I barely know what I'm doing, all the decks I try to make suck ass and barely work, the translation is so poor I sometimes genuinely don't understand what a card is supposed to do, I also can't stop playing it send help

yell at your friend simulator, its fun

I have enough hours on this to say that its pretty fun overall, doesn't feel as tryhard as playing csgo.
Still has some glaring issues like aesthetically being utterly soulless and the maps all suck, if it weren't for that I would rate it higher probably.

oozes charm and its a massive improvement over 1 in pretty much every way, until you reach wily's castle and its like they suddenly unlearnt everything and went back to the bullshit
the theme slaps tho

looks nice, good music and its pretty charming but man difficulty wise it throws so much bullshit at you, fuck that yellow thing boss

Leon's campaing at first is clearly trying to be a throwback to RE2 but it immediatly discards it 2 hours in for boring catacombs.
Chris is RE tries to be Call of Duty, is as dull as it sounds.
Jake's is probably my favorite one just because it turns into devil may cry and the final boss is a fistfight against a giant monster.
Ada's campaing is for the most part recycling all the other campaings and it has a poorly tacked on cooperative mode when it was clearly intended to be single player only.
All of them will subject you to dozens of cutscenes telling a story that's bad even for Resident Evil low standards.

The main saving grace of this game (one that manages to be boring even when played coop) is that gameplaywise its really good, an actual evolution of what's presented in RE4, but btw the game will never teach you how to actually make use of it, enjoy having all these cool mechanics hidden underneath, which the vast majority of players will probably never bother discovering because what the game presents you as the main mode sucks ass.

Played this quite a bit during pandemic, wish it were more polished and less messy but its a good way to scratch the itch of playing board games when you can't meet up.
Not all games translate well but most are at least playable.

Playing with friends or a group of people in a vc is usually a good time, playing with randoms can range from alright to the most miserable experience on earth

Recently replayed it with a friend, and boy it is worse than I remember.
RE5 basically takes one of the worst parts of RE4 (think of the one by the end where the game is already running its course and throws at lof enemies at you without much to them) and cranks it up to eleven.
While it has some creative and fun setpieces to go through a good chunk of the game is either being stuck in an arena while tons of enemies swarm you, or later on straight up gears of war cover based gameplay.
Its also constantly making throwbacks to RE4 that are just sad, for example when it brings back the giant its a far cry from the memorable boss fight in 4, instead being a static section where you shoot him with a turrent.
However its undeniable that its still a very fun time co-op, the game is geareds towards it and its the one thing that executes really well and pretty much its main saving grace.

you'll need to play quite a few matches until you truly get used to the rules and mechanics, but once it clicks it becomes one of the most intense 1vs1 experiences out there

also one of the best board game to videogame adaptations

a surprisingly fun time (for the most part), graphically it looks great, the pixel characters are both cute and expressive, cgs are few but they look good, the sound design is on point and the ost is generally good although its sometimes pretty jarring how a song abruptly ends for a new one to start playing.

Plot is fine, the characters were engaging enough for me to care and the chapters being generally short length and not dragging too much makes it easy to go through each one and solving the mysteries.

Biggest con is that it can be annoyingly obtuse at times, puzzles aren't that hard themselves but many times you clearly have to do things in a very specific order for an event to trigger, and if you fail to do so (like I did) expect to be wandering around for a while (or get tired and look up a guide).

Also 3DS version comes with a bunch of extra chapters that help expand upon side characters and certain events and they are pretty cool.

This is basically the first mario game I have ever played since the original one because I pretty much never owned a nintendo console since recently so I might not have noticed certain issues more well versed nintendo/mario fans might have had.

The 3D effect is used nicely, graphically it looks nice and colorful and I appreciate how the levels are all short but to the point experiences, its basically 100% meant for a handheld and it works.

I guess my main issue is how easy it really is, I even went for all the stars and didn't have much trouble aside from a couple of ones so a little more challenge would have been nice.

Yakuza 5 is a really big game. It has 5 playable characters, each with its own location. This time you don't even set foot on Kamurocho until the very end which is a nice breath of fresh air after Yakuza 4 being set entirely on there. Each character has not only a bunch of substories but also entire plotlines usually tied to a minigame (driving a taxi as Kyriu, hunting as Saejima, dance battles as Haruka and Baseball as Shinada), add to that the staple yakuza side content and this is a game that can last you a good 70 hours even without going for 100%.

It feels like the first "next gen" yakuza game in the PS3 trilogy. It has more in common with Yakuza 0 onwards than with any of its predecessors.

However the plot is arguably a mess and the pacing isn't exactly stellar. While the plot has plenty of strong moments in isolation its a mess when you see the bigger picture. There are so many twists, betrayals, double crossings and drama going on that its hard to keep track of it on the long run. Not to mention that much like 4 the way they ultimately try to connect each character with each other ends up feeling kind of forced. Shinada for the most part is basically a stand-alone adventure for example.

Its still an amazing game though, I can reccomend it just for the fact that its ballsy enough to turn an entire segment into a rhythm game. Any fan of the franchise will probably greatly enjoy this even with all its flaws.

visual novel with good gameplay, cool cyberpunk setting and likeable characters
Biggest con is that it may be a little too long for its own good

Diet dark souls that makes for a fun co-op experience, the plot sucks and the enemies+environments are very dull and uninspired but its good fun with friends.
Bosses are bullet sponges that suck all the fun and one of the aspects that really brings the game down.
Also if you don't have at least a friend to play this with seriously don't bother, there are way better souls-like.