My memory of this is all the shitty parts of 2 (most of it) without the good parts - which is to say, a fine game, just in comparison to first it sucks.

The greatest directorial debut in games history. The Citizen Kane of games if you think about it.

Depressing how miniscule the amount of "AAA" action games that have come out since have been designed this well is. Also maybe the best written action game of the time?

Monkey Island 2 is one of my all time favourite games, so this had a lot to live up to. It's not Monkey Island 3, but it is a new game from Ron Gilbert, and it's just as good his classics.

Gilbert and Winnick have crafted something absolutely fantastic here, surpassing their previous joint effort and one of the best adventure games I've played. The design is smart, the writing is hilarious and it has one of the cleverest ending's to a game I've experienced.

The beginning of the end for Telltale. My favourite dev before this as a kid, and while I didn't play Jurassic Park and Law and Order, which are apparently not very good, this was where they really changed stuff up, for the worse imo, and pretty much everything that came after (besides Wolf Among Us) sucks. This game is pretty good though, I have a lot of issues with it, mostly the inconsistent writing & design between episodes and how it puts so much focus on "choices" that don't change anything, but overall it's a great story that I've revisited many times.

Someone made the terrible decision of making Clementine the protagonist, so the writers were left in the unfortunate position of making it make sense for the player to make decisions in a group, and they couldn't do it, so the whole game is just grown adults looking to 11 year old for guidance.

The Walking Dead marked the beginning of the end for Telltale, but it was immediately followed up by this masterpiece, which I consider their swansong. It's a ten because Midtown Cowboys plays on the TV in the first episode (which kinda ruins the tone of the scene if you've played Sam & Max, but it still rules). Hoping the sequel (with returning designers & writers) turns out good.

Definitely has it's problems but I couldn't help but love it. Fujibayshi & Mori crafted fantastic story from minor references in backstory text, offhand comments, minor aspects of illustrations and other little details from the series' previous entries.

Criticism is often directed at the games linearity and repetitiveness but I didn't find that to be a problem for me, Twilight Princess' sad excuse for an open world felt far more linear than the areas here, which all open up with various shortcuts through your first run, making the areas anything but linear on returns trips. as for those return trips, it doesn't feel very repetitive as most of repeat visits are spent in new areas or the old areas are completely transformed, and going through the sections of old areas quicker and easier than before gives a great sense of progression.

The motion controls worked well for me (even if they worked a bit better on the Wii) though I was constantly mashing y to recalibrate and having a bit of trouble in some of the later minigames, to the point where I gave up and used non-motion controls for one or two of them, which did feel like cheating. Either way, it's all worth it for that fantastic final boss fight.

As for the HD version, it's the best of all 3 (or 5, if you include the 3DS remasters) as it doesn't change the visual style at all like Wind Waker HD and Twilight Princess HD (to a lesser extent) did, and doesn't change any aspect of the game design, only making slight changes to the more stupid annoyances of the Wii version (more of Fi's dialogue is optioninal/prompts are slightly more subtle, no text boxes every time you pick up loot) and adding the option of substituting the motion controls for joystick controls, which as I said earlier, feels like cheating, but it's obviously necessary and it was nice to have the one point I decided to play handheld.

Easily one of the greatest works of art I've experienced.

The same amazing level design from the first two, but with more creative twists on the formula. It does start to, worryingly, feel a little closer to absolution in the third mission, but the linear, story centric parts (all fantastic) are all in the beginning and end of each mission, and from your second playthrough on, the cinematic openings are skipped by default (though you can change back to original starting location if you wish) and more mission exit options are given, allowing you to bypass the linear endings.

As an individual game and conclusion to the trilogy it's absolutely fantastic, as an entire package with the entire "World of Assassination" trilogy and all previous DLC, it's easily one of the greatest games of all time, and I hope it will be treated and remembered as such into the future.

Shouldn't rate because I only played a couple hours but boring as hell. Mechanics are fine, at least in terms of the tutorial part, but the level design was uninspired as shit, and god the cutscenes were constant and northing interesting was happening in the slightest. Once it got to first proper planet I think I quit in like 10 mins or something because at least the on rails onslaught of troopers in the tutorial gave me something to do.

Say what you will about force unleashed, that shits exciting at the very least.

Fun little demo for the steam deck. More Cave Johnson is always good. But none of the dialogue was close to being as funny as portal 2 though? It is funny, but nothing amazing.

Just the worst example of everything that was wrong with the 7th generation. No I will not play the sequels this sucks.

Infiltrate the Vatican and assassinate the pope 😀

it took me far to long to play this all the through, but I'm glad I finally did. I'm a huge fan Tim Schafer and 3D platformers are one of my favourite genres, so I knew I was going to like this, but I was still blown away.

As genius and creative as you'd expect from Schafer, and his collaborators from previous and subsequent projects bring their a-game as always.

I experienced a few crashes and a lot of minor issues, but for the most the part the game still ran pretty well.