This game does almost nothing new from any of the other New Super Mario Bros games, but it is still fun to play. It does not have as much nostalgia for me as the Wii version, but I still feel like I got a good amount out of it. There a few creative levels that stand out such as the painted boo level that make one wish that the whole game had that level of creativity. The main reason the rating is as high as it is is because of the Luigi mode. Making everything a timed mode and having a jump that is deceptively tricky make sthe game a lot more fun for someone looking for a challenge. I never liked that in 4-player mode someone had to be Nabbit, but looking back I realize that every time I managed to get 3 other people to play at least 1 of them probably needed to be Nabbit

This is just the original one with Marvel characters and it was this one that really opened my eyes to how shallow the franchise is. The strategy with this game is to barely make a game, and then split it up so that you are forced to pay extra just to barely get a full game.

Any game that I had fun with as a kid and that my friends still enjoy playing today already starts at 3 and a half stars for me. This game has so much love put into it and it is amazing how much fun can be had when there is really only one game mode I care about. This game has a great roster and there are so many hidden gems such as Toadsworth. (As soon as I learned how good of a pitcher he is I managed to piss off my friend so bad that he jumped on me in real life). You can play without RNG, but having a little bit is a fun way to add some variety to the game and get angry reactions from friends which is always fun. Even the single player campaign is fun. My friends who grew up with it get a lot more out of it than anyone new to the game. Other party games that I have feel more accesable to new players. That is a very minor gripe, however, and the game still deserves a very high rating.

This review contains spoilers

This game is a classic in the Lego video game franchise. As I've gotten older I have outgrown Lego games, but this one has nostalgia value as it was my cousin's and I played with him. The humor is also clever and unique. There is a certain charm to having to have every gag be a visual one. The bonus level stands out because it is pretty much just about Legos and not Star Wars and it's a fun change of pace

This was the only Lego Batman game I owned as the other ones I played at my cousin's house. It is also the weakest one. It does not have the nostalgia element of the first two and the open world being broken up into small planets makes it less fun to explore. I don't even really mind that at this point it is a DC game instead of a Batman game. The DC jokes and the lantern corps are something I enjoyed and allow the game to have the score it does. The real problem with this game is a lack of charm which is what carries Lego games in lieu of good gameplay

This review contains spoilers

This game is one of the classic Lego games so it gains a little bit of a higher rating on that basis alone. It has clever little moments such as the hidden Star Wars characters and manages to have a sense of original humor by not having voice actors. Besides the charm, there is not much it has to offer. Like most Lego games the gameplay is shallow and there is much less bonus content even when compared with other pre-open world Lego games.

This review is for the Wii U version of the game. Toad has always been my favorite Nintendo character so this game really appealed to me. It is a fun and simple game. The difficulty is certainly on the easier side, however, there is a lot of content within each level. Unfortunately, some of that content requires a Toad Amibo or owning Super Mario 3D World. I conveniently already had these things so I was not annoyed at their requirement, however, I can understand why someone would be. Each of the puzzles in the game pushes typical Mario world environments to their logical conclusion. Toad's (or Toadette’s) lack of movement works in the game's favor as it ensures that the puzzles can not be cheesed. If you have 3D World there are bonus levels that can be challenging (I still have not beat Mummy-Me Maze Forever) so that is a plus. The game is not a masterpiece, but I had fun the entire time I was playing it and it has a lot of charm so it gets a high rating.

This game is a classic and its legacy speaks for itself. The game has a lot of personality, making it stand the test of time more than the fun mini-games. The little quirks like the Miis jumping when you throw the bowling ball backward and being able to put the CPUs against each other in Tennis are some of the things I remember most.

I always had a lot of fun with this game. For a while, it was my go-to mobile game as it was simple and the objectives to advance to the next level kept me engaged. It had a lot of extra features that the original one did not such as the minecart section and the water slide. The extra maps did not always have as much extra content, but they were still a nice inclusion. Regarding mobile games, I like those that are based on reaction time and this certainly delivered on that. The fact that the goal is to beat your own score is also a great model for a mobile game. If this was an app store review it would get 5 stars, but compared to other video games it is rather simple and gets repetitive very fast. I also disliked that some of the objectives required you to play multiple days in a row as the game should be a fun thing to play when bored and not something you have to invest a lot of time in.

This game is a cheap cash grab. There is so little content that is laughable and everything is swallow. Buying anything extra even if it is a world feels like a waste almost as soon as you play it. Many of the worlds are also dull. The Incredibles world is the most bland city imaginable, the Lone Ranger world is just a desert, and it was a bad choice to have Monsters University instead of Monsters Inc. The Pirates of the Caribean world was not to bad even though it still had little to do. I feel as though I have betrayed Epic Mickey (my favorite game) by playing this game and buying a lot of extra stuff because this was around the time when Disney Interactive had given up trying to make complex games in favor of easy money makers and I fell for it. Epic Mickey 2 may have been bad, but I think Disney Interactive gave up on making good games too quickly. It would be dishonest to say I had no fun with this game so it still gets 1 star

