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2 days ago


Yultimona commented on AmazingPenis's list SNEED. FEED. SEED.
Hot take: Chuck sold the shop to Sneed due to his electromagnetic hypersensitivity

2 days ago



Yultimona commented on Yultimona's review of Half-Life 2: Overcharged
@LordDarias OH MY GOD, YES!

I used to use that one whenever I played GMOD at my cousin's house all the time haha

Easily the funniest slo-mo SWEP I ever saw in GMOD was a laundry ball that referenced Billy Mays which, when thrown at another player, did not merely kill them—it deleted them from existence, forcing them to quit and rejoin the server. My older brother and his best friend had to learn that the hard way lol

3 days ago


Yultimona reviewed Half-Life 2: Overcharged
While Half-Life 2: Overcharged is just a version of Half-Life 2 that sincerely embraces the Spartan Kick memes of yore, it's good fun. As a fan of kicking shit around in video games, it's no Dark Messiah, but for what's there, it's good fun.

The problem with Overcharged is that, at most, the developer's attempt to build off of that was adding slow motion. Everything else is a mess. None of the new weapons added feel as silly or absurd as they should. The closest it gets to that camp is giving you the ability to rip turrets off their hooks a la Just Cause 2, but there's not much novelty in that. All of the other weapons added are Beta(TM) concepts, assets ripped directly from Counter-Strike, and other minor additions like the wrench from Opposing Forces. Some of them are fun to play around with, like the Dual Wielding pistols, which can be set to automatic, but many of them are functionally identical and serve little purpose in a game where you don't have to worry about limitations on what weapons you can carry. Easily the weakest aspect of this mod is its attempt to bring some of the beta concepts and aliens from the original Half-Life back into the fold. Disregarding the fact that many of these are just assets lifted directly from the original Half-Life that haven't been touched up to fit Half-Life 2's art style, the placement of many of these enemies is fundamentally borked. Small areas used to break up the pacing and give you a pause if you're low on health are now littered with houndeyes and the like. The Beta enemies, which have no basis in familiarity, are thrown into levels with no thought as to how an introduction would work.

When it's not playing out like a slapdash effort to pack in as many gimmicks into the base game as possible, and when it's not crashing or hilariously broken, Overcharged can be decent fun. The biggest problem with this mod is that you could easily reproduce it with more polish and quality in Garry's Mod, so the only real use in giving this a download is if you're that morbidly curious.

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