Was pretty surprised at how much I enjoyed this campaign. Easily it's best aspect is the visuals and spectacle. I know this is a remaster, but there were actually a lot of moments playing this where I honestly stopped to just look around. The lighting in particular for areas like the forest and the abandoned buildings is great. The campaign itself was straightforward but fun. Just very nicely paced with none of the missions going on for too long while also having some nice variety. Only things that really bothered me was it was hard to tell where enemies were sometimes. The ending is also strangely abrupt, but it did have a really cool moment. For my first Call of Duty, and one of my first FPS games, I had a lot of fun and am definitely interested in the sequel.

One of the most "alright" rpgs I've played. The visuals and music were just ok, nothing really stuck out to me. The combat was also incredibly basic while taking way too long. They also flood the dungeons with the exact same fights so a lot of them get really repetitive. I was mostly looking forward to the story and characters since that's what others have praised most about Lunar, but they were also just ok. There's a lot of dialouge, but their personalities were pretty basic and in the case of the main character, nonexistent. There also isn't much interesting development for these characters over the story, as it's pretty formulaic in what they do and where they go. There's a scene near the end where the characters reveal their inner weaknesses and insecurities, and that one scene was more interesting than the rest of the game, yet it happens right before the final boss. This is all backed by a very mixed localization, as the banter can be a bit nice at times, but the forced jokes can get pretty grating. The voice acting is also perfectly split between being charming and a big yikes. I see the foundation of a good game, but it doesn't really go far enough in any area for me to call it one. Outtakes were great though and honestly the highlight of the experience.

The controls and levels are pretty tightly designed around each other for the majority of the game but the last couple stages get pretty frustrating. I don't know if I'm just bad but the final two bosses took me a while even using save-states. First few levels are great and the soundtrack is one of the best on the NES, but those last levels leave a bad taste.

Kinda just the first game again but longer. They tried expanding on the gameplay to include more air combos, but I thought they could've gone further with it. The bosses were also kinda worse in this one with some being incredibly annoying. Aside from that though, the stuff that worked from the first game is all still here. Lots of fun presentation with the sprite-work and the music. The combat is also generally pretty fun but does start to get more repetitive due to the longer length. Still ended up enjoying it and Kyoko's room-temperature IQ continues to be a menace.

Still really love this game. When it comes to these characters, this is always the game I think of. The characterization is pretty much perfect for all of these characters and it's honestly why I love world of Final Fantasy VII as much as I do. Alongside that, this is one of my favorite looking games and has one of the most well-done soundtracks of all time. The structure of the songs transitioning from a remix to a remaster is so masterfully done. The combat is my favorite of any Final Fantasy game and completely makes up for the mostly straightforward level design. Even the pacing issues I thought I had before weren't nearly as bad as I thought they were. At the end of the day, I absolutely love the reverence and care this game has for the original while completely embracing the direction they've deciding to take. Cannot wait for Rebirth.

Enjoyed the combat a lot more than I thought I would, but I really didn't connect with the story or characters. I thought Zack was a decent protagonist but I didn't end up loving him as much as I wanted to. Sephiroth was done decently and Cloud's characterization was well-done for how little screen-time he really had. On the other hand, Genesis was really painful to listen to and Angeal's more human characterization unfortunately didn't last long. Although I haven't played the original PSP version, from what I've seen of it Zack's original voice carried a lot of that game's dialouge and emotional weight compared to this remaster. There's also some graphical issues that bothered me like some weird looking faces and the game feeling low-budget at times. Worth a playthrough, as it's surprisingly short, but not something I'd want to revisit anytime soon.

I don't know, I really don't. I've played this game 3 times already and it's been in my top 3 for years. This most recent playthrough I thought this game was just amazing, but that's a step down from what I'd thought before. I need like another 3 years to think about it and replay it again.

As my first non-kart racing game, I didn't really know what to expect, but this ended up being a great time. Controls are good and the drifting was a lot of fun. The aestethic from the soundtrack is what really made this game stick for me. It creates an energetic, but comfortable vibe that I really enjoyed. Great entry point for me into the genre and I've definitely opened up to trying more in the future.

I shouldn't be comparing this to Resident Evil since this is still a very unique experience. But, if you want to play a game that feels like the perfect in-between of classic RE and the more action-focused RE, then play this. It's a complete, satisfactory, and unique experience that's an all time great in the survival horror genre.

The gameplay is actually alright, but the writing and cutscenes are painful to get through. When the game is trying to "expand" on Vincent's past, it's mostly just repeating the same few scenes over and over again which only took 1 minute to convey in the original. The stuff that is new actually makes Lucrecia go from a mostly nothing character to a straight up bad one. Everything about Deepground ends up being incredibly forgettable, as the villians have almost no personality to them. All of this makes the game not too frustrating to get through, but just lifeless and boring. Was hoping this game would be ironically fun, but instead it ended up just incredibly mediocre.

For being a fully 2D handheld Klonoa, this game's mechanics and controls are honestly great. some of the new idea's introduced like the boxes are well done and gave some actual challenge. Unfortunately, the game's length and presentation are a noticable step down. Having only 5 reused level themes and lack of an interesting artstyle makes the game visually forgettable. The music wasn't anything of note either and the story was incredibly basic without the thematic and emotional weight of prior games. Mostly forgettable, but the gameplay makes it a decent entry worth playing.

Just as good as the first game in terms of its gameplay. The level design has the same great puzzle platforming and the bosses are still really fun. The new snowboarding levels actually control great and added some nice variety. The only nitpick I have for the gameplay is that I think some of the levels were just a little too long, but that's hardly an issue. The artstyle is noticably different and I think I slightly prefer how the first game looked. That's not to say this game doesn't look amazing in its own right, as it's easily one of the best looking 3D platformers, especially when it came out. The music is also still incredible, and I think the story is just as good as, if not more fleshed out than the first. Overall, I think these two games are easily some of if not my favorite platformers.

Easily one of my favorite 2D platformers. Everything about the presentation is amazing. The 2.5D perspective with the artstyle makes everything looks incredible. The actual story and cutscenes are very well done for this type of game. The sounds each character makes when talking are just too charming. The music was also consistently great throughout. Gameplay wise, there's a lot of depth from just one mechanic and I think the level design was well-built around it. It also helps that the game isn't very long, so there wasn't any point when I was getting bored. Easy enough game for anyone to play with enough depth to be enjoyable.

I was mostly enjoying the first two-thirds of the game as it was a really solid Pokemon experience. The greater focus on double battles was unique and Hoenn was fun to explore. However, the last third of the game is really tedious to get through, as it's all surfing around these massive, confusing to navigate ocean routes that just really brought down the experience. I also think I've gotten to the point where Pokemon's gameplay is just starting to bore me. So many repetitive battles against both trainers and wild Pokemon that are the exact same. I don't think I could've got through this game without the fast-forward on the emulator. Skipping some of these battles also just doesn't work out, as the final battles in the elite four have such inflated levels that your team will just get demolished unless you take all the exp you can. I did overall enjoy my time with this game though, as the majority of it was pretty well designed and fun to explore. The presentation and amount of content is also great for a GBA game. Gen 3 does also have some of the most memorable Pokemon designs. I can definitely say this is one of the better Pokemon games, I just think I'm starting to lose enjoyment from this series as time goes on.