Whitetrashistory
Miss me with a fourth wall break. I am not here to be a part of the game Square Enix. Other than that it was faithful to the previous title with some expansion of the main cast plus some fun new job opportunites. Also they did learn their lesson and this game was shorter than the previous. For better it didnt repeat the predecessor's most commonly complained about flaw; for worse it made it more tedious to do all the stuff you could in the first game, which is not only back, but you also have to defeat all enemies multiple times to get all the journal entries which were not worth it for anecdotal remarks from the characters about the enemies
Little did teenage me know that this would introduce him to a world of Atlus games that would consume him mind, soul, and bank account. From the Devil Auction, the chance for characters to die and multiple endings with real consequences for the characters involved marked a revolution in my gameplaying tastes.
This was such a great zelda game where it introduces a mechanic and then allows you to master it throughout the game. Renting your items until you can buy them was amazing but finding those maiamai children to upgrade your tools was a pain in the balls and honestly how do you lose 100 kids Mother Maiamai needs a visit from CPS.
This was so fun! One of the last games that came out on the 3ds and showed a strong ending for the console. Being able to make your own map on the touch screen as you explore is the best use of the touch screen as a mechanic ever full fucking stop. The ability to mix characters from the 3 big persona games (sorry 1 and 2 maybe someday you'll get your time in the sun) was also great and made you want to mess around with your team .
2017
Alola is a fun region but Z moves aren't it. Oddly enough my favourite mechanic was giving my pokemon beans to make them happy, healthy and strong. Solgaleo was a nice Legendary and the arc you go through to get them is very narratively fullfilling but they tried to change the formula and it missed most it's marks.
Normally an Atlus re-release is an annoying affair but this felt more like a sequel than a re-release with a new dungeon and new character. Being able to go through the game and live as the background characters from the first was a nice way to relive the game while then converging with the previous one for an excellent climax. Was the theme of the final boss heavy handed? Yeah but not enough to detract from the whole game as a whole
2013