Bio
Passionate about puzzles who hates puzzles.
Personal Ratings
1★
5★

Favorite Games

Outer Wilds
Outer Wilds
The Legend of Zelda: Tears of the Kingdom
The Legend of Zelda: Tears of the Kingdom
Elden Ring
Elden Ring
Sekiro: Shadows Die Twice
Sekiro: Shadows Die Twice
Celeste
Celeste

044

Total Games Played

037

Played in 2024

000

Games Backloggd


Recently Played See More

Sonic Generations
Sonic Generations

May 22

Braid: Anniversary Edition
Braid: Anniversary Edition

May 21

Mario & Sonic at the Olympic Games
Mario & Sonic at the Olympic Games

May 19

Mario & Sonic at the Olympic Games
Mario & Sonic at the Olympic Games

May 17

Princess Peach: Showtime!
Princess Peach: Showtime!

May 14

Recently Reviewed See More

I think that, without having a particularly brilliant or elaborate story, and in fact being sometimes predictable, it shows great work and effort behind it, and has little to envy of other titles based on a powerful narrative.

On the one hand, I wish that in some aspects it was much more polished, such as the movement of the character and the camera, the artificial intelligence of the characters when following you, the constant invisible walls that limit our movement, and the technical simplicity of the minigames, among other things. But the interface and sound are downright elegant, the puzzles feel organic and are cleverly unified with the story, and overall, for a visual novel, this remake is relatively ambitious with respect to the two titles it sets out to reimagine.

Thus, we find an excellent Japanese dubbing and translation into several languages, a light and modernized object inspection and inventory use system, a nice ambient soundtrack, although too repetitive, and a reconstruction of the Another Code universe much more alive than ever, with three-dimensional places to explore, illustrations for each moment, and simple, but achieved most of the time, animations and facial expressions.
In fact, one of the things I like most about the game, although it may seem like a simple detail, is the feedback that the protagonist provides by informing the player with her gaze about the objects that can be interacted with.
Another is the aesthetics of the scenes, in the form of comic vignettes, which encompass the conversations that the characters have with each other, and which give them dynamism and personality.
In addition, it is appreciated that you can skip or fast forward dialogues by repeatedly pressing a button, automatically advance these by activating the corresponding function, and access a detailed record of all the things previously read in case you want to review something.

Finally, the story we are told does not try to be impressive or epic, but rather to overflow with sensitivity and heart in a painful but sincere way, based on realism with a great fantastic component.
In fact, this title is much more like a fiction novel than a video game, not only because its narrative lacks a fast pace, or because it tries to reflect on many topics, but because its game system wants to take you too much by the hand so that you don't get frustrated or get lost, turning the gaming experience into a practically linear one, and abandoning any possibility of you exploring its world freely.
Therefore, it is correct to think that we are facing a magnified and expanded book, transformed into a much larger work, such as, in this case, a video game.

Without a doubt, this is the resurgence of one of Cing's hidden gems, and it is nothing more than a wake-up call that both the memory of Another Code and that of its protagonist Ashley are not going to fade easily.