21 reviews liked by WilliamCook95


This review contains spoilers

I'm glad they released this game as a send off/goodbye to Kiryu as the main character of the franchise. We will be seeing him again in Infinite Wealth, but can't deny that it will feel weird to have him just as a side character.

Gameplay wise, using the new combat style with the agent gadgets was fun. And the side missions felt a little recycled from previous games if you ask me, although they ditched the silly goofy tone for most of them.

And the story... Well, it was nice to see more of the whole "dissolving the yakuza" plot that we saw from Ichiban's perspective and why Kiryu showed up at Omi HQ. But the ending, that scene at the temple, is what got me. Seeing this stoic man break into an ugly crying because he just wants to spend time with his family but can't felt like a climatic moment for Kiryu's character arc. We all know that's what he deserves after all he has endured, but in a tragic twist of events due to his ties to the criminal world and all the responsabilities he carries with him (one of them being keeping those kids as safe as possible) he just can't have that.

At least he knows he made a positive impression on those kids and the world is a better place thanks to him.

This game made me laugh, cry and just generally nade me feel badass, Its the ultimate life sim and has probably the best balance of story with gameplay I have seen, I don’t have any real complaints other than both business mini-games suck ass.

It's the first Final Fantasy game with a REAL story, with actual characters with believable relationships. Still nothing truly mindblowing, but it's good, especially for the era in which it was released. Once again the characters have their own unique moves which help you connect further to them, and unlike FF2, these moves are actually useful and makes you appreciate the characters more. The one MAJOR flaw with this game's story is that it cannot commit to anything, every single plot twist or event in this game is a fakeout, near every single character in this game dies, only for a "SIKE! They're actually totally fine!" for no reason. One of my favourite points in the plot was Kains betrayal, which is not only then repeated but "oh uh he was just under mind control the whole time!" which they then use this "mind control" shtick multiple times over. Its just bad, and also totally unnecessary, it only diminishes its great moments while adding nothing, most of the fakeout deaths only come back to say Hi for a few seconds then cease to be relevant for the rest of the game, so why even bother ruining their death?

This game also introduces the active time battle system, which is huge! And greatly improves the gameplay, the entire battle system even beyond this is much speedier than before with improved UI and damage indicators to help the game flow much better. And if you're a little baby and cant manage the time battle system, there always the option to slow it down or have it wait for you, but its not necessary and much more fun to fight in real-time. The enemies are also greatly improved, with bosses that actually serve as a unique challenge, and not like FF3, where some bosses where more like puzzles, with a few clear solutions, which has its upsides, but here the battles actually feel like battles, with bosses having multiple forms and unique techniques for you to fight against. Due to these unique encounters it allows for challenging boss encounters without the need to simply grind, although if you want to grind (for some reason) there are quite a few collectibles for you to go grind for.

The soundtrack of this game is brilliant, definitely the best so far, especially all the battle tracks, perhaps some of THE best final fantasy battle themes in the franchise.


In conclusion, Final Fantasy IV represents a turning point in the franchise's history, setting the stage for what followed. With its engaging story and memorable characters, it introduced a more character-driven storytelling style. The active time battle system injected new life into gameplay, making battles quicker and more exciting. The improved user interface and challenging boss battles made the game a satisfying experience. The soundtrack is a standout. Despite its quirks, Final Fantasy IV is a classic and a great starting point for those exploring the world of Final Fantasy.

I liked the world CD Projekt Red created for Cyberpunk 2077. Its a world where all the worst elements of 21st century (drugs, rampant gun violence, sleaze, corporate exploitation etc) became the norm. People eat burritos and soda 24/7 - purchased from vending machines located in their own apartments. Advertising standards are gone so billboards full of naked people, promoting bizarre products, line the cities streets on bright neon billboards. The internet in this world, although it exists, is little more than limited email and bulletin board sites. Instead the great technological advancement is around cybernetic implants which can enhance characteristics, like strength, stamina and fighting abilities, to superhuman levels - but all the the risk of becoming a cyber psycho. Flying cars also exist in this world, however they seem limited to the rich and powerful, so regular city dwellers are stuck navigating the city by foot, mass transit, car or motorcycle - amongst the plentiful trash and filth on the streets.

