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625 Reviews liked by WubGaming
Paladins
2017
Team Fortress 2
2007
what were they thinking????????????,?????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????
Club Penguin
2005
Crysis
2007
It's a damn shame the otherwise superb swordplay here is tied to the stiff and broken nature of the grapple hook mechanic. I cannot get past the grapple hook. It disturbs and frustrates me. It is so close to being an enjoyable feature and for that closeness is made all the more worse. Your grapple hook does not have a range. There is no rhyme nor reason to where it can connect to. It can be short, or long, it can fire from whatever angle it feels. There is no need for the player to adjudge distance, or worry about how to get somewhere: just look around, constantly, for the dots. Just hope the janky jump mechanics work. I am shelving this because further progression requires, seemingly, extensive amounts of wobbling the camera around and finding the singular spots that the developers wanted you to find and grapple to. It is annoying and a pain in the ass. I will return one day hopefully less autistically and be able to enjoy the katana shinobi action.
Far Cry
2004
Rare glimpses of real weirdness can't redeem an otherwise drab and conventional open-world detective game. SWERY saw one episode of Twin Peaks and decided it was his personality; although it is never directly mentioned in the game one gets the distinct impression the man is an Invader Zim fan, just on how he seems to consume media. Yes, driving around and wasting time in town is pretty great, but you gotta counterbalance that with a few super-questionable reveals and how shitty everything looks and feels. The shittiness borders on charm, but never crosses over. Some good drone tracks though.
Grow Home
2015
Portal 2
2011
The puzzles are actually so simple yet look so cool. And you still feel super intelligent and satisfied once you solve them. That's how you know this is a well designed game. Couple that with fantastic sound design and visuals, and you've got what is essentially a perfect game. Not a moment wasted here.