Wire4D
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Midnight Suns is an intelligently designed hybrid of deck building and unit positioning. That also happens to be a fun Marvel Comics (note, not MCU) friendship simulator in the style of Mass Effect.
The gameplay alone is both engaging and unique enough that I would easily recommend to people regardless of their thoughts on superhero media.
Extended Thoughts
Midnight Suns was sadly slept on. I think the two reasons for so are:
1. Its gameplay is such that trying to accurately describe it in mass market advertising is a challenge. The only promo that showed the game off well were the developer driven "combat showcase" deep dives.
2. We hit a level of cape saturation, that people dismissed the game because they thought all the praise post-launch was coming from 'live-action cape adaptation uber fans' who have no taste. (Ironically the games fan-service is mostly surface level comic stuff that would be unknown to movie watchers.)
The saddest part of people not playing this gem is knowing I will never get a gameplay follow up to Midnight Suns that is a HoXPoX-era game. This being true while at the same time continuing to live in world were everyone now has opinions on superheroes is hell. One or the other, both is just cruel.
The gameplay alone is both engaging and unique enough that I would easily recommend to people regardless of their thoughts on superhero media.
Extended Thoughts
Midnight Suns was sadly slept on. I think the two reasons for so are:
1. Its gameplay is such that trying to accurately describe it in mass market advertising is a challenge. The only promo that showed the game off well were the developer driven "combat showcase" deep dives.
2. We hit a level of cape saturation, that people dismissed the game because they thought all the praise post-launch was coming from 'live-action cape adaptation uber fans' who have no taste. (Ironically the games fan-service is mostly surface level comic stuff that would be unknown to movie watchers.)
The saddest part of people not playing this gem is knowing I will never get a gameplay follow up to Midnight Suns that is a HoXPoX-era game. This being true while at the same time continuing to live in world were everyone now has opinions on superheroes is hell. One or the other, both is just cruel.
2022
Analgesic Productions continues to scratch a very specific artistic itch. This time in the flavour of "made during the pandemic".
Sephonie is an interesting mashup of unique 3D platforming, a hybrid tetromino/colour-match puzzle, and talking about the nature of human interaction.
Go in knowing the game is surprisingly dialogue heavy, and both gameplay types are fun. Would recommend.
Sephonie is an interesting mashup of unique 3D platforming, a hybrid tetromino/colour-match puzzle, and talking about the nature of human interaction.
Go in knowing the game is surprisingly dialogue heavy, and both gameplay types are fun. Would recommend.
2017
I would have finished and really enjoyed this game if it was just the sniping parts. Major "those sniping flash games from the mid 00's" vibes.
The problem is over half the game is a boring FPS to get to those parts. Somebody might be able to stomach that for some pretty fun sniping puzzles/skill checks, that somebody isn't me.
The problem is over half the game is a boring FPS to get to those parts. Somebody might be able to stomach that for some pretty fun sniping puzzles/skill checks, that somebody isn't me.
2021
2023
2004
2017
2023
2016
2023
2019
I think this is the best "Match 3" I've ever played? (even if that is using the genre term loosly).
I have played a lot of it, and I keep returning to it every couple of months. So not quite shelved, but also realistically I don't think I will finish this game for years to come.
I do just want to say where the rest of entries in this genre are focusing on how best to monetize the experience as a freemium title. Grindstone as a paid game separates itself by instead focusing on how to make more engaging mechanics. So if you are interested in how "Match 3" can be more engaging, look no further than here.
I have played a lot of it, and I keep returning to it every couple of months. So not quite shelved, but also realistically I don't think I will finish this game for years to come.
I do just want to say where the rest of entries in this genre are focusing on how best to monetize the experience as a freemium title. Grindstone as a paid game separates itself by instead focusing on how to make more engaging mechanics. So if you are interested in how "Match 3" can be more engaging, look no further than here.
2008
2015