While not as fast and explosive as ultrakill its willingness to let you go absolutely wild with its movement mechanics gives it a distinctly unique niche.

If you expected to read an in depth explanation for the visuals:
Shut the fuck up funko pop owner.

A phenomenal game betrayed by a subpar engine, massive pop-in and a significant amount of bugs. Despite that, Subnautica has the best gameplay loop of any survival crafting game. Its hand-made map and actually designed progression systems make it an absolute joy to explore and map out.

Yoko Taro finally trial-and-errored himself into making a masterpiece, and it only took PlatinumGames to make him a combat system worth a damn. The atmosphere here is incredible, with one of the most consistently high quality soundtracks ever put in a game.

Gorgeous and extremely well-utilized visuals, a unique gameplay loop for a really engaging mystery. Was one of a kind for a while but I'm thankful we're starting to see new releases inspired by it.

Why do bartenders keep looking at me weird when I ask for extra karmotrine????

Retroactively bumped symphony of the night down half a star. The absolute pinnacle of metroidvania, with the best exploration and the most interconnected world in the genre by a long shot. The only game to have even comparable world design is the first half of Dark Souls 1.

A very weird and incredibly niche game that succeeds in everything that it sets out to do. Absolutely incomparable atmosphere, a tense, rewarding and freeform gameplay loop, and consistently engaging writing.

It might not be everyones' cup of tea, but those who like the taste will love it to death.

Also your aunt is in it 😳

It's impossible to talk about this game without sounding like the most pretentious person imaginable. A once in a lifetime experience that everyone can and should go through as blind as possible. It's the best game ever made and if we're being honest second place is not close.

This is a half-finished game, its last areas filled to the brim with enemies seemingly placed at random and some of the worst bossfights ever put in a video game.

It's still the best game fromsoft ever made and noone besides a small Australian indie studio has captured the magic of its first half.