Night city is vast and looks the part as a nightmarish vision of what our world and societies could become. It was fun to drive the city streets in the wide variety of cars available in the game, each with incredibly varied and detailed interiors, just chilling to one of the radio stations available. There was always some kind of event nearby to jump into - which could be an event related to the main story line, a gig for one of the various city fixers, a cyber psycho takedown or some other kind of random event. The city was pretty full of things to do at first, although as the game went on and less events were available, it felt more and more empty and a bit pointless. However the scale of the city is pretty huge and there always seems to be another hidden spot worth finding if you are curious.

Moving on the the gameplay - you spend most of your time in the game on foot in 1st person perspective or in a vehicle either in 1st or 3rd person. Walking alone can get a bit tedious so there are also transit terminals to fast travel around the map. Vehicles can be summoned instantly via an app. Overall it's pretty easy to traverse the city. While driving I much preferred to use 1st person mode because the car interiors were so detailed and unique - plus the city felt so much more alive and real from 1st person perspective in a car - however it is also much harder to navigate and avoid other vehicles from this perspective - so I mostly used 3rd person.

Combat is a big part of the game. Although most missions could be completed via stealth or using cyber techniques alone - I almost always got spotted by a person or camera eventually which results in a huge firefight. I would say shooting and hand to hand combat in the game are good enough for a game which is a hybrid roleplaying game/shooter - enjoyable but not really requiring much skill to come out on top.

There are lots of customization options via clothes, weapons, facial and body appearance etc. There is an extensive skill tree which is earned via experience and various cybernetics which can be purchased and surgically installed via one of the ripperdocs in town.

The main story in the game was fairly good. No major twist and turns, nothing mind blowing, just regular sci-fi/cyberpunk fare with various side stories going on. With Keanu Reeves as the main star - the story turned out to be basically what I would have expected going in. The story did provide a few well made set piece moments which were highpoints of the gameplay (e.g. the Arasaka Tower assault) - but I won't be thinking about it too often in the future.

Overall I am glad I played the game all the way through. It took me a couple of years since I originally started out playing this on Stadia, then completed it on PS5 via some cross play on GeForceNow. The v2.0 update helped make the game a more polished experience and Night City is a very stylish and expansive city to explore - however it just feels a bit hollow and empty so I probably wont spend more time here just for exploring. I will definitely return to play The Phantom Liberty at some point - but I need some time away from the bleakness of Night City before I commit to that.

I adore this game's art style and the how the game presents itself. The only issue I have with the game was the triforce hunting but I don't mind it at all. The final fight with Ganon is one of the best in the series. 10/10 game

This review contains spoilers

Yakuza 4 has such an interesting reputation among fans of the series. Some lambast it as the worst mainline game and a great example of how some of the pre Yakuza 0 games had too much ambition for their own good. Others praise is as this sort of self aware, wacky celebration of the franchise that embraces some of the camp present throughout the games.


I initially fell squarely in the first camp. I liked the first half and thought it was a breath of fresh air that introduced some quite compelling characters to the mix, but felt like it was overshadowed by the absolutely messy and illogical second half. After replaying the game and mulling it over, I still think the second half hurt it quite a bit, but I also have a newfound appreciation for everything the game brings to the table.


Akiyama’s section is such a relaxed, low key way to start things off that reels players in with its charm. Akiyama is quite possibly my favorite character in the franchise. He just has such a striking on-screen presence. His mannerisms, voice acting, facial expressions; the scene at the start of the game where he goads the kanemura member who doesn’t care about Ueno members invading his turf by roasting his clan and then telling him "that’s the spirit", which embodied him as a character. It just all screams: Charisma. He just has that special something that gravitates you towards him.

