It's ok, fun presentation and concept but I don't get the itch to go back and complete the challenges. The concept seems to be the main draw and as someone with very little experience in traditional city builders I won't comment on the mechanics beyond admitting that they lost my interest shortly after their introduction.

Retroactively bumped symphony of the night down half a star. The absolute pinnacle of metroidvania, with the best exploration and the most interconnected world in the genre by a long shot. The only game to have even comparable world design is the first half of Dark Souls 1.

While not as fast and explosive as ultrakill its willingness to let you go absolutely wild with its movement mechanics gives it a distinctly unique niche.

If you expected to read an in depth explanation for the visuals:
Shut the fuck up funko pop owner.

I'm personally against giving a perfect score to a game that's technically not finished yet so I'm compromising. It is already the best FPS I've ever played. An extremely fast game with incredible depth in learning and utilizing both your movement options and weapon combos.

The price of Stellaris (and all Paradox games really) is inexcusable.

This review score is probably severely influenced by Stockholm syndrome but I fucking love this game so much. Nothing else does galactic politics remotely as well (if you have the appropriate dlcs). Species and empire customisation is phenomenal (if you have the appropriate dlcs) and the stories you'll end up telling benefit greatly from the variety.

Family share it from someone already in too deep or spend a week trying to justify the purchase to yourself (it's not worth it).

What if a souls game was linear?
It's bad.

The combat is the pinnacle of souls combat though, and coupled with the best bossfights in the series you can find new ways to love this game.

The Ringed City alone is worth the price of this game.

Love waiting, love incessant padding to every core system, love every new addition being abandoned in favor for a newer one every 6 months.

If you removed the trash you'd have one of the most enjoyable shooters ever made, with incredible movement and build variety. Sadly, the trash is like 80% of the game at this point.

As far as party games go this is an undisputed legend. An absolute blast with a couple of friends and a drink or two.

Utterly indefensible.

Morally reprehensible.

Plays like ass.

I don't believe the pixels on my screen can actually be called characters.

Disgusting on every level.

Outwards heart is in a good place, its ideas ranging from okay to excellent but the execution is consistently mediocre.

It tries to emulate souls combat but falls very, very short.

It tries to have in-depth death mechanics that help you tell unique stories, but ends up with repetitive events that only end up making death meaningless.

It tries to make a situational and highly interactive magic system but gets hamstrung by it's ux choices.

It tries to create a large world that's fun to traverse but ends up with maps with a few, very obviously signposted locations where things are, surrounded by empty, boring space that you have to slowly walk through.

An incredibly tense game about making connections and surviving in a place that doesn't even consider you alive. It's mechanically brilliant, marrying it's themes, it's mechanics and it's atmosphere together like very few games before it. This is an absolute gem.

Fun fact: This is the first game to my knowledge that's been inspired by the tabletop RPG Blades in the Dark. Its great, go play it NOW.

A ridiculously fun fighting game with an incredible community behind it.

If only it worked.

A very weird and incredibly niche game that succeeds in everything that it sets out to do. Absolutely incomparable atmosphere, a tense, rewarding and freeform gameplay loop, and consistently engaging writing.

It might not be everyones' cup of tea, but those who like the taste will love it to death.

Also your aunt is in it 😳

A phenomenal game betrayed by a subpar engine, massive pop-in and a significant amount of bugs. Despite that, Subnautica has the best gameplay loop of any survival crafting game. Its hand-made map and actually designed progression systems make it an absolute joy to explore and map out.

This is the most complete package a fighting game has ever had. Very solid singleplayer content with new and inventive ways to get people into the genre. Training and learning tools were clearly a priority and it shows.

Character diversity is much much better than sfv, with much more distinct characters this time around. There arent many complaints to be had about the game balance either, all characters are viable if not good, and it is far to soon to know what "broken" means in a game with parry and drive rush.

However, the perennial problem of street fighter players being the most boring mfers imaginable persists.

Ken Players delenda est.