I felt a lot of things. I’m not sure what they were but I felt them, deeply.

Play this game. Stick with it. Let it take you where it’s going.

Solid platformer. Beautiful art. Great story with powerful characters. I didn't like some of the later combat as it got repetitive, and some later enemies feel like huge spikes in difficulty while also not feeling interesting to defeat or balanced. It's like "Okay this enemy does EVERYTHING and also has the most health".

Looking forward to more from this team. This project tho is a VERY good example of a team knowing exactly what to make, what they can accomplish, and shipping a great product.

Good balance of things to do, good story, beautiful environments and interesting characters. I love that I have the ability to travel to this time and place through this video game.

Came with problems but I think I've beat this game more than any other game. Great couch coop action.

I put in 50 hours to beat the campaign, but this was still a massive downgrade from Diablo 3.

This game under promised and over delivered. Incredibly fun gun-play, interesting build options, lots of unlocks, tons of replay-ability. Fine story told by great voice acting keeps you
engaged through the 4/5 campaigns. The biggest mistake here was the matchmaking during the launch made it very difficult to find groups, so you had to bring your own.

The vibe of this game is perfect. An incredible balance of insane story telling with radical action. I will always come back to this game for years to come. The Old House is never the same.

This review contains spoilers

I finished this around the same time as ODST, so the two impact each other in how I think about them.

Suffers from all the same problems all the other games in the series fall victim to, while buffing out a few others. It's wonderful to see a story set around a squad, as I think this is the more natural structure for the halo universe. Showing a group of soldiers impacted by this war is the story I think the Spartans should be telling. Jorge is far and away the most satisfying of the character stories, and his loss is felt. Sadly, the first 1/4 of the game is spent building Jorge into a character you feel for, while the others are merely background decoration. So when Kat is killed, it feels cheap, lacking any punch.

This game definitely benefitted from the experiments that ODST started. The new powers add a great dynamic change to the missions, squad narrative, and a protagonist that actually speaks are great improvements upon the previous Halo entries.

I still find myself a little lost from mission to mission. We talk to Halsey, then we run around trying to destroy the super carrier (to protect the planet?), then get back to Halsey's mission. It often just feels like a 'go here do this, repeat' and no overarching desire for the characters.

This review contains spoilers

A nice departure in some ways from the main-line halo games, but didn't go far enough in my opinion. Impressive for sure given the production timeline. The story felt entirely "go here and do this, because!" for 90% of the game. I wish that we would have known earlier on that we needed to save an engineer, and each of the missions was brining us closer to understanding where that thing was or why it was important. Being 'rookie' and spending the entire game just filling in the gap in time that your character spent hungover in his pod didn't really connect for me. Perhaps it would have been more emotionally connecting if we didn't play a voiceless protagonist. Very repetitive, more so than other Halo games.

Challenging game of chess that’s always moving frantically and putting you on your back foot. A great way for fans of the series to spend 30 hours in their favorite universe. Lots of memorable missions. And the story sticks the landing.

A perfect rogue like that is so much fun to return to year after year. Wonderful fluid gameplay and satisfying combat design.

Game of the year. Adore how much content they put out at just the right cadence.