His backstory and reasoning for starting Sky Finance are also intriguing. I appreciate and love the continuity of it being tied with the Millennium Tower explosion. It just heightens the feeling that you’re in this grand narrative that builds on itself. After losing everything, that explosion gave him a second chance at life. He knows what it feels like to hit rock bottom and he wants to use that money to give people, who he thinks can make good with it like he did, a chance at success. His sub-stories are quite engrossing, comical and help flesh him out more and give us a peek at how Sky Finance functions, which was really neat. They all have this throughline on making the most of your situation and what you have. Always persevering and pushing forward. When there’s a will, there’s a way. And I genuinely just thought that was pretty powerful tbh.

I love his relationship with Hannah as well. They have such a good dynamic with her kind of balancing him out a bit. Her voice actress really hits it out of the park with her performance.


The biggest slight i have on his part is his relationship with Lilly. Lilly is just… a nothing character. I kept waiting for the game to give me something to latch onto, but it just never came. I even remember a specific moment when Akiyama is sitting with her at the cabaret club and they start talking. I’m thinking, finally! Something! And then they just abruptly cut away to the next scene! And I was like, why??? That was the perfect opportunity to not only sell me on their weak relationship, but also give her an actual personality. This not only hurts his part, but she’s his tie in to the story. With their relationship being so uninteresting, it makes his addition to the overarching plot feel forced and unconvincing.

I’m not gonna lie tho, Whiskey and Rhapsody playing right after he finds the person she killed was fantastic. The song has such a mysterious, cheerful, familiar and strangely unnerving vibe to it. It bizarrely kind of made me understand why he liked her; how familiar she feels, how alluring and mysterious she is and how tragic her story is. While I still don't find it convincing, I still felt it somehow.

The switch to Saejima presents a bleak shift in tone. The scene where he ‘kills’ the 18 men is forever edged into my memory; and seeing him express his utter torment, burdened for the last 25 years by the weight of every single life he took just solidified it as one of the most iconic scenes in the series. He’s just such a tragic character who showcases the unfortunate pitfalls of organized crime, and how people throw their sanity, their life, everything away to further their respective clans. Saejima comes off as pretty brooding and intimidating at first, but as time goes on you get to see just how good-natured, thoughtful and down-to-earth he is. He’s a gentle giant, a monster with a heart of gold. That coupled with everything we learn about him throughout the story, just adds to the tragedy of it all.

I’m a sucker for prison escapes, so I enjoyed exploring the prison and prepping for the escape. Hamazaki’s redemption arc was really good and was a nice tie-in to 3. His first death (which should’ve been his only death scene btw…), while being kind of a rehash of Mine’s, was a very emotional scene that struck a chord with me. It reminded me of Kiryu’s speech at the end of 3: "You can learn to believe in others even in the final moments of your life." It isn’t too late for anyone to forge genuine bonds and find solace in them. And Hamzaki finally found someone who could he could call his brother at the very end.

The last part works as well. Having to sneak around town and hiding from the police was a fun change of pace that added depth to the setting and I absolutely loved his reunion with Majima.



Tanimura is a decent character. He might be the only character in the franchise whose part of the story is too plot-focused. I wish we could’ve explored him and his life, and maybe showcased his personality more. The sub-stories kind of helped in that regard, but they just didn’t do nearly enough to satisfy me. Yea we know who his father is, we get a glimpse of immigrant life in Kamurochu, and his personality is shown in substories like the Russian roulette one (his sheer confidence in himself and his intuition) but idk. Maybe they could’ve fleshed out homeland more. Made the characters in it more interesting? Showcased Tanimura’s relationship with them more? I think the substory where everyone cheers him on could’ve actually been quite emotional had they done that. They could have explored his reputation as the parasite of Kamurocho, which is a cool title, but I would’ve liked to see substories revolved around that and maybe go more in-depth on how he adopted the mindset and got the label.

Don’t get me wrong, he isn’t bad or anything. I like his idealistic pursuit of justice; how he’s willing to sacrifice his job, reputation and even life in order to find the truth and bring it to light and challenge the system he’s in. His dynamic with Suguichi was great. A fake man who abandoned his dreams and cowered away from the truth and lived as a tool and cog in the system, and a man who’s so brazenly himself, who’s so hungry for the truth and his ideals that he’s willing to fight the world for it and defy the system he’s in.

