On one hand, I really enjoyed the storylines that I cared about. On the other hand, I was subjected to what basically amounted to unskippable cutscenes of the characters I couldn't stand.

Which, it's a battle tactics game that is also pretty much a visual novel. It's a collection of mecha series and it's got a damn big collection going for it. But... at the same time, out of the ~33(?) properties that were used in the game, I only actually really cared about what eleven or so of the casts had to say.

On the other hand, I loved the original characters in this one and it has perhaps fried parts of my brain forever. You can really tell that the scenario writers were having fun, and a lot of the time it IS infectious, just like another reviewer said.

As a battle tactics game I also have to say that it was too easy to the point of not being particularly engaging, even on the harder difficulties for me.

Not quite a perfect game, but the ambiance and the story are a wonderful and fun continuation of the world set up in both Pony Island and The Hex. I agree with a lot of people that the first act of the game is far more polished than the rest of it, but at the same time, outside of act one, the rest of the game was meant to tell a story more than involve deckbuilding to the same extent as that first act. It doesn't surprise me that Daniel Mullins eventually released Kaycee's Mod, which allows for endless replayability of act one with new challenges & lore for the people who are in to that. Highly recommend.

This game sucked but I loved it a lot. And given the reviews, I think I might have been the only one? The entire time I played though, I couldn't help but feel that they really needed to make it so you could play as Pokemon who weren't Pikachu.

I definitely poured a ridiculous amount of time into this and spent a lot of time optimizing my strategies. But once again. Know this, kind reader. This game was not good.

Not as good as Okami and actually detracts from the original. But. I still did enjoy playing it. The DS's hardware limitations make it especially a hard pill to swallow, when I was used to playing Okami itself on my Wii.

I'm going to be candid. I really love Pokemon SoulSilver but I do think that people look at the Johto remakes with nostalgia goggles. They are a great improvement over the original Johto region games... but at the same time, the original Johto region games are kind of a mess.

This was the game to do Pokemon following you right, though.

Tears of the Kingdom is a very good game that Nintendo put a lot of their time and effort into. It's more polished than Breath of the Wild, and the gameplay definitely reflects this. However, I didn't find any of the new mechanics sans making contraptions fun, sorely missed my sheikah slate and its abilities from the last game, think the gyroscopic controls of this game were worse, and did not enjoy the story for basically being a more boring rehash of Ocarina of Time. The area underneath Hyrule seemed like it had a lot of promise, and then after you played for a while you realized that it was more or less just... empty.

That said, I could easily sink another two hundred hours into this game and I do not regret standing in line for hours to get it on release day. I just wish that it was... more.

This is pretty much THE WarioWare game for me. I like it. :)

Kind of an easy platformer that was pretty fun. I liked it a lot as a child, and I was sad to not get a sequel. It was exceptionally easy to 100% this game.

Nearly broke my DS screen. I wish that we could get more Ranger games now, I really did like seeing them around in the Pokemon universe.

THE perfect Pokemon game, right next to its sequel. Every game I've ever played wished I held it in my heart the way I do pokemon Black.

Not a good game. I am so curious about what the story is even though I know I'll never beat it.

I think that it's a fun little RPG! This kind of affected my standards for creature collecting games for a while. Which is why it's exciting that they improved the gameplay in these games when they made Digimon World Dawn & Digimon World Dusk.

With the time and attention given to every detail of this game, from the controls, to the boss encounters, to the art and sound design, it's very easy to see why Hollow Knight is a lot of people's favorite modern metroidvanias. Would highly recommend!

Really cute little puyo puyo game. That said, why is SLEGGAR a playable character????