This game is neat! I love the idea of playing this with some friends on the couch some time. The knight/squire mechanic is very good.

A fun premise with a minimal set of weapons, enemies and levels with an hour or two of play, plus options for modifiers and New Game+, neatly packaged for your Video Home System.

I wish there were more games like this! I really like a game to be a one-evening deal, but I also love having an excuse to come back for a "victory lap" with weird modes and challenges.

Neat! I love pulling the veggies out of the ground. It's simple but cute and fun. I love trying to replay the game as efficiently as possible - it would lend itself well to more optional challenges or different levels

Another review complained that the game doesn't teach you about the multiple-sell mechanic, but there is a clear tooltip that displays whenever you hover the sell basket. I found the game clear and fun to learn.

I love a lot of what this game does. It's a cute little builder/manager survival game that lets you explore the game's systems in a very organic way, and there seems to be a good amount of game to explore. I particularly like that you have to manage the distribution of knowledge between your sproots, since sproots age and die and crafting recipes are unlocked for each sproot individually (it looks like there's a way for one sproot to teach another sproot, too.)

It can get a little hard to manage everything after a while, as there aren't any automation features. This could still work, but I don't think you can queue orders and giving orders often feels clunky/unresponsive so it ends up feeling rough. I also had a cascading failure from the fleas stripping all my bushes at once and I hadn't seen one do that before so that felt a little brutal! Half of my sproots starved :(

The main thing holding it back for me is that the game crashes! It crashed after about 80 minutes and it lost my progress. I would love a more user-friendly version of this game some day. Edit: with a minimap!

This review contains spoilers

Just such a pleasure to go through this. I've never gone out of my way to listen to Radiohead but I will after this.

Some random notes:
- Drum & Bass amber felt so good!
- The stop motion sequence in the pyramid was fantastic
- The paintings oh my god
- All of the rooms felt great to be in
- The stickers on the floor changing the music was very compelling

I hope more stuff like this gets made. Awesome

2019

This review contains spoilers

Textural, discomforting yet hilarious, satisfying then frustrating. A lovely piece of work.

This review contains spoilers

Interesting and richly presented, but held back by some distracting details which feel more noticeable in a game based so much on atmosphere and mood.

Movement gets funky with some geometry especially going down steps, audio looping points are noticeable. The framerate seems to massively tank at certain points (fog effect?)

The 'observe' option pretty much always gave uninteresting responses and it sort of made me less interested in everything? As in, if there wasn't a dedicated observe button I think I would have felt more immersed and interested in the environments. I didn't 100% the game so maybe this was an important feature.

The other big sticking point for me was the voices. I can't tell if they were AI generated but they certainly felt off in that way. The deliveries felt stilted, which could have been a positive thing on paper, but felt flat and bad to me.

The audio definitely made me feel pressured and a little sick, which I think was a good effect. Overall a worthwhile experience!

This review contains spoilers

Lovely and immersive. The liquids and vials are an evocative mechanic; having them be endings adds cohesion and depth to an otherwise short experience. Interpreting the dialogue and making connections between the characters and items felt natural and satisfying, although a little on-the-nose sometimes. It was fun to discover ways to make objects interact with elements of the environment.

Poetic but accessible. Makes me think of Myst? I just really like clicking around menus that have texture and weight to them.

Just fantastic. Great quotable lines, great gameplay moments, and that free bike 🤌

Great set pieces and final mission. Will be playing on higher difficulties for a while :)

Kinda terrible but also such a fun co-op experience.

Still my favourite co-op game of all time!

As rough as some story aspects can be, I still had a great time with Bioshock Infinite. It was great to see a lot of high concept stuff from a big budget game at the time.

2016

I could never get in to the Doom reboot. The combat is all stops and starts. How can you have a Doom game that doesn't give you the simple pleasure of blasting some nerd and moving on? Instead you stun enemies and then awkwardly snap in to a glory kill.

Other than that it's a great package; the visuals and sound are fantastic. I wish I could enjoy it!

By far the game I return to the most.