I think Suguichi secretly wanted him to know it was him. To set him free from the lie he lived every single day. He wanted Tanimura to do what he couldn’t and aim for the skies.


His stuff with Katsuragi was good too. I liked how there was kind of an intellectual battle going on between the two of them, with Katsuragi smugly explaining his every move. I feel like it made Katsuragi a lot more credible.


Ok so onto Kiryu. Coincidences in storytelling aren’t bad when used sparingly and intelligently. If you have something highly unlikely happen, you can have a character point that out and wonder out loud. Trust me, it softens the blow as long as you don’t overdo it and keep things within the realm of reason. Taiga washing upshore the first time didn’t hurt my suspension of disbelief. Hamazaki getting shot multiple times, falling into the ocean and then magically getting to Kiryu’s doorstep absolutely does. And listen, it wasn’t all bad. Haruka rejecting him added to her and made her feel less of a passive bystander (not saying that she was before) It humanized her and showcased her love for Kiryu and how putting himself in harm’s way impacts her. Moreover, Hamazaki getting to interact and help Kiryu after the way 3 ended was cool. I also teared up a bit when he told Kiryu to protect the Tojo clan because "it’s the only proof that guys like us existed". But was it worth sacrificing the integrity of the story and taking away from his first death scene? I personally don’t think so.

Kiryu’s tie-in to the story isn’t really that strong. He just kind of stumbles into Lilly and decides to help. Then they suddenly make Daigo a part of the equation out of nowhere because they don’t know what exactly to do with Kiryu. He sells out the Tojo clan because it’s going through hard times, but then the plot just kind of forgets about it afterward. I like Kiryu’s relationship with Daigo, so I enjoyed their interaction in the final boss fight, but it felt pretty shoehorned in.


Lily’s death was an almost copy-paste of Mine’s, but repeating the whole leave the gun next to the bad guy shtick gets old and infuriating fast. Also the scene meant nothing because Lilly was nothing and her relationship with Saejima wasn’t really much of anything. They come up with a weird reason to explain why she’s so attached to him when they could’ve easily just sold their relationship via well-directed flashbacks.



So rubber bullet time… So here’s the thing: The rubber bullet plot twist’s issue isn’t that they didn’t notice it was rubber, because the game explicitly says that they’re experimental and only known by a select amount of people. It’s not even because of the misleading directing that made the ramen spilling look like blood. It’s because Katsuragi’s plan hinged on all 18 people getting knocked out and only waking up after Saejima left. It hinged on him being the first to wake up so he could finish the job. It’s also just… pointless? It doesn’t really achieve much. It doesn’t make Katsuragi come off as more competent, because as the game even pointed out, his whole plan doesn’t make much sense. It doesn’t really contribute anything to Saejima’s character besides making his backstory lose weight and It certainly is not a good twist that builds suspense. I guess it makes Katsuragi more dislikable, but the game decides to kill him off shortly after because it was having an identity crisis with its villains. They spend time building him up and actually sell you on him, but then they just throw it all away for no real reason…


Arai and Kido are just bizarre, bizarre characters. Kido is what would happen if you took a street thug and decided to make them the final boss. The game doesn’t treat him as a credible threat throughout. He was a part of some dead end, nobody family that didn’t mean much. They say he hides his true power, but they never really properly show it. He just feels so out of place, like a fish out of water. There’s a good moment where he tells Saejima he wants to do something big and Saejima encourages it by telling him to go balls out. You can see the parallels between them and how Saejima sees a bit of him in Kido, but then they build Saejima’s fucking final boss around that one interaction, which is just silly. They clearly should’ve made Katsuragi his final boss. With proper build-up, they could’ve easily made it work because the foundation was already there.

There are so many issues with Arai that it would make your head spin. They firstly abandon the stuff with him and Akiyama and forget about it(Yes, I know Akiyama’s final boss is Arai, but you can’t tell me there was sufficient build-up for it), which would’ve been a really good way of tying Aki into the story btw, since they did such a good job with lilly… He’s supposed to be this experienced cop but is somehow fooled by the old rubber bullets trick. He isn’t confused by the lack of blood, and he doesn’t check if he finished the job considering he’s killing such a major person. Munakata had no way of knowing Arai was gonna fucking shoot him anyways lol. Additionally Arai just walks out after shooting him and nobody cares. Furthermore, why doesn’t Munakata carry on with the orphanage plan considering he’s not dead?


