Getting the platnium trophy was a fucking slog, and personally I like when my Rhythm games have a throughline to keep songs going so the world mode was nice. Killing 100,000 enemies for the final trophy was a ordeal, the final session taking 3 hours playing on the hardest difficulty to get the remaining 14,000ish left after getting all other trophies, to the point I was dozing off while playing

Characters: Adorable
Gameplay: Fluid and fun as hell, even grinding didn't feel tedious
Story: who the fuck knows (get it together Namura)
I have to replay a bunch of games to regain trophies and I'm holding off this one until I'm having some Sad Bitch Hours to replay and cuddle the Meow-Wows

Remember when Until Dawn came out and it felt like a playable horror movie and your choices mattered and the characters were stereotypes but you grew to care if they died or not? Yeah strip that all away and you get Man of Medan

I love a good Rhythm game and the persona games are a delightful romp through teenagers killing God through the power of Friendship, with persona 4 focusing on Powerhouse Chad Yu Narukami; but this game left a lot to be desired. The trophies weren't too tedious to get for the platinum but someone on the team clearly had a BDSM fetish because the amount of girls getting tied up (often Teenagers which is a whole other level of fucked up) was a bit ridiculous

Easy game to platnium, and its a nice way to interact with the S.E.E.S team, my only wish was that they didn't do the double of this and Persona 5 Dancing cause it would have been nice to have an actual plot, not "compete to beat the other team and then it doesn't matter" but what can you expect from a blatant cash grab?

Like Persona 3 Dancing, I wish this game wasn't a blantant cash grab and they had put some time into giving it a plot. Also, dear atlus: STOP MAKING TEENAGE GIRLS ACT LIKE DOMINATRIXES! Please and thank you.

Goddamn this game is unforgiving and incredibly tough if you're not a platforming person. They want you to beat a stage in under 3 lives but there are multiple late stages where I'm dying upwards of 30-45 times cause of the hitbox or not being able to react in milliseconds. (Tell me to get good and you're blocked)

Are the characters stereotypes? Yes, however this is probably as close as has been made to play a 80's horror movie and I will forever love that vibe.

Plenty of options for routes, giving you a minimum of around 18 endings means you can see the fun interactions between the characters for a while. It would have been nice to have more interaction between the Female characters though

This review contains spoilers

The game has its good points but there is a bug that can prevent you from platinuming the game and not getting the last ending which really sours what already is a rocky story at its best. Also it claims to tie in with the other Psychedelica game but it does so very poorly. What a shock, the sequel is actually a prequel to some characters and a sequel to others? Whatever

To say something good about this game is that I didn't see some twists coming, which is a wonderful feeling in these types of games. The rest of it however leaves you wanting over and over again.

If I had a nickel for every Japanese visual novel that has numerous dead teens, I could go to Japan to get to the bottom of this. This game entered my life at the right time, having caught me right after watching Angel Beats so having a game that is just Punk Angel Beats hit well but I cant even remember half the interactions in the game or any qualities of the Heroine.

This was the first game I ever 100% completed in the before times when we lived in a blissful ignorance of the TERF who made the franchise came to light. The game itself is a wonderful RPG and one of the few games where getting the card collectibles didnt make me want to blow my brains out