Yeager
If you turn your back on death you will only see the shadow it casts. Hellblade: Senua's Sacrifice takes you onto the true and pure madness, if you believe Senua's reality is twisted, you must also accept yours might be too.
Hellblade will not have mercy and its crushing atmosphere will haunt you in a never-ending chain of despair, suffering and torment. Those nameless warriors who are keen to dwell into Senua's mind, can only hope to not lose theirselves.
No gods. No kings. Only darkness.
Hellblade will not have mercy and its crushing atmosphere will haunt you in a never-ending chain of despair, suffering and torment. Those nameless warriors who are keen to dwell into Senua's mind, can only hope to not lose theirselves.
No gods. No kings. Only darkness.
A Plague Tale: Innocence is at it's best a interesting driven story by two siblings who are ready to take over the world entirely alone if they need to. It's also a plot-predictable with decaying writing that makes it loses itself.
Entertains, obviously, but does everything else obviously as well. Many weak spots after half the story, seeming only bland. Awful boss fights.
Still I can't deny how incredible half of the game was. Ferocious energy all over the place. Good job.
Entertains, obviously, but does everything else obviously as well. Many weak spots after half the story, seeming only bland. Awful boss fights.
Still I can't deny how incredible half of the game was. Ferocious energy all over the place. Good job.
This review contains spoilers
As long as I can remember, Rockstar has been showing us that they have an actual problem with bringing climax to things. Bully, GTA V, GTA San Andreas, all these games have the same problem, where they write everything perfectly but when it's time to shine, they fade.
Red Dead Redemption 2 unfortunately doesn't escape this pattern. In chapter 5, everything that was once a minor issue, becomes such a obstreperous disaster. The cover system sucks ass, the combats are the same thing over and over again, and instead of giving the characters they built throughout the story so well a complete ending, they give away a bleak dissolution so they can introduce more characters, showing no known at all of what they are doing at this point. There were three major writers in this game, and I assume that there were specific people who wrote each part. Someone fucked up at the end.
But still, I love this game. With all my heart, I see that this was a project which the people who worked on it are really passionate and love what they're doing. I've never seen characters seem so real, most of them don't feel unique, they feel like actual human beings and that's why. You got Dutch Van der Linde, the literal soul of the gang and an absolute leader. John Marston who is a complete asshole most of the game, but we gotta love him. Lenny, a black young boy and very similar to Dutch in many aspects. Hosea, the old but fierce companionship. Sadie Adler, who has the second best development in the game, right after Arthur. It's just so on point. And it doesn't stop there. Charles Smith, Susan Grimshaw, Abigail Roberts, Mary-Beth are just some more examples of characters that just held my attention to the very end. And of course, Arthur Morgan.
Arthur Morgan carries this game on his shoulders alone. While everything is a goddamn mess, his story (thankfully) still continues being the focus, and within the time he has left before the mysterious "rat" devours the gang and the disease consumes him as a whole, Arthur must choose between his ideals or the man who raised him.
Red Dead Redemption 2 unfortunately doesn't escape this pattern. In chapter 5, everything that was once a minor issue, becomes such a obstreperous disaster. The cover system sucks ass, the combats are the same thing over and over again, and instead of giving the characters they built throughout the story so well a complete ending, they give away a bleak dissolution so they can introduce more characters, showing no known at all of what they are doing at this point. There were three major writers in this game, and I assume that there were specific people who wrote each part. Someone fucked up at the end.
But still, I love this game. With all my heart, I see that this was a project which the people who worked on it are really passionate and love what they're doing. I've never seen characters seem so real, most of them don't feel unique, they feel like actual human beings and that's why. You got Dutch Van der Linde, the literal soul of the gang and an absolute leader. John Marston who is a complete asshole most of the game, but we gotta love him. Lenny, a black young boy and very similar to Dutch in many aspects. Hosea, the old but fierce companionship. Sadie Adler, who has the second best development in the game, right after Arthur. It's just so on point. And it doesn't stop there. Charles Smith, Susan Grimshaw, Abigail Roberts, Mary-Beth are just some more examples of characters that just held my attention to the very end. And of course, Arthur Morgan.
Arthur Morgan carries this game on his shoulders alone. While everything is a goddamn mess, his story (thankfully) still continues being the focus, and within the time he has left before the mysterious "rat" devours the gang and the disease consumes him as a whole, Arthur must choose between his ideals or the man who raised him.
2019
This review contains spoilers
Devil May Cry 5 is one of THE BEST games Cacpom has ever made. It has almost everything on point, the combat is fine tuned to perfection, the action is simply spectacular, the characters (specially V) couldn't be more entertaining, but it HAD to fuck up at one moment. The story.
The story is absolute trash. Except for the Nero storyline, everything else is horrible. V is a far more reliable and amusing character than Vergil and what do they do? Simply conduces him into a disgusting dissolution that he's Vergil.
But still, this game works really well. Specially if you use the "live action cutscenes". Actually, with that it gets even better.
Fuck you Capcom.
The story is absolute trash. Except for the Nero storyline, everything else is horrible. V is a far more reliable and amusing character than Vergil and what do they do? Simply conduces him into a disgusting dissolution that he's Vergil.
But still, this game works really well. Specially if you use the "live action cutscenes". Actually, with that it gets even better.
Fuck you Capcom.
2019
2013
2007
2020
2013
The thing I hate the most in a game is wasted potential, and Bioshock Infinite is a gold mine of buried potential. For the first half of the game you encounter all these new gimmicks, weaponry and enemies that made me SO amazed, but after that it becomes an repetitive torture of doing the exact same things. There's nothing new. The story push forward, of course, and don't mind me I loved the story, but honestly the gameplay was so much more for me. It's a pity things turned out this way.
2021
2020