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I like to play a video game whenever I have the chance.
Personal Ratings
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Gained 10+ total review likes

1 Years of Service

Being part of the Backloggd community for 1 year

Favorite Games

Super Metroid
Super Metroid
Hollow Knight
Hollow Knight
Metal Gear Solid 2: Sons of Liberty
Metal Gear Solid 2: Sons of Liberty
Disco Elysium
Disco Elysium
RollerCoaster Tycoon
RollerCoaster Tycoon

083

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000

Played in 2024

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Recently Reviewed See More

I think a lot of hyperbole flies around the internet, but I really want to say this is one of my favorite works of art and storytelling of any genre or medium. An astonishing work of creativity.

Man I had a blast playing this game. I loved the moment to moment of it, loved the traversal mechanics, loved doubling back to find extra things with new upgrades. BD-1 rocks. The lightsaber combat rocks. For me each component works.

It is definitely lacking in depth and diversity of content. It needs more enemy types, more interesting side content, better collectibles to find. The story also doesn't nail every beat, but it works fine.

I love this game though.

a really good game with some absolutely transcendentally great moments (and some poor design choices, stiff writing/character performances and occasionally goes total cornball).

Overall the atmosphere is terrific. Such a great setting, very fun world building, a cool progression of powers and some fun excuses to get off the beaten path and explore. I wish there was more of that, the crates are fun to find because they're fun to find but the crafting system and upgrade tree is pretty poorly designed so finding stuff rarely makes you feel like you found anything actually helpful.

I think my biggest issue is that the Oldest House could feel more fun to traverse. It's big, and sort of interconnected, but never really gives the satisfaction you get in great Metroidvanias when you turn a corner or go down a hallway and realize you know where you are, where you gradually gain a deeper understanding of the geography of the space. There are too many fast travel points so you never have to learn how anything connects. This could've been fixed with more thoughtful design. More shortcuts, elevators, staircase, hallways zig zagging across the areas. Limit fast travel to maybe one control point per zone. Make me understand the space, make me figure out how to get back to an old area. More interesting traversal and better rewards would make the side quests a little more interesting, too.

Combat is usually pretty fun, has a decent difficulty curve. You are forced to evaluate a situation and figure out the best approach. Unfortunately in the end the best approach is usually "throw a ton of stuff at the bad guys with your psychic powers" and that gets a little repetitive.