Devil May Cry 1 is a video game and I don't like it one bit. I'm not much of a fan of video games to begin with, but this one takes the cake. It's about fighting demons and I just don't understand why people find that enjoyable. Hitting things and making them go away doesn't seem like much fun to me.

The levels in the game are confusing and there's a lot of jumping and finding secret stuff, but I just don't see the point. The demons are always trying to get you and it's just not right. I don't like it when things try to hurt me in a game. It doesn't seem like good clean fun.

The story is silly and I don't understand it. The characters are boring and I don't care about them. They don't even talk right. It's like they're speaking in a different language. I don't like not being able to understand what's going on in a game.

The pictures in the game are not good at all. The people look like big blocks and they're not even pretty. The places are just boring too. And the camera is always getting in the way and I can't see what I'm doing. That just makes it all the more frustrating.

The voices in the game are just silly and they make me upset. They sound like they're laughing at me and it's not funny. I don't like it when people laugh at me, especially in a video game. It's supposed to be fun, not mean.

In conclusion, Devil May Cry 1 is just not my cup of tea. I don't understand why people like it. It's just a bunch of hitting demons and I don't see the appeal in that. I don't like video games to begin with and this one just confirms it for me. I'd rather be outside, enjoying the fresh air and sunshine, than sitting inside playing a silly game like this.

When I was growing up, video games were not a big thing. We didn't have all these fancy computers and consoles like they do now. We played outside, went fishing, and had good old-fashioned fun. And I think that's what's missing from these video games. They just don't have that sense of fun and adventure that we used to have.

And another thing, these video games are just too violent. I don't like seeing all that hitting and fighting. It doesn't seem like a good way to spend your time. I don't understand why people find it entertaining. It's just not right.

I also don't like the graphics in these video games. They just don't look real to me. They look like big blocks and it's hard to tell what's going on. I don't like that. I like to see things that look real, not like a bunch of blocks.

And the stories in these video games are just silly. I don't understand why people like them. They're just not interesting. And the characters are boring too. I don't care about them at all. I don't like feeling like I'm wasting my time.

So, in conclusion, I just don't like video games and Devil May Cry 1 is no exception. I think people should spend their time doing something productive, like gardening or woodworking, instead of wasting their time playing these silly games. They just don't make any sense to me and I don't see the appeal.

Tandeez nuts haha no but seriously this game is great

1996

The devs should be turned into biodiesel. jk

Style over substance. Cool marketable concept with surface level beauty and zero depth. The puzzles are so easy I thoughtlessly stumbled through 90% of the game because every solution is immediately obvious once you understand the objective. It took me 5 hours to see the ending and of that time, only about 1-2 hours were actual gameplay. When you're not forced to witness the developers selling point, you are walking around needlessly huge levels to find a button or switch. I get that a big part of this game's style is the massive abstract architecture, but it is in direct conflict with the gameplay. Puzzles might seem difficult at first, but that's only because the puzzle elements are so spread out that it takes just as long to see the entire puzzle as it does to solve it.

In other words, this is a normie puzzle game. Maybe worth checking out if you've only played a couple puzzle games and putting blocks on buttons is still an exciting concept to you.

This review also doubles as a review for Portal 2.

i have 6 minutes in this game and I can say beyond a shadow of a doubt: this game is terrible. It's bad because I'm bad at it but unironically.

I often see "exploration" listed as a positive in reviews as if being able to look at stuff is an inherent good. Saying a game is good because it allows you to explore is like saying a game is good because it has shooting. Exploring in games is usually mundane where the incentive to explore isn't the sense of exploration, but to admire some asset or to collect a meaningless power-up.

HyperRogue is exploration done right, where the incentive to explore is 1) unlocking more biomes to explore, and 2) exploring the unique systems of each biome. The only rewards for HyperRogue are the achievements, but this game would be just as good without them, and mostly act as extra goals. The real reward is the satisfaction of coming across a bizarre rule set, coming to understand it, and then having to relearn it once new rules are added. It's system exploration, where the reward is inherent to the exploration, not just seeing your stats go up or seeing something pretty.

What happens when you've explored everything and there's no more surprises? Does the game just become dull? Firstly, it's going to take a long time to actually discover everything. There's an absurd amount of content in this game, with many of the steam reviews showing hundreds of hours played with few having 100%'d the game. Secondly, once the game is mostly figured out, it becomes a very intricate score attack puzzle game, with a skill ceiling seemingly as high as tetris. Mastering all the interactions could take a lifetime. I can easily see myself playing this even when I'm on my death bed, waiting to die of whatever illness huffing scotchgard causes.

Also it's all in hyperbolic geometry, which is neat too i guess.

Primer is overly easy but it's still an interesting puzzle game with a good variety of interactions. However in the face of the original Snakebird, Primer is shallow and babyfied. Primer has several levels that act as a tutorial for a tutorial for a tutorial, and sometimes even further. There's maybe ~5 puzzles that don't feel like the game is holding your hand tightly, but those 5ish levels aren't worth the price if you plan on playing the original Snakebird. In fact, Primer should be avoided altogether if you plan to play Snakebird since Primer spoils a lot of the interesting systems of Snakebird by spoon feeding them to you.

This review is from the perspective of a "seasoned" puzzle fan though. If you are trying to get a child teen aged or younger (or an adult over 60ish) into puzzle games this is the perfect introduction, and in that regard this game is probably closer to a 4 or 4.5 star. But for everyone else, play the real Snakebird.

yeah its extremely buggy, poorly designed, and military propaganda, but it's fun!

simulator game of what it's like to be in cryostasis. If you're sick of life, try this one out.

1990

straight good. An essential game that everyone should play even if youre not into point and click games

HAHAHAHAH jesus. this is why no one respects "art" games. pathetic

Thinking about this game puts me in a bad mood. Full on escapism game. People who dont have control over their lives play this to pretend their world isnt collapsing around them. When this shit is cited as an all time favorite, I get the same feeling as when someone tells me about how theyd get away with murder. You spend your time thinking about that? Sickening. Game has cute girls though.

reddit humor. Couple of clever things, maybe two funny jokes. The witness "criticism" is "lmao witness pretentious". Still enjoyable I guess. Maybe I'm just a biased seething fanboy though so grain of salt