He’s also just a needlessly convoluted character who switches allegiances constantly and amounts to nothing at the end because they were more concerned with making him a plot twist machine than giving him interesting moments that could connect you to him.

They also fucking leave the gun next to the bad guy for the FOURTH and FIFTH time in 2 games, with Munakata shooting Akiyama and then eventually himself. I do have to say that Aki being saved by a stack of money just made me smile cheek to cheek; it was such a dumb but memorable, larger-than-life moment that kind of made me understand what people mean when they say they like the absurd twists in these games.

The sub-stories as I kind of touched on before were quite good. Not perfect; there’s a noticeable amount of duds, especially on Tanimura’s side, but I enjoyed them a lot. Karaoke was as good as ever and the hostess convos, while not being as refined as the other games, were very down-to-earth and fun. Kamurochu’s expansion works because it’s incorporated well into the story and I feel like it just has such a distinct atmosphere and aesthetic this time round. Idk, just walking around dusk time with whiskey and Rhapsody playing is probably one of my favorite gaming memories.


While I’ve been really harsh on this game, I truly believe it was constructed beyond its major flaws. Whenever I reminisce about Yakuza 4, I’ll think back to the comfort and joy I had playing as aki; the wide range of emotions that were evoked in me with Saejima. I’ll remember Tanimura’s great dynamic with Suguichi and Hamzaki’s redemption arc. I’ll look back fondly on the memorable substories and Kamurochu as a whole. It’s these memories that truly matter to me at the end of the day. They don’t transcend the flaws, but they’re what stick with me in the end.

Bully

2006

a lot to love here, but also found myself constantly wishing for more. i love the way that this game is truly focused on creating a school experience and then expanding to the wider community around the school. the actual worldbuilding here is frankly second to none, though everything is incredibly heightened to fit into the stereotypes of high school, there's a lot of tactility that comes through the town of bullworth and all of the fun stock characters that inhabit it, it's maybe rockstar's most fully realized environment outside of maybe rdr2. i also love the way that the game forces you into following routines, having to go to bed in order to avoid being out late after curfew, trying to get to class on time so as to not be punished for truancy, or even just trying to stick to the school uniform so as to not get unnecessary prefect attention (though unlike my actual high school experience, i never wore the uniform in game lmao). there's very little actual punishment for not following these rules, so players can still tackle the game in whatever way they desire, but even these slight ways of penalizing players go a long way into guiding them towards specific playstyles and roleplay opportunities, personally i found myself never missing class even when on a mission so as to try to become a straight A student though i never wore my uniform and occasionally would stay out late to roam around town. this isn't even to get into all the other things there is to do in this game, with a bunch of different arcade games, races, jobs, collectibles, side missions, and more scattered all across a map that was much bigger than i could have expected. it makes the game almost feel more like the yakuza series than anything else, with it's focus on hand to hand combat and a deep open world allowing the player to get sidetracked at any given time.

even still, i found myself constantly wanting more from the game. part of this is definitely just the fact that the game had to deal with the hardware limitations of the time, but it feels as though it only ever really scratches the surface of what an open world high-school simulator game could be. while there is a romance system in the game it is incredibly bare-bones, acting more as a power up than ever really feeling fleshed out, the faction system also feels mostly just tied to the machinations of the plot rather than ever really reacting to player choices, even the class minigames feel like they're just slightly shy of being really immersive with only five classes to choose from (though this probably could have been rectified by playing scholarship edition instead). it makes me yearn for a sequel, perhaps throw some RPG-style dialogue trees in there to give some more interpersonal depth to an already rich world (or please someone just translate tokimeki memorial on ps1).

