I dont get the hype behind this one

Sure its a competent game, with a lot of charm, and with a great variety of plant and zombies, and it has some good minigame...but the game is just that, a competent game with a lot of charm, i dont get why people say its better than its actually is

In fact, i would say that i preferred the second instaullment, if it wasnt for the usual microtransaction bullshit

And...thats it really, its a cute tower defense mix with other genre

Nothing less, but nothing more either

You know, i used to not like this game so much before...let me explain

The two problem i had with this game (the first issue still being relevant, and the second one being half accurate) were that i thought the game was way too short, with subgame that lasted at most 45 minute and at worst litteral minute, and secondly that the game didnt have a lot of substance or meat or replay value

But now that i replayed this game, despite the fact that its still my least favorite kirby game (to be fair, i only played adventure, the banger that is 64, and this one), its now a game that i found really fun

Firstly lets talk about the game itself, starting with the presentation : even tho it isnt as great looking as Kirby adventure 3, its still looks very nice, with great animations and detailled sprite, and really colorful visual... oh and of course the music slap...GOURMET RACE DAMN IT

secondly, how kirby plays...well, at first, kirby seems to play identically thats in its adventure's counterpart...you know, the running jumping and floating mechanic...just everything is smoother, but also the copy ability...wait... nevermind...THE COPY ABILITY HAD A COMPLETE REWORK

starting with the fact that now, you can get rid of your ability without damaging yourself, thx god
Secondly now, every copy ability has advanced and really cool moveset, that make them all a blast to use (i love ninja and mirror personally)
And thirdly, you can turn your ability into a partner now...wait...the partner mechanic didnt start in star allies? Damn, its almost like they promoted the hell out of this mechanic in the switch game to hide the fact that the level design was terrible, but ANYWAY
The partner mechanic even allow you to add a second player, resulting into a fun but saddly flawn multiplayer (due to the fact that if no partner is présent, the second player cannot play at all)

So yes, this game is already really solid, and i havent talked about the subgame yet, so lets get started

At first, we have spring breese, that is basically a sort of remake of kirby dreamland, but with, obviously, copy ability added, and, its fairly short but enjoyable Time
We then have dyna blade, a more challenging and interesting game that springe breese, but still kinda basic, that introduce the character of, well, dyna blade
Then, we have revenge of meta knight, a really good subgame, with some really good leveldesign, good setting, and even a cute story inside it
We got the great cave of offensive...ITS A METROIDVANIA...no seriously, its just a giant level with tone of tresor to collect, and with a really good level design, and somehow it work
Gourmet race, meanwhile, is a really short game, revolving around the concept of racing dedede...and the music slap
Megaton punch, the arena, and samourail kirby serve as short, but sweet minigame, being respectfully a competition to know who has the most powerful punch, while having mechanic similar to...golf from the nes somehow; then we have a boss rush, and finally the same minigame that you can found in kirby's adventure
Oh, and we have milky way wishes...featuring Marx...a game where kkrby cant swallow enemy...and where marx is here...

You know, as im writting this, i think i prefer this one as adventure...its not as great than 64, or not as a technicall showcase than adventure, but its still a wonderful Time...give it a try, and dont give up on it like i did before

Shame on me

This game, for some reason, kinda intrigued me for a long time, so, obviously, i had to emulate it to see why i was

And after playing it...it was alright

Sonic control pretty decently and he is enjoyable to play in those sort of remix of level from sonic 1 and especially 2 (something odd that i noticed is that sonic 3 music are the one remixed in this game, oddly enough): we have a remix of green hill, chemical plant, casino night, aquatic ruin, sky chase, wing fortress and a sort of mix between scrap brain and metropolis zone

So basically this game is doing a similar thing that sonic mania and....sonic 4... ugggghhhh

Fortunatly, the level design is decent in this game, not amazing, but this game made the smart move to take only one zone from sonic one (the only good one), and to not entirely take metropolis, so yeah, well played dev

This game is honestly kinda cool, but its about it, its just a nice but really short game, that doesnt have a lot of issue (except the hitbox detection that can be really jank in some place), but doesnt have outstanding element

The not game is ok

The puzzle that arent in the game are kinda clever

The non existant graphics are good

Too bad that the not programmed 4th wall breaking gimmick was done better in other indie game such as undertale or ddlc

They did it better because the game existed

This was indeed the game of all time

If i had a nickel everytime i was close to give a 4 star to a nes game, i would have two nickel, which isnt a lot, but its weird that it happened twice

No seriously, i really like this game, but it just have one BIG issue that is just unberable, and a smaller issue that is kinda annoying : anyway my biggest problem are ALL SLOWDOWN AND LAG:

When it happened, all your input are just so delayed and the game so slow that its nearly unplayable, and it happen way too often to be a minor complain...my other minor complain is that, when you are possessing a enemy weakness, the only way to get rid of it is to get it...so yeah, it can be super annoying when you are at low health

But other than that...its the game that created the copy mechanic! A phenomenal concept, that is wraps around very solid level design, great presentation and soundtrack ESPECIALLY FOR THE NES, and kirby's control and momentum are rly great, well, aside from the slowdown moment of course.

