still very clever all this time later. true blue digital haunted house attraction. good stuff.

ran into weird emulation issues and had to tap out, bummer :/

love it when games play w repetition for scares. good stuff

even better than i remember. this is one of those games that makes me uphold briefly the pretense that i give a shit about game design. love the way the story's integrated too. just 100% my favorite metroid.

this is the new gold standard for this kind of experience in my book. does pretty much everything i value in art and then some. confrontational, abrasive, and empathetic in all the right ways and in all the right rhythms. im gonna be thinking about this game for a long time.

good game. wish it was a bit scarier but i felt like the puzzles did a good job of being pretty easy to piece together without senseless wandering. the use of stock photos wound up being particularly effective for what scares it did have.

good stuff. pretty on the nose but i don't think that's a bad thing, especially for something from 2013. was pretty surprised part of the game revolves around modifying game files. obviously not the first nor the last to do so but that always puts a smile on my face.

pacing was kind of a mess but it also reminded me im still capable of holding love in my heart so all in all good game. just like chapter 1 my favorite parts were the parts where ur just in a small town having a nice time. lots of good quiet sadness baked into a space that feels truly lived in.

every time i play this game im like "aight ive been too much of a hater this is pretty good actually" and then i get to the first mine cart stage. and then i stop playing.

linux is the primary partition on my desktop computer are you intimidated yet

good game. idk how i never played it up til this point but its as good as ppl say

felt like a fucking genius when i guessed first try that i had to increase the last digit of the password by 1 but let me tell you the last thing "click through everything in order until you find the thing that progresses the story and then rinse and repeat" adventure game design needed was having to input up to three different numerical strings between each attempt. taking the dyslexia L once again

i dont feel good about saying much on this game bc so few people have played it and i had the benefit of going in nearly 100% blind, and while there are things about it that are incredible that i think no other game has done (narratively and mechanically), and while the writing at its best is incredibly touching and whip-smart, its is a fucking mess and nearly completely undermines itself by the time its finished.

badly wish i had the patience to see the ending of this game through myself because while its very story-lite the gimmick (non-pejorative) it pulls at one of its endings is frankly fucking bonkers esp for 2008