126 reviews liked by ZettaZeptogram


Cute graphics, charming sounds, kangaroo jumpscares. It's a fun game all in all, but I found myself constantly going "This is what people are obsessing over". I'd recommend it with the heavy caveat that you're playing primarily a puzzle game with a relatively poor checkpoint system. If you love hunting for secrets, this is your game. For me, I couldn't be bothered to go for more content and a "post-game" egg hunt after the credits rolled.

Animal Well was an absolute pleasure to play, it stands out in the field of metroidvanias and excels in the creativity of its mechanics. The setting and art style were stylish the whole way through and the process of exploring the map was on par with some of my favourites in the genre. I finished the game and have seen a fair amount of the side content but it seems like there is a lot more still to discover and I intend to keep playing. My views on the game are unlikely to change too much unless there is substantially more than just collectibles remaining (which there might be).
Something I value super highly in metroidvanias is the design of the mechanics which enable exploration. I really like when the tools/abilities take you by surprise, whether that be something unbelievably creative, something that enables more enjoyable movement and general map traversal, puzzles where it's difficult to infer the future mechanic that will solve it or seemingly innocuous parts of the environment being of later importance. Animal Well succeeds on all these fronts and culminates with some very memorable moments of unlocking an ability and figuring out a subtle use to reach a new area. Similarly there are some ways of using your items which you can more or less stumble onto and then have a eureka moment. Supraland was probably my favourite in the genre for its mechanics, with things like unlocking the magnetic power and realising every hammer, nail etc. strewn across the map is now important. This game might have surpassed it, for its design and for the creativity that the items permit - you often get to feel like you're sort of breaking the game as you learn new movements techniques.
There was always some part of the map I was curious to explore and you will definitely be rewarded in terms of the entire map coming together, in the same vein as you might expect from games in the genre. The overall polish is very high; aside from a few enemy hitboxes which felt off, the quality was amazing overall. There were a couple of moments where I thought something was slow or not implemented, and then immediately realised there was a button that could solve my problem.
I think the game is really, really good, but outside of the mechanics I was so fond of, I don't think that it crosses over into amazing or special. There weren't any bad puzzles but nor were there any really memorable puzzles (again this is in my experience so far). The enemy encounters are what you'd expect with a game with no combat and didn't have the spectacle that something like Ori could achieve. The art style often lent itself to make each biome feel fairly similar and they were nowhere near as distinct as something like Hollow Knight. There weren't that many major platforming elements, although there were some things you could do across multiple screens which were awesome. I assume there is some environmental storytelling that I missed, regardless any narrative that is there seems to take a back seat to the ambient setting and feel of the game.
I can definitely recommend the game and believe there is a lot to enjoy, but my current opinion is that it's nothing crazy. Despite the stellar mechanics, the overall package isn't that special to me, although I imagine it will be to some people. Maybe I'll find what I'm looking for in the rest of the game as I continue playing.

Update: the post-game content is fantastic, the map is way cooler than I realised and the puzzles have improved a lot, changing from 8/10 to 9/10.

95% of gamblers quit before they hit big

This might just be one of the most addicting video games I've ever played. I picked this game up to keep myself busy while waiting for something else to release in a few days, and honestly if that game didn't come out I would have really spiraled deep into Balatro. I don't think I've experienced such a passing of time since reading my favorite stories, or binge watching my favorite shows for the first time. I would start a round at a reasonable 7pm and suddenly it was 1am on a work night.

I'm still wrapping up some other soloplayer content right now but I hope to return to this funny deckbuilding roguelike very soon after. Hopefully I'll approach it in a healthier way, because dear god. Guess that scary realism should really be a testament to how good it is though.

I cannot however give it a perfect score, as much as the gameplay loop definitely deserves it and the accessibility aspect of it also does, I just feel there are a couple things this game is still missing to give it more visual replayability. Along with that, I also believe this game suffers from its soundtrack and sound effects. Most if not everyone will be muting either just the music, or the entire game very shortly into their experience with it. But gameplay loop wise, excellent. Awesome job, and I really have no issue just listening to my own music while I play it so at the end I really do not care.

I started off pretty happy with the game, just chillin. But once I hit about 6 or 7 hours in, it got pretty exhausting just doing my chores on the ranch. On top of that, they took so long that I barely had any time to explore or make money otherwise. By the end of the game I was cursing the fact that tech was so expensive and unnecessary for the end of the game (I never had to make a single piece) because it would have just made my life easier. I can understand that the point is that I'm supposed to do a lot after the credits roll, but tech like the drone or the teleporters don't mean much when exploration is nonexistent once credits roll. The "story" is decent, actually, although I would have loved more interactivity from the protagonist or notes that you could read from them about their feelings about Casey or H. But I really did appreciate the gameplay loop for a while, I love the art style, and how many secrets/hidden gameplay things there are to find out. I'm pretty disappointed with how it seems the developer treats the modding community unfortunately, so I don't know when I'll give slime 2 a shot but maybe one day.

it's a JRPG that helps you get swole as hell with a cool rhythm game in it. if you don't think that's tight, idk what else to say, game slaps.

the secret to balatro being fun is that poker is just a fun game to play

makes me feel like Ego when he eats the ratatouille that reminds him of his mom's home cooking

mystery dungeon has never been more back than this