This review contains spoilers

This was my second Zelda game and I was
shocked at how different it was from Wind Waker. I was forced to collect resources and
use them wisely. The world was also much bigger. Not only was the world bigger, but it was a lot more fun to explore. I had gone from having to sail everywhere to be able to
explore a variety of different terrains. The world is also fun to explore as there are a variety of different ways to explore. You can run, swim, climb, ride horses and other
animals, glide, and shield surf. The map also doesn’t become tedious as you can teleport to shrines, and towers that you have already been to. Throughout the map, there are a
variety of things to find that prevent the exploring from getting boring. There are shrines,
Koroks, side quests, resources, chests, memories, and villages. Finding these things are completely optional so they don’t feel like a chore. (If you try to find all the Koroks, that will feel like a chore). The shrines bring more puzzles and challenges so they don’t just seem like something to find. Another great aspect of the game is that the story is
nonlinear so you can pretty much explore whatever you want whenever you want. The gameplay also rewards those who are innovative and who plan ahead. If you just rush to
do the main quests then you will quickly be overwhelmed, however, if you practice different styles and collect the right resources then the game becomes a lot easier. Preparing for a battle doesn’t feel tedious as exploring the unknown parts of the map is one of the most fun parts. This becomes easier with the DLC because the DLC gives you
the ability to track your exact path. The backstory is also interesting as you learn about Zelda’s struggle to prepare for Calamity Ganon and become who she was born to be.
Compared to previous Zelda games (that I’ve played) there is shown to be a strong relationship between Zelda and Link before the game starts. (There is implied romance
between them, but as far as we know they remain professional). This game also does away with the wacky Zelda timeline.

The premise of this game is great. You have to quickly react to things and try to beat your own high score. It functions as a sort of endless Bop-It with extra flair. This has been outshined by its sequel which I played more. There are few reasons to play this when the second one exists Compared to console games this does not hold up very well, but it is a good premise and fun to play here and there.

This review contains spoilers

This game is the most disappointing game I have ever played. The first game is my favorite game of all time so when I got this game I was very excited. Unfortunately, the game is worse than the original on almost everything that matters. There is a lot less content (as a kid I thought this was because I had gotten better at games since I first started, but it is not just that. The story is significantly shorter and there are significantly fewer side quests). The music is a downgrade and that is before taking into account the Mad Doc's annoying singing. All of the improvements come off as a minor flourish instead of fundamentally changing anything. This includes the addition of voice actors and a camera. (This is a nitpicky sidenote, but there is a lack of attention to detail. In the first game, all the NPCs had names, but in this game that is changed for some reason to non-names like "Male Goat"). Going back to what matters the story is not only shorter but less impactful. In the first game, Mickey and Oswald both had to learn to get over their differences and they both ended up growing from the experience. In this game, the only meaningful character development comes from saving the Mad Doctor. On the positive side, the ability to save or kill the main villain is better than the only choice being death like it is in the first game. It's an interesting choice because he has already betrayed Oswald's trust twice so giving him another chance seems illogical. Saving him is an extreme form of forgiveness that goes beyond logic. Unfortunately, this choice is simply a matter of paint or thinner. The first game fell into this trap, however, from what I can remember the second game does it more. It's more clever when the good action requires you to think outside the box like with the Captain Hook fight in the first game. There are no new characters in this game besides the Three Little Pigs, shopkeepers, and weird spirits that did not make any sense to me. I feel like forgotten side characters in popular movies would have made interesting new characters. They already did this with Hook (who is certainly not forgotten, but whatever). Maleficent's demonic henchmen or some Fantasia characters would be an example. Fantasia characters especially, as Yen Sid might have a special soft spot for them. I had very high expectations for this game and those expectations were not met. I did still have fun playing it, especially with friends and my cousin. The multiplayer may have been an added gimmick, however, I thought it worked well enough especially as your abilities complement each other. You don't have to deal with the Oswald AI (which isn't the worst thing in the world, however, it's a little buggy), you can mess with each other, get to discuss what path you should choose and it is just nice to play with someone you know. The only mechanic that is frustrating is flying in multiplayer. I also would have liked Oswald had more agency. If the person playing as Mickey wanted to they could override every morality decision that is discussed simply through paint or thinner. Having to wait to play as Oswald is also an inconvenience even if the initial Mickey part is a tutorial for Mickey. There were times when I wanted to introduce a new person to the game and it was awkward and embarrassing trying to convince them that the co-op was coming soon. It's especially odd because there is a "quest" that is only possible in this area (that you can't go back to). While it's just painting in stuff it's not something I want to do since I am rushing through the area so my friend can play. This feels like an obvious example of multiplayer-based gameplay being a second thought. I liked that the game lets you explore in a post-story world as I like to see the worlds that have just been saved, especially in a game with choices. The problem is that it exposes how little content the game has even if you try to finish up the side quests that you didn't fail. Overall it is mostly nostalgia (that mostly comes from playing with my cousin as opposed to the game itself) that allows the game to have as high a rating as it does

Out of all the mobile games I’ve played, this one is my favorite. It is so different than other games that it does not always feel like a mobile game. This was especially true in its prime. It would be a lot of fun to go to a place with a lot of Poké stops and gyms. My dad and I shared an account which I know is cheating, but having something to do together made it worth it. After a while, the game can start to get repetitive and it is very hard to justify settings aside time for it especially when you can go on a long walk just to not find anything. Regardless I still got a lot more out of this than I have with most mobile games and even some non-mobile games.

This game gets a very low rating just for the sheer fact that Disney dropped the original Club Penguin for it. It was clearly a worse version of the original. It was missing several things that the original had most notably puffles. It gets a star and a half because there were times I had fun and they had plans to add more (including puffles). They should have known that the game had to start off with a lot in order to meet the expectations set by the original