bugged out and crashed on me frequently. beyond that, the movement is pretty fun but there isn't much of interest to explore. would recommend zineth instead for similar but bettwr movement, aesthetics, flair

Quite good for what it is - as far as I'm aware it's the best collection of solitaire card games in existence. Each game has a beautiful and unique presentation along with some clever twists on the card solitaire formula.

Whenever I boot this game up, I usually warm up with a game of Sawayama or two. Or three. Maybe just one more? It feels the most addictive of them, with less stressful lookahead and more unknowns and chance taking. It also has possibly my favorite aesthetic of the bunch. Probably the one I would show to my Dad if I had to choose.

I don't really play Sigmar's Garden. It feels slightly out of place to me, and I can't force myself to care about doing the actual calculations needed to be decent at it. I match, I match, maybe I get a win. Meh.

Proletariat's Patience is alright, but hindered a bit by its lack of difficulty and the existence of the superior Cluj game. Moreso than most of the other games here, you can kinda just move things around and you'll eventually finish. The conclusion doesn't feel as impactful as the others either, you just kinda sort them and get some Russian words.

Cribbage is another odd one - no sorting here. Its a pretty ingenious way of implementing a single-player version of the pegging portion of Cribbage which I have played quite a bit of. A little easy to win, but the histogram is nice. High scores seem mostly dependent on the arrangement of cards, and specifically getting lucky with runs.

Cluj is an absolute highlight. The "cheating" mechanism is straight brilliance. Very elegant design, just the right level of difficulty, a joy to play.

Kabufuda is similarly great, though not my game of choice typically. It's an elegant game conceptually that hits some of the same notes as Cluj and even Fortune's Foundation, but I find myself being a bit frustrated with the graphic design and my own inability to distinguish suits.

Shenzhen is solid, a bit on the easy side. The three colored cards feel like they should make for some really clever plays in theory but it's really just the one thing that they let you do, and it makes the game a tad too easy. The blocking cards are clever too, but aren't always arranged in the most interesting way. Shenzhen is great with the right deal and very meh on a bad one.

Then finally, Fortune's Foundation... wow. What can you say but peak? It's the hardest game of the collection by far, and the longest game of the collection by a country mile. Moreso than any other game in the collection this one feels strategic more than tactical, you're making very long term plans about what to focus on and how to untangle the knot laid before you. And when you do finally get enough freedom to fully untangle, it feels amazing because it's by far the most earned win of any game here.

Overall, I'd rank the games like so:
1 Fortune's Foundation
2 Cluj Solitaire
3 Sawayama Solitaire
4 Kabufuda Solitaire
5 Shenzhen Solitaire
6 Cribbage Solitaire
7 Proletariat's Patience
8 Sigmar's Garden

And I give the collection overall a hearty recommendation if you're a fan of this sort of game, which you likely know if you are.

The platforming gameplay is solid. It just doesn't have enough hook for me. Felt a little repetitive and unrewarding.

I don't really have much to say about the game. But, to add my personal reaction to the consensus: this game was fucking beautiful and made me cry.

Great detail and polish in some areas, Samus's animation is really dynamic and there are environmental details that you may not even notice but serve to the game's immersion.

Fun combat, I especially enjoy the inclusion of holding L to stand still and aim. Parrying is fun too, though I don't love the constant use of it for RTEs in boss fights.

The level design is... not very good imo. I honestly felt very shepherded throughout the entire thing, it constantly gates off the paths you shouldn't go down and conveniently drops you right next to where you need to go. Maybe I might just have a problem with Metroid honestly, because the constant "oh no you can't progress because FIRE PLANT is blocking you" "oh hey here's how you get past the FIRE PLANT" felt almost patronizing. The different zones were boring and basically interchangeable, didn't do much to make it feel like a real place.

It's a good challenge and I'm glad I played it, but it's not very inspired and I can't imagine someone ever having it be their favorite game.

Didn't finish. I loved the original Paper Mario and TTYD, and this game doesn't improve on either in any meaningful way. Very simplistic, meh writing, not engaging.

i'm too dumb for some of the late game stuff but damn this game is great

emulated this and played a shitload

too long and boring

played this game a ton but imo way too gamified. i didn't love the gameplay or the story or anything but you keep playing bc it's addictive. not on the level of like a gacha game but same idea

Massively underrated fighting game. Smash-like levels of accessibility + mastery. Incredible art design and soundtrack. Shit just feels good to play.