I have two stories to tell about Destiny 2. This one happened first.

At a low point brought on by the fatigue that God Of War 2018's success brought upon me and skeptical of Traveler's Tales offerings post-Curse of Osiris, I remember walking out of my room after completing the campaign and laying on the floor. All I could say is "I can't believe it's worse." I did not play a game with a story in it for eight months out of protest.

I have two stories to tell about Destiny 2. This one happened second.

When the Prophecy dungeon released, I talked myself into miserably grinding up to the level to enter the dungeon. "Surely I will have a great time with these combat encounters. They're very good at those." All four of my drops in my first run were boots. None of them were upgrades. Three of them were visually identical. I uninstalled the game that evening and will never return.

The morning after I quit was the most beautiful morning of my life. I realized my evening wasn't going to be spent telling grown men to regulate their emotions, for three games over two hours. I don't regret playing it because I got to have that experience. The three stars are not because of anything about the game.

Growing up as a sega kid gave me a lot of resistance to ever trying this series. That resistance was also informed by my times playing Link to the Past at my orthopedist's office. Later, when I had nintendo systems, I started trying Zelda games and found myself bouncing off the modern games pretty hard. Why this series took off didn't click until I played the NES games, and they have the one thing that most of the modern games do not: they feel dangerous. Riskless adventures make for boring stories. Tiptoeing through dungeons with a heart and a half can leave a scar in your nervous system big enough that anyone could develop the pathology that'd lead them to buying Skyward Sword.

i wrote like 200 words about zelda 1 so go read that and then imagine the game is like a lot better

I owned this cart when I was a kid, so when roguelikes took off in the late 2000s I was like "why are we doing this again, I was done playing this stuff when I was like 7, besides none of these are as good"

The 4 player cocktail cabinet is one of few actually perfect video games. If I miss anything most about arcade games, it's the idea that the control could be non-standard so you could use something so rudimentary as a dial and a button to do something so blisteringly intense and visceral. Combined with the table layout, where everyone can see the exact same field of play? It's just genius.

When my friend and I were playing this, my uncle was down. He was a former propane executive and tank commander. There was one sequence where an angel starts an info dump with "You are not meant to understand, Dante." Dante replies with "I don't understand," causing my uncle to yell "OH COME ON."

The best-looking SNK game, which often gets confused for the best playing or best overall SNK game.

Puzzle Agent brilliantly takes advantage of how deeply unnerving the idea of a town obsessed with logic puzzles would actually be to visit, even if you too enjoyed logic puzzles.

An absolute arcade classic, a racing game where it's easy to see how everyone's doing but will swallow your eyesight if you want to be good at it. Perfect spectator sport, just an absolute killer.

The conclusive end to the 2D Fighting Game discussion of the 90s. 3rd strike is neat. This game is romance to me.

1996