The boss are also really crearive...the actual boss of course, not the bigger enemy, and this game is just impressive..explaining why its so laggy

My advice: play the 3ds version, it get rid of the slowdown

This game is just...phenomenal in so many places...and i honestly dont know where to start... so, i guess i will start with the biggest strenght of this game: the scale of this game. This is. A gigantic and gorgeous open world game. On the fucking Nintendo Wii ! This game nail all the thing concerning a open world : interesting environment with rly good hidden area, gorgeous visual (especially satori swamp at night) and wonderful soundtrack, varied enemy, and rly good level design, that give you that envy of exploring everything right of the Gate. The only downside of the open world aspect are some of the quest, that revolve too much around collecting stuf....but other than that...this game is just mind blowing (and even for the quest part, some quest are just excellent, such as the reconstruction of colony 6)

A other great thing about this game is the gameplay : that sort of mix between a action rpg and turn based rpg is just genius: the gameplay as so many layer, and yet is oddly super easy to pick it up and to get the concept of everything. Plus all of the cast play super differently and can be usefull in, at least, some scénario (yes, even sharla)

Speaking of the cast: the characterisation is sometimes clichés, but as a whole, they are well written and super likable...surely not as much as celeste or red dead redemption 2 character, but still very good (except you Juju, obviously)

And good god, the story is great: sure, there is some slow part, and other part who are cliché as hell, but damn it, i wont spoil, but some of the revelation are just genius, and the story is just solid, im sorry

So yeah, im praising this game like if it was the best game ever made.... but why am i giving it "only" 4 star then?

Well, firstly, as i said, some of the side quest arent super enjoyable, because a lot of them are mindless collectathon

Secondly, because its a rpg, it as some rpg issue, such as a inventory that is quickly feels, or, and thats, by far, my biggest complain, some boss that are just too overpowered, and you just need to farm xp by doing boring quest or by killing random creature...yay

And btw, half of the boss are just bullshit, im sorry. Some just have frustating mechanic (such as hurting you if you attack them), or spawn billion of lil brat that will always quick your ass

But, even with all those complain, xenoblade chronicle still is a unbelievebly magical expérience, that will, despite his shortcoming, impact you at least at some degree

WHY HAVE I DECIDED TO CAME BACK AT ALL MY "OTHER" CHILDHOOD GAME? WHY HAVE I DECIDED TO HATE MYSELF?

ITS FUCKING KIRIKOU, ITS ABOUT A KID MAKING POTTERY AND HAVING TO SAVE HIS VILLAGE ASS EVERY FUCKING TIME

I WONT SAY IT AGAIN, BUT ITS BLAND, WHY ALMOST ALL OF MY CHILDHOOD GAME WERE BAD? WHY?

ITS ALSO THE KIND OF GAME WHO PUT DOZEN OF GAMEPLAY STYLE TO HIDE THE FACT THATS ITS TERRIBLE

WHY AM I DOING THIS? WHAT IS THE POINT? AND WHY AM I WRITTING IN CAPS? WHY? ITS FUCKING KIRIKOU !

Finally

I found you... fucking piece of shit

Finally, i will be able to review you

Idk why i wanted to make a review on you specifically, but...i finally did

Now, i can finally say that you are the biggest showelvare scam i ever seen

You only had 6 truly different minigame, and the other one were litteraly skin swap at a higher level than crash Bash

You are ugly, you sound Bad, you are useless...and yet, i wanted to review you, despite the fact that there is nothing to say about you

But now that i finally did, now that i finally found you in this website and that put you a warranted 0.5 star, i feel...emptyness

I dont need to live anymore, im free

Now im gonna grab a rope...and just tie my tie with it, because im late for work, but i dont know how to tie a tie properly

Goodbye, piece of shit of game i always hated, now i am finally free from your shadow

Ok, before i piss off everyone, i will just start with the positive:

The presentation is great: not only it look incredible for snes standard, but the music is also catchy as Fuck

Megaman control flawlessly and is a joy to play, with a great selection of movement and weapon

And i love the intro level: probably one of the best intro stage of all time, and the eagle stage is superb

Now that being said, the rest of this game is shit: i mean, the level design is a litteral jock: sure, some item are cleverly hidden, but the rest of the level design feel super flat and way too easy...all the regular stage last 5 minute, period. And it clash so hard with how bullshit some of the robot master are to fight...when you dont have their weakness, they became a jock after that

The final stage is ok, but the final boss is so easely breakable, especially if you have energy tank

And i dont get AT ALL why people love the story so much: its so, so basic, and the only ok thing there is zero...BUT HIS SACRIFICE IS WORTHLESS NOW, BECAUSE, HELLO SEQUEL

this game had everything, but it just forgot how to make good level design, and thats kinda sad

2016

I used to be excited by this crap! I used to be hooked by the amazing concept of this game! I was so fucking happy when i originally install this...but all i had was a unfinished, laggy, and glitchy mess...i litteraly played 5 minute of it before quitting...it was litteraly THAT bad (the game look super simple, and yet ran at 10 FPS)

I used to thought that it was my computers fault, but NO!

