This review contains spoilers

Grinding items in a text-based game is unhinged shit

I’ve got no idea how this continues to make money for Failbetter considering how much you’re forced to repeat storylets to level up your stats. It’s like gacha for poly people who like burlesque

This review contains spoilers

if this game wasn't such a finely tuned beautiful engine I wouldn't ever forgive it for doing a "this is too spooky to even look at" ending

An absolutely beautiful looking game with controls not quite tuned well enough to pull off what it’s going for. Still a hard recommend just on its looks and setting alone, but comes with a million provisions attached to it

Its been years since I’ve played this but I’ve been thinking a lot lately about how they sold this as the definitive end of the Dark Souls series and then opened it with the angel laser segment

Destroyed all my goodwill in five seconds by demanding I spend the last act of the game doing boring busywork for cardboard cutouts of people who I already know will promptly be exploded by the end of the story

way better than it has any right to be! sort of a mess at times but an incredibly earnest game that has way more personality than any MCU entry

In every tiny moment or flourish, Unsighted shows itself as a true labour of love, generous and complex with something to say that could only have possibly been said by the people responsible for it

My main criticism of the game is that it’s too much - it’s best ideas are often obscured by a lot of mechanical chaff that leads to a pretty uneven experience that feels like the video game made inside someone’s imagination as a teen for better and for worse

Ambitious, messy, but above all, spirited and earnest in a way few games are

has been extremely fun to drop into for casual matches, but the current lack of content means that the hardcore players are now capable of surgically dismantling you in every possible matchup - I’ve played a lot of quick play matches where one outlier will clown on everyone else so hard that the entire game becomes populated by bots as everyone quits in frustration

also getting teabagged in the current year makes me feel like I’m back in 2007 and about to get called a slur

like the real world, halo reach contains a selection of tragedies that happen so closely to each other that they blur together, and at the end you are left feeling absolutely nothing

more like V.II fail lmao

the acclaimed card game triple triad comes to modern systems with the inclusion of a bonus rpg

Really great! The knowledge that there's more content on the way makes me wish I'd held off for a little while to play something a bit longer, but the gestures towards a larger world on show here are pretty special. The slow arc from feeling lost on The Eye to feeling extremely comfortable navigating it is one of the best portrayals of arriving in a new place that I've ever seen in a video game.

My only real criticism of the game is that none of the stories on show here really interacted with each other in a meaningful way outside of one notable example - there were tiny crossovers here and there, but I felt like completing certain Drives should have locked you out of others or impacted the outcomes and content of other questlines. This of course widen's the game's scope by a significant amount, and overall I think this is a pretty special thing worth your time at its current scale.

Put more dice in video games

A screaming, ridiculous, and extremely heartfelt video game I'll be thinking about for some time. It's got moments of refined genius that you only get after working on a property for as long as Monolith Soft have, while it also loudly struggles against its own weight in a way that their games only do.


At once extremely intelligent and thoughtful while also being one of the loudly dumber things I've ever played and loved