agust
2012
This game was a huge surprise for me, all this time I pretty much only have seen Senran Kagura as "meme huge breasted anime girl game" and while obviously fanservice is a pretty big factor I was surprised to see that both the characters and the plot are genuinely engaging.
Sure the constant fps drops are annoying and the gameplay a bit too simplistic, but at the same time I think that makes it perfect as a portable experience since it can be perfectly played in short bursts (no pun intended) and come back at any time.
Sure the constant fps drops are annoying and the gameplay a bit too simplistic, but at the same time I think that makes it perfect as a portable experience since it can be perfectly played in short bursts (no pun intended) and come back at any time.
2017
Kind of loses steam towards the end but its a damn fine action horror game, I have some issues like aesthetically being overall less unique than the first game (can't beat the gritty industrial feel of the first one) but everything else is a huge improvement.
It also features one of the best examples of open world in videogames.
It also features one of the best examples of open world in videogames.
2014
Its weird and visually appealing enough to differentiate itself and be worth playing but sadly it seems to suffer from an identity crisis, it seems like it wants to be both survival horror and action game at the same time.
The encounters where you have to be smart and use the enviroment on your favor are good and constantly keep you on your toes, sadly the game is also littered with arena style sequences and even a couple of forced turrent sequences that aren't the strength of the game at all.
The encounters where you have to be smart and use the enviroment on your favor are good and constantly keep you on your toes, sadly the game is also littered with arena style sequences and even a couple of forced turrent sequences that aren't the strength of the game at all.
2021
Went with low expectations but it actually surprised me. Its a pretty solid action rpg that clearly intends being kind of a playable anime series.
Gameplay is fun, its built around using and combining different kinds of powers to deal with enemies. At first you only have access to your own ability (which is basically throwing things with psychokinesis) but once the game gets going you get 4 abilities to play around with. I like how your character itself is never too overpowered that you can defeat enemies alone without using anything, so you always have to consider what to use in each encounter.
The game as expected focuses a lot on the plot, which is serviceable but nothing special, anyone who has watched more than 10 anime in their lives can tell what the major story beats are going to be. The characters themselves are pretty solid though, and although they all pretty much familiar archetypes they work, you may consider them kind of bland which I would agree but I also found nice to have a cast where I outright didn't hate anyone or found them annoying.
Besides combat between each mission you have rest periods in your hideout where you can access social-link like events to get to know the characters better, which is cool and they get unlocked as the story progresses. It also contains one of my favorite aspects of the game which is giving gifts to your squad mates and seeing them using them during their free time, its one of those aspects that made me realize that the game was actually made with care.
On terms of graphics is also pretty nice looking overall, it nails the anime feel. The animated cutscenes look really good too, meanwhile the non-animated story segments may feel weird at first but I got used pretty quickly even if I ultimately would have preferred more traditional sprites, but I get that they still wanted to give them an animated feel.
Now my main complains mostly have to do with the dungeons, specially the ones towards the endgame. They simply become too long for what they are, none of them are particularly visually interesting, the enemy encounters repeat themselves too much (game would have benefitted greatly from more enemy variety) and they simply don't offer much besides gauntlet of enemies to defeat, there isn't even a few puzzles to change things a bit.
The camera can also become your enemy during fights that get too busy, there were quite a few times where the game didn't want to lock on where I wanted, or got hit by thigns that I couldn't even see.
Overall I still can recommend it to anyone who finds an anime style action rpg, at the very least I don't regret the 30ish hours I spent with it.
Gameplay is fun, its built around using and combining different kinds of powers to deal with enemies. At first you only have access to your own ability (which is basically throwing things with psychokinesis) but once the game gets going you get 4 abilities to play around with. I like how your character itself is never too overpowered that you can defeat enemies alone without using anything, so you always have to consider what to use in each encounter.
The game as expected focuses a lot on the plot, which is serviceable but nothing special, anyone who has watched more than 10 anime in their lives can tell what the major story beats are going to be. The characters themselves are pretty solid though, and although they all pretty much familiar archetypes they work, you may consider them kind of bland which I would agree but I also found nice to have a cast where I outright didn't hate anyone or found them annoying.
Besides combat between each mission you have rest periods in your hideout where you can access social-link like events to get to know the characters better, which is cool and they get unlocked as the story progresses. It also contains one of my favorite aspects of the game which is giving gifts to your squad mates and seeing them using them during their free time, its one of those aspects that made me realize that the game was actually made with care.
On terms of graphics is also pretty nice looking overall, it nails the anime feel. The animated cutscenes look really good too, meanwhile the non-animated story segments may feel weird at first but I got used pretty quickly even if I ultimately would have preferred more traditional sprites, but I get that they still wanted to give them an animated feel.
Now my main complains mostly have to do with the dungeons, specially the ones towards the endgame. They simply become too long for what they are, none of them are particularly visually interesting, the enemy encounters repeat themselves too much (game would have benefitted greatly from more enemy variety) and they simply don't offer much besides gauntlet of enemies to defeat, there isn't even a few puzzles to change things a bit.
The camera can also become your enemy during fights that get too busy, there were quite a few times where the game didn't want to lock on where I wanted, or got hit by thigns that I couldn't even see.
Overall I still can recommend it to anyone who finds an anime style action rpg, at the very least I don't regret the 30ish hours I spent with it.
1997
1995
Caveman Ace Combat, actually not bad at all.
Plot is borderline non-existent, the planes don't control as smooth as they should and the enviroments are barren but it still has the same core fun of all Ace Combat games. Shooting down an enemy plane while one of your allies screams BINGO is still an effective dopamine rush.
Plot is borderline non-existent, the planes don't control as smooth as they should and the enviroments are barren but it still has the same core fun of all Ace Combat games. Shooting down an enemy plane while one of your allies screams BINGO is still an effective dopamine rush.
2014
2021
Been playing a bit of this for some months, its basically a gacha game where you roll for a mobile suit and then go have fights with everyone else. The gacha format is alright, gives you enough to roll from time to time, but if you try to play on the higher levels rooms it does become kinda pay 2 win because everyone is using the latest most powerful suits.
The robots feel pretty weighty here and most of the movement is pretty slow, I'd say that its generally a fun time and I like that there are both space and ground battles, but also for some reason I tend get some pretty serious lag playing it which prevents me from playing it more often.
The robots feel pretty weighty here and most of the movement is pretty slow, I'd say that its generally a fun time and I like that there are both space and ground battles, but also for some reason I tend get some pretty serious lag playing it which prevents me from playing it more often.