Zyphe
2017
2021
2020
2016
The price of Stellaris (and all Paradox games really) is inexcusable.
This review score is probably severely influenced by Stockholm syndrome but I fucking love this game so much. Nothing else does galactic politics remotely as well (if you have the appropriate dlcs). Species and empire customisation is phenomenal (if you have the appropriate dlcs) and the stories you'll end up telling benefit greatly from the variety.
Family share it from someone already in too deep or spend a week trying to justify the purchase to yourself (it's not worth it).
This review score is probably severely influenced by Stockholm syndrome but I fucking love this game so much. Nothing else does galactic politics remotely as well (if you have the appropriate dlcs). Species and empire customisation is phenomenal (if you have the appropriate dlcs) and the stories you'll end up telling benefit greatly from the variety.
Family share it from someone already in too deep or spend a week trying to justify the purchase to yourself (it's not worth it).
2016
2013
Love waiting, love incessant padding to every core system, love every new addition being abandoned in favor for a newer one every 6 months.
If you removed the trash you'd have one of the most enjoyable shooters ever made, with incredible movement and build variety. Sadly, the trash is like 80% of the game at this point.
If you removed the trash you'd have one of the most enjoyable shooters ever made, with incredible movement and build variety. Sadly, the trash is like 80% of the game at this point.
2014
2012
2019
Outwards heart is in a good place, its ideas ranging from okay to excellent but the execution is consistently mediocre.
It tries to emulate souls combat but falls very, very short.
It tries to have in-depth death mechanics that help you tell unique stories, but ends up with repetitive events that only end up making death meaningless.
It tries to make a situational and highly interactive magic system but gets hamstrung by it's ux choices.
It tries to create a large world that's fun to traverse but ends up with maps with a few, very obviously signposted locations where things are, surrounded by empty, boring space that you have to slowly walk through.
It tries to emulate souls combat but falls very, very short.
It tries to have in-depth death mechanics that help you tell unique stories, but ends up with repetitive events that only end up making death meaningless.
It tries to make a situational and highly interactive magic system but gets hamstrung by it's ux choices.
It tries to create a large world that's fun to traverse but ends up with maps with a few, very obviously signposted locations where things are, surrounded by empty, boring space that you have to slowly walk through.