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625 Reviews liked by WubGaming
OXO
1952
Asphalt 3D
2011
Muscle March
2009
Kill the past. SUDA follows up 1998's The Silver Case with this relaxed and tropical exploration game, a contrast from the former's cyberpunky claustrophobic atmosphere. But things aren't all as they seem, and as the player explores the mysteries of Lospass island we return once again to this abstracted idea of crime, or evil, as made (ostensbily) tangible in the form of "Kamui." Having recently finished up a playthrough of Deadly Premonition, I was struck at how effortlessly Flower, Sun, and Rain manages to capture the comfy and mysterious vibe of Twin Peaks without directly channeling it--especially given how far short Deadly Premonition fell.
You start each morning with a nice cup of coffee as Erik Satie's Gymnopedie plays; Sumio Mondo reflects on the previous (heh) day's events and his lack of understanding thereof as he sips his coffee, occasionally wishing he had tea. You can settle into the gameplay loop like a nice warm bath, taking strolls around the island and talking to the residents. You begin to wonder if it isn't odd how easily your tasks are solved by consulting the guidebook; you question why you can never remember going to sleep.
The specifics of the final turn of the game are a little unclear to me, though I wish it had gone for broke more. I didn't feel a real sense of finality with the end of the game, which would have helped a lot I think. Still, this oddball little game should have gotten a wider release. It's by far the best DS game I've ever played.
You start each morning with a nice cup of coffee as Erik Satie's Gymnopedie plays; Sumio Mondo reflects on the previous (heh) day's events and his lack of understanding thereof as he sips his coffee, occasionally wishing he had tea. You can settle into the gameplay loop like a nice warm bath, taking strolls around the island and talking to the residents. You begin to wonder if it isn't odd how easily your tasks are solved by consulting the guidebook; you question why you can never remember going to sleep.
The specifics of the final turn of the game are a little unclear to me, though I wish it had gone for broke more. I didn't feel a real sense of finality with the end of the game, which would have helped a lot I think. Still, this oddball little game should have gotten a wider release. It's by far the best DS game I've ever played.
Dwarf Fortress
2006
Persona 5 Strikers
2020
It's definitely a musou game, but at the same time, it still captures the essence and feel of Persona 5 thanks to fantastic integration of the Persona 5 mechanics, graphics, and storyline. You might not enjoy this game as much if you're not into the Persona series (and you do need to have played the original Persona 5 to understand the background), but it held my attention throughout the entire game and I'm really happy that I got to go back to this universe again.
Genshin Impact
2020
Spec Ops: The Line
2012
ToeJam & Earl
1991
sega really had to pull out all the stops on this one! after the brutal release of the sega GEMesis, sonic was already on life support. therefore, sega needed themselves a "third leg," to support their businesd, and i'm not referring to toe jam's penis that the game constantly references.
a cunning stunt of a game, and the stunning cunt of a dev team member is all they needed to create the perfect game. but it sucks so whatever. gonna order dominos now anyone want some?
a cunning stunt of a game, and the stunning cunt of a dev team member is all they needed to create the perfect game. but it sucks so whatever. gonna order dominos now anyone want some?