mostly played today, started yesterday. i may have cried once or twice. lovely game <3

been playing over the past week or two. what a game...

finished a neutral run today, will complete the pacifist ending tomorrow or so.

such a lovely game, with top-notch dialogue and characterization. i think this is my new favourite.

This would be the longest game I've played of its kind (took me about 15 hours) and I quite enjoyed getting lost in its world. It does have some issues (e.g. simplistic writing and the repetitive first act) but the central dynamic is quite compelling. + lovely visuals/landscape (particularly in black and white), the combat is fun enough, and there are some stellar scenes. Good stuff, would recommend

2018

I've never gravitated towards combat in games so it's quite astounding that I enjoyed the mechanics of this so much - it took me a bit of time to pick up the combat style but it never became tedious. The characters are great, and the satisfactory writing is really elevated by the lovely voice cast. It's not perfect but I had an absolute blast throughout the 26(!) hours I threw into this. Great game, would recommend

good fun despite some frustrating mechanics and writing

promising start to the series! feels like a slight upgrade to undertale in both style and mechanics, eg the more complex battle system
i'm curious as to how the plot and its connections to its predecessor will develop. definitely has the potential to be better than undertale, depending on how the remainder of the series is

despite the obvious twin peaks and steven king influences i have to give this credit for the narrative. its nothing mindblowing yet its kind of lynchian antics kept me entirely invested throughout. at some points i feel this takes itself far too seriously for what often reads as goofy pastiche yet theres some very intriguing concepts at play here - the thomas zane/barbara jagger backstory especially along with the general "darkness" concept is interesting and genuinely eerie at times. wish the characters had a bit more to them, barry is great (and the game improves immensely when hes present) but the rest kind of the supporting cast generally lack interesting characterization. the eponymous hero himself is often pretty dull, to the point where i had trouble believing he was an acclaimed author with how dry the narration was, yet theres definitely potential to him that i hope the sequel will properly harness.

i'd say the major flaw here is the length and repetition. the combat is already clunky enough and after spending hours running through a forest shooting at the same types of enemies with the same weapons... it grows really boring. the movement mechanics are a pain to handle as well. i like the episodic format enough but i feel the tedious gameplay lets it down a bit. more variety couldve helped this game a lot, imo. you could probably lose the bulk of episodes 2-3 without missing much. things do pick up by the 4th, and it shines in the ocassional fun set piece (especially the "children of the elder god" scene, prob one of the most enjoyable i've played) yet the gameplay as a whole is pretty underwhelming.

above all i found this to be quite charming, if not very clunky throughout. wish it was shorter, yet i dont regret playing. solid 7/10.

would rank the episodes 4 > 5 > 6 > 1 > 2 > 3

may not be the best game ive played, but it's certainly the most charming. despite some frustrating puzzles and mechanics this thing has top-notch writing, characters, soundtrack, worldbuilding and voice acting. with so many excellent components i do wish the actual gameplay held up a bit better, yet with the aid of a walkthrough it's entirely worth the mild frustrations. would happily recommend, but a gameplay guide is encouraged haha

A few levels are frustrating as shit, yet it's more than made up for by the narrative and themes, which are generally a huge step over the first. Wrong Number functions incredibly well as a sequel, both in its narrative work and general commentary. (e.g. how Jacket's murder spree is treated by the characters, from how his actions are sensationalized in Midnight Animal to those who are directly inspired by it.) As an examination of violence's portrayal in the media, this is oddly great, with much greater nuance and scope than the first. The plot is scattered and often absurd, yet I've had a lot of fun analyzing the crumbs the game provides you with. Also found each character to be compelling enough, in both metaphor and direct text, and quite like how the game attempts to humanize and rationalize with each one in its own way. And yeah, I can't see this franchise reasonably ending in any other manner than it does here. It's both hilarious and deeply uncomfortable, which I'd say summarizes the game well enough as well.