i also did just find the actual plot of the game started to drag as it went on longer and longer. while i like a lot of the characters here (especially beatrice, ms. philips, mr. galloway, zoe, pete, and jimmy himself) it never really feels like the narrative is pushing towards anything substantial. it feels as though at times characters forget their histories with jimmy, constantly swapping motivations depending on what the mission needs, and there's very rarely a real sense of seeing characters evolve over time even as the seasons change around them. that's not really to say that the main story here is bad, far from it, just that it doesn't really amount to much in the end when it's overall premise is incredibly strong.

in summation, though i have some faults with it, there isn't really anything else out there like this game, and it's well worth spending some time with it just to inhabit the world it sets up for itself, just hoping rockstar isn't stuck in the GTA 6 mines forever and can maybe think about putting out a follow-up to this incredibly idiosyncratic experience.

It's a bit better than Fallout 4 and uh not much else. Every major city and quest felt really barebones, like this was a B side project game.
Make sure to play this with mods that skip/accelerates the slow ass animations.

A lot of fun and definitely the scariest in the franchise. The opening few hours are genuinely freaky and later areas like the greenhouse and child's room are tense and unsettling.

Despite dialling up the horror, RE7 still manages to get most of the key aspects of a great RE game down well. The exploration is great, especially in the first part of the mansion where you have no weapons and are avoiding Jack. The mansion as a whole is great. Later areas get a bit more linear and the action ramps up whilst the scares get fewer and fewer (which is pretty standard for RE). The atmosphere is great throughout and, whilst it's not my favourite setting, the Baker estate earns its place as an iconic location for the franchise.

There was obviously a lot of love put into rebooting the franchise and I was thoroughly impressed how this game still feels like RE despite all the changes such as the first-person mode. Despite what critics say, there are a lot of level design quirks that remain in line with earlier games. It's a fresh coat of paint, but sticks to the franchise's key gameplay loops and for that I think it's one of the best soft reboots we've ever had.

The DLCs are also a lot of fun. They play differently to the main game and are more action heavy but the change of pace is exciting and they don't last long enough to detract from the main experience. Both Not a Hero and End of Zoe add some interesting worldbuilding to the main story and twist the mechanics enough to stand out as unique.

The only real problem is the combat. There's not really enough variation in the main campaign and sometimes the molded just feel placed there for the sake of it. Compared to games like REmake and the RE2 remake the default enemies aren't really threatening and the focus on killing them takes away from some of the fight-or-flight mechanics of earlier games.

Overall though, this was a solid 8.5/10 and I'd recommend to anyone looking for a great first-person survival horror.

Peak. Fiction.

This game means the world to me and this tiny review won't do any of that justice but gosh this game is so good. It really feels like the type of game you can't just like. You either feel indifferent towards it or absolutely adore it, at least that's what I see alot.

This was one of the last Mega Man games I played. I went through all the platformers I absolutely adored and the RPGs only to come to this one niche sub series and have it absolutely blow everything else out of the water.

There isn't a single aspect about this game that isn't charming. The low poly playstation aesthetic is something I can't get enough, I seriously think it hasn't aged a day. Can we please get more retro throwbacks in this style?

Kattelox Island is an amazing game world, each corner of the small map feels alive and atmospheric despite the limitations, the above world just feels so peaceful (as long as you ignore those darn pirates).

There's a whole lot of memorable NPCs, weird optional scenarios and sometimes dumb yet endearing dialogue. Upgrading Rock Volnutt is really fun though I never really get much use out of the multiple sub-weapons.

The controls take some getting used to, they are outdated, I understand that... It takes like 5 minutes to get used to them, I don't think it is a big deal.

I love the contrast between the bright overworld and dark, repetitive depths. That's one of the reasons I actually prefer the samey ruins in this game compared to the themed ones of the sequel. I think the lack of variety helps contrast the regular world and gives a more dreary atmosphere to the place.

I love the Bonne family, I love the ridiculously loud bird chirping, I love running around, getting hit by cars in the city, I love the revearbots who manage to be both goofy and slightly unsettling, I love the missions (even if they almost made me give up multiple times on my first playthrough), I love the ending, I love collecting treasure in the ruins, I love beating up innocent cans, I love interacting with the people of Kattelox Island.

This game is everything. I absolutely adore it.