia, Caelid and the Altus Plateau all without having defeated a single required story boss.

And you'll want to explore these areas. Highly varied and very fun, different weapon types and elements all over the place. The Giant Jar fight club in Caelid, finding Latenna in Liurnia, Draconic Isle in Limgrave. You constantly bump into fun things. Much like Breath of the Wild, the minimalist direction makes the topography the story. If you see something interesting on the map or on the horizon, you can go right up to it. See what it is. Nothing is going to stop you. And every bit of the exploration process is so engaging that the game makes you want to see all the nooks and crannies. It feels fun and rewarding to dart in and out of caves looting and slaying bosses. Every boss fight, no matter how easy, feels like an accomplishment.

The atmospheric and environmental storytelling mixed with the minimal but impactful NPC interactions makes Elden Ring questing feel genuinely fulfilling. Given that most NPC storylines ride out pretty far through the endgame, completing these also gives a real sense of accomplishment. Elden Ring is the open world RPG with the most fun questing and exploration mechanics since Morrowind. And if you've seen my reviews, that's lofty praise.

The boss design is as good as every. Both graphically and mechanically. The boss cutscenes are wildly high quality. Godric ripping his arm off, Hoarah Loux ripping the lion in half to subsume it's power, Malenia turning into a killer butterfly thing, Mohg chanting in Latin. All of it is so grandiose and exciting. It's all so fun. It all feels absolutely epic. Astel is the most gorgeous and flagship fight of the entire Souls-genre. Defeating Tree Sentinel for the first time is a level of fulfillment reserved for your greatest gaming accomplishments. Elden Ring, like all Souls-likes, is a boss gauntlet. And this is best gauntlet of bosses Fromsoft has every given us.

Weapon variety is excellent and build viability has never been better. Any and every class of weapon is usable to beat the game's highest content. Every attribute combination is similarly valid. Infusing weapons with different ashes to give them different scalings and abilities just adds to the depth and customizability. I have a handful of complaints on how the game allows or encourages this diversity but it's still a point positive if only for the fact that very few other games allow for something so expansive. And weapon classes feel truly distinct. Big damage, poise breaks and slow attacks from great and colossal weapons. Low damage but high speed and status afflictions from fist and claw weapons. Decent speed, good range and lots of stunning/combo breaking from whips. There are weapons and affinities and skills for every gaming preference.

There's a few blemishes that do hold the game back from that perfect 5/5 for me, though. I did not personally experience any technical issues while playing Elden Ring on PS5. Though, it should be pointed out that lots of players on Xbox consoles and PC experienced significant frame drops and stutters as well as additional crashes. Enough so that these issues plague these players even now, pushing a month after release. Elden Ring is a beautiful and expansive game, but frame rate drops during already punishing boss fights is something that feels inexcusable.

My largest complaint is the game's balance. Lots of enemies and areas seem terribly out of whack. Enemies that take too much damage and deal too much damage. Fights and engagements that are configured for the player to lose multiple times to while reaping very minimal reward if they do complete them. In ways that seemingly cannot be intentional. Crucible Knights are exceedingly challenging encounters every single time you see them. Most of them are field bosses so beating them once causes them to disappear but some are regular ads who will respawn every time you reload. Unless you have a super cheesy build or have a build focused on parrying, Crucible Knights will often times be harder than actual bosses. Yet they will yield only ~3,000 runes for defeating them. Meanwhile, everyone's familiar with the boulder farm that grants you 2,000 runes.

The Iron Maidens that roll around are nigh-impossible to kill and grant the player very little in the form of runes or loot if you do manage to kill them. There are these highly annoying hand-spider-enemies (that are made trivial by fire attacks) which drop less than some of the game's absolute easiest Albinauric enemies. The balance seems to be all over the place. There seems to be no consistent correlation between the difficulty of an encounter and the rewards given for them. At times there seems to be even less correlation between the difficulty of any set of enemies in any given area. Often times encountering mindlessly easy solo enemies alongside a pack of the hardest enemies the game's overworld can offer you.