My largest issue comes from level structure. The difficulty doesn't bother me as much as how the conflicts themselves are staged - while I remember the first game allowing for a decent bit of experimentation in style and strategy, a good bit of Wrong Number feels like an elongated game of peek-a-boo, which grows pretty tedious when combined with the sheer number of enemies and variables. (though that should be taken with a grain, i'm kinda shit at these games)

Still a strong 4/5, could see myself upping the rating once I'm a bit further removed from the mildly infuriating gameplay

Doesn't have much to it beyond the novel pov of a goose disrupting the precise mechanisms of society, and the slightly annoying controls don't help, but it still manages to be an enjoyable play. The stealth is alright, and there's enough visual innovation and pure slapstick fun to make this worthwhile. Manages to remain both cute and amusing throughout, and it never overstays its welcome, which is really all I wanted from this :)

This review contains spoilers

Hits very close to home. For a game often focused on the simple act of hanging out with friends, there's a huge array of topics juggled, from the setting deeply embedded in the slow death of small-town america and effects of late-stage capitalism to the more personal ideas of mental health and young adult disillusionment. While I'm not quite in a similar predicament to Mae, she embodies so much of where I imagine I'll be in five years. I don't think I've related to a video game character so much before, if at all. And while this game isn't entirely optimistic, especially in it's general lack of resolution (which I actually really love here though I understand why people don't), it kind of convinced me that everything might work out all right? But hell, even the solidarity offered by Mae's character alone is a comfort.

Beyond that, there's so much that I love about this game. The town environment is top-notch, and I adored exploring the nooks and crannies of it. The gameplay itself is pretty rudimentary, often revolving around dialogue rather than anything else, yet the writing is excellent enough to carry the experience. The main characters themselves are lovely, and their interactions are genuinely a joy to read, certainly some of the best I've seen in the medium.

I don't think this functions super well as a mystery, and perhaps that aspect could've been integrated a bit better, but I thought that the cult stuff fit pretty well thematically. Perhaps the cosmic horror, good as it was, could have been developed more? But it's certainly not the most important thing at play.

Great stuff, all in all, with phenomenal characters and atmosphere. A wonderful game, and also one that really resonates personally.

the combat mechanics are phenomenal. like... shooting bullets out of the air? mario jumping on enemies to kill them? fun as fuck.
but it all feels a tad underdeveloped, as does the often hamfisted narrative. it is executed very well at first, and the mind control concepts being tossed around initially terrified me. but it never really elaborates on those ideas as the game progresses, leaving you with nothing more than "video games control your brain!!" and some overly long cutscene-esque sequences about how video game addiction is bad or whatever. perhaps there's something interseting in how the levels imitate typical action movie scenes, but whatever that was is ultimately buried under the heavyhanded central message. idk, its ultimately an enjoyable experience but also a fundamentally unfulfilling one

posits that even if humanity is irrevocably fucked, even with an end of the world seemingly approaching, it is worth making the changes for our own betterment. it is worth trying to reconstruct from the embers, even in the shadow of an apocalypse, and it is worth forging connections with others. there is value even in the wreckage of humanity, and we will always have the capacity to rebuild from whatever we have left. our links to others are what define and strengthen us throughout our darkest hours. every bit of tedious gameplay is forgivable when confronted with what it serves; the idea that connection is necessary no matter the lengths one goes to.

optimism about the human condition asides, it is also shocking how empathetic this game is on a more minute scale. characters who are set up as villains are treated with such emotional fidelity and have complexity to their actions (there is one exception but i imagine his development is being saved for the second strand type game). the cast of characters are all so memorable and usually quite easy to connect with. malingen, die-hardman, fragile, heartman, etc. clifford unger would have to be my favourite though - mads mikkelsen knocks it out of the park, and his character arc is perhaps the most poignant out of everything here.

admittedly, this game is messy at points, yet that adds a certain endearing nature to it. the sincerity here is something you hardly ever come by. it's so wonderfully dedicated to itself and the story/themes it carries out that i can pardon a few irritating moments here and there. optimistic and earnest and unbelievably human through and through. i cannot thank kojima enough.

This review contains spoilers

first game completed on my new pc!
deeply analogous to either the dynamic of consumer and creator or human and institution, it has the subtlety of a sledgehammer yet explores the ideas in a clearly influential manner. adored some of the mechanics although i wish they were given a bit more room to breathe and develop, along with the themes and setting, though i'm sure that's what the well-regarded sequel is for :)