Its just that this game is a terrible, buggy, unfinished mess

It costed 10 euro...and it was 10 euro wasted on a garbage product

There is nothing to say, its not funny Bad, like the other game i put 0,5 star so far

Its just bad

This game is honestly just kinda there: its competent, sure, but its just a other collection of minigame on the Wii...but it features the rabbids...so thats a big no no.

The game selection is fine...but nothing rly stands out, same for the visual, the music, and litteraly everything...

I have fun memory with it, but it doesnt justify blandness

You know, i remember playing this game with the family, and having fun like crazy with them...so this is a game that have a little place in my heart of gamer...and im kinda nostalgic to it

But it doesnt excuse the fact that this is terrible

Its litteraly shovelware quality, what else can i say? It use a lot of motion control that barely work, has a...weird art style...idk why i always thought that the game looks weird...the game has 36 minigame, which seems to be a lot...but in reality, they all bland in

Why have i decided to review this again?

Oh yeah, i rember: the european box art show a man lifting a car with his head...BUT ITS NOT IN THE GAME? IM SUPER DISAPPOINTED AND MY DAY IS RUINED

Never a game gave me such a feeling of freedom!

This game is just...addicting, endless and just feel...real ! And it manage to pulls that effect simply by giving us the most freedom possible ! As soon as you get out of the crypt that served as a tutorial, you are just left Aline with the world that surround you, and, sûre, you can always follow the intended path directly to start immediatly the story, but....the game also let you go...basically everywhere from the get go. And that what this game is about: freedom and immersion : this effect is also pulled of by how the quest are structured: they basically dont have one, and you are only left with vague indication given by the rare npc, but this lack of structure allow you to tackle that said quest howewhere you want, and it even apply for the main story. Story that is quite interesting, yes, but, honestly, you will even forget that this game has one, because, again, the game let you do whatever you do, and wont force you to continue the story....again, adding to this sense of freedom and Wonder: wonder that is accentuate by the superb visual and divine music (even on older hardware).

Gameplay wise, its quite simple really, and feal like a dark souls spin off: two kind of attack, Parry, Roll, running, jumping, even spell for some class of character...but this simple gameplay, not only is effective, and make the game super satisfying when you beat a toth boss for exemple, but also show that, sometimes, the gameplay doesnt make the game

okay, sometimes this game repeat content (its a open world tho, so its unavoidable at this point), sometimes the camera doesnt work well, and sometimes the control can feal janky...but come on, its elden ring

one of the most thrilling game ever made if you ask me, just with all ths freedom you have

Fall guys...so apparently, it came back from the dead...hey, guess im gonna quickly review it then

The game is fun and all, it look decent i Guess, sound rly bland...But have a rly good concept to mix total Wipeout with a battle Royal, sadly the game is painfully unreplayable and became repetitive quickly, simply because the game consist of just 5 round of the same 15 minigame...thats not a lot for a online game like this one, ngl

I mean, it remain fun, but honestly, i think this game is just gonna be forgotten about in the end of...lets say, at best, september, and will only came back at the next summer

This game is honestly one of the most underrated metroid game out there...but at the same time, it isnt...let me explain

If you want to review this game as a regular game: its fantastic: presentation is incredible for the Wii, with a incredible soundtrack to keep you on board, the level design and puzzle geniously design and are accentuated by the gameplay of samus, who, for the most part, control rly great (except in some motion control instance). This game, as a all, is great

The main problem of this game tho, is that, while its a great game, its also not a great METROID game: for 3 main reason: firstly, the game is shockingly easy: the boss fight, for instance, are rly well designed, but are for the most part a jock to fight, and the combat overall, while satisfying, is rly easy. Secondly, while the planet have a amazing ambiance, that will make you feel completely alone, all of that is sadly thrown out of the window due to the fact that you are always helped or giving indication by someone in the game (aurora or the colonel, for instance), and this allow me to jump on the third reason why the game isnt a great metroid game: the exploration. Ok, some item are rly well hidden, but for the most part, the game love to give indications to where to go, and that kill this thrilling sensation of finding item or even just where to go(this tendance kinda disappear in the late game tho), i can also quickly mention all the satellite, that reveal all the emplacement of the item, but honestly, they are completely optional and were smartly implemented, so i actually rly like them

So in conclusion, while i love this game, i cant say this necessary a excellent METROID game. Just a excellent game

On a quick note, the story and concept were pretty good, and remain the only metroid game with a good story on the Wii...DOESNT IT, OTHER M? I HAD A BLAST WHEN I HAD TO KILL DUMBFUCK METROID, AND FREEZING ALL OF THEM TO DEATH