In particular, the difficulty of the game's overworld spikes rather dramatically around the time the player hits the Mountaintop of Giants. One you step off the Rold Lift, everything becomes a tremendous pain in the ass. Regular overworld enemies are capable of one or two-shotting a player with 50+ vigor. Many of these same enemies not only can deal such damage, but may also with stand ten hits from a player's fully upgraded +10 or +25 weapon. The game just gets dramatically harder in a way that doesn't always feel very fun. I often times found many of the regular overworld respawning ads to be significantly harder than major boss fights in the same areas. I beat Malenia in about six or seven tries. But it took me nearly three hours to even make it through the Haligtree legacy dungeon, as most mobs felt almost impossible to fight. Making it through the arrow spraying shrimps or the ballista-erdtree fight was significantly harder than fighting Malenia herself. In the Mohgwyn Palace, actually fighting Mohg was way easier than getting past the Sanguine Noble ads in the cave prior to Mohg's bossroom.

Some of the hardest content in the entire game is just awaiting you as you walk around an open area. The hardest bosses, for me anyway, tended to be overworld bosses. Tree Sentinel took me a long time to beat compared to fighting Margit or Godric. Death Rite Bird was substantially harder for me than Malenia or Fire Giant. Black Blade Kindred outside of Gurranq's Bestial Sanctum took me more tries than fighting Maliketh. Hell, the mini field boss tree sentinel outside of Maliketh's boss room was harder than actually fighting Maliketh.

This spike in difficulty was unexpected and difficult to overcome and it led me to sprinting from grace to grace. I no longer could take the time and explore areas to discover dungeon and items and puzzles like I could earlier in the game. And not because I was underleveled, mind you. I was significantly overleveled for the endgame because I had been so thorough in my exploration. It was just the overtuning of the game in these areas that made things far more challenging than it felt they needed to be. The deaths didn't feel earned. I didn't feel like I was learning the fights like I had been with Tree Sentinel or Rennala. I just felt I was dying to nonsense. Especially when dying in the overworld causes you to go back sometimes quite far to your last site of grace while dying to a boss usually sticks you outside the boss room so you can quickly try again, never losing your momentum.

Because of the spiking difficulty I found myself resorting to some of the near-universally used 'cheesy' strategies. Utilizing rot breath or swarm of flies or a +10 Mimic Tear. Strategies I never used earlier in the game. It no longer felt like game was interested in meeting me on a level playing field, so I couldn't keep approaching the game in the same manner. I had to find ways to jank a Crucible Knight off a cliff, or get them stuck so I could pelt them with arrows and kurki. This is where some of that build diversity caved. Later in the game because the difficulty went kinda bananas, I felt forced into using certain tactics. Not choosing them or discovering those tactics. Not engaging strategically with the gameplay. Instead I felt I needed to use broken game mechanics to beat relatively unfair AI. There is no reason an invisible enemy in Liturgical Town should be harder to kill than Radahn. It does more damage and tanks more damage than Radahn. AND IS INVISIBLE AND RESPAWNS. Just complete silliness in design. The blood monks or sanguine nobles that sometimes confront you in churches are harder to fight than most dragons or Rennala. I had an easier time killing Placidusax than I did just getting down the branches of the Haligtree.

Now these are complaints. But in the grand scheme of it all they are minor. So what it took me more time trying to beat the Ulcerated Tree Spirit in the War Dead Catacombs than it did fighting the Elder Beast? Omenkiller was harder than any part of the Volcano Manor questline. It's a tad silly and definitely frustrating, but it's also something that could be fixed by turning a few enemy sliders down in a few spots. So that some do a smidge less damage or have a bit less health. In the end I did complete those tasks and I did see everything the game had to show. And I had a heck of a lot of fun doing it.

Elden Ring is really a triumph. The lore is engaging, the characters are memorable, the bosses are insane, the combat is fun and the world is beautiful. It checks every box. It's grandiose and over the top and sensational. It's everything it was supposed to be and it's a lot more. And the moral is that if more open world games were like Elden Ring, the world of gaming would be a lot more exciting. Just an incredible experience.

I went into this thinking "is this really just gonna be open world dark souls but they changed all the terms around and theres a glowy tree?"

I was hoping I was going to be proven wrong, but honestly the farther I get the more I'm proven right. Its still the same souls formula so I can't say its bad per say, just this is easily the most stale souls game I've played so far.