2009

Played this with a homie and we conpleted 3 out of 7 chapters. We liked the game as Saw fans and also we appreciated a lot of its mechanics and ideas believe it or not. The trap system, the solve-or-die situations, the atmosphere... There was a lot of effort put into this.

However, you can tell that either because of budgetary or time constraints, the game starts repeating the same notes again and again early on. The same type of QTEs and mini puzzles specially hurt.

When it comes to the core game, this is way better than I expected, even with some jank. The problem is that it seems they failed to iterate or expand on in.

Prime example of how a good idea with the right muscle can be annihilated by a chronic lack of artistic vision and sensibility.

Funnier is the fact that Konami is trying to replicate the PT moment as a way to prove themselves and they failed on all fronts.

Out of the Original Five™ (Tower of Druaga, Hydlide, Dragon Slayer, Gauntlet, and TLOZ), to me TLOZ is both the most boring of the bunch. I tried playing the original multiple times: it didn't hit. I tried playing the Satellaview remake: I zoned out. It's not entirely its fault, because the previous Four were also flawed in some shape or form, either because of lack of direction or being obtuse. But Tower of Druaga and Gauntlet had a lot of immediacy while Hydlide and Dragon Slayer had a progression system through fun mindless grinding. Zelda has neither of those.

It's very polished for the era and whatever ideas it didn't steal from Hydlide or Tower of Druaga are cool, but it's just not as interesting as its predecessors. But sure, when it released it was the most advanced fantasy game... for about 5 months before Return of Ishtar jumped past everyone. Honestly I think The Mysterious Murasame Castle used the smooth overhead fantasy action formula much better despite its obscurity (it was released the same year by Nintendo too!!!).

Unironically peak. It's basically Tetris The Grand Master (already GOATed) with a Cardcaptor Sakura skin (double GOATed) and some fun gimmicks to change things up. I don't know what else to say, this brings me so much joy.

HOW DID THIS RANDOM MULTIPLAYER GAME GET A SOUNDTRACK BY NOISIA???

Small doujin Silent Scope-esque experience with a bit of a Material Sniper flair. It's aight.

For being this small ass game with very little budget it did some cool puzzle-sniper moments. I would love to see this formula being expanded and polished. We need more arcadey sniper games in our lives.

However, it's pretty obvious that this uses a good chunk of premade assets. Missions are short and there's only 15 of them so the game is over really quickly. I say this because at 8 bucks there's so much better options out there, I grabbed it at a discount and even then I'm less optimistic about it than I would've wished.

1000 games registered! I've officially played too much!

Came across Material Sniper due to its comparisons to the more recent Heroine of the Sniper. I was eager to trying it out since sniper flash games were kind of a big deal back in the day, and honestly this one is kind of a banger within the sub-sub-genre. Quick missions, non-human enemies. Target practice and bomb defusing. Doesn't sound all that exciting BUT the way the game simulates bullet speed and traversal is pretty impressive for a flash game. Additionally, the 2000s anime stylization the sniper girl avatar in the left side of the screen and the cool soundtrack gives the whole thing a certain charm that I wish more game tried to replicate.

Promoting your 2D beat'em up with a free Quake mini campaign is quite insane. I guess Slave Zero is now a trilogy lol.

Levels 1-4 are pretty dope. Cool looking, standard level themes, map architecture is like a middle place between Quake 2 and Shogo with level 4 being specially big. Difficulty pretty standard, on the easy side... and then Level 5 comes in and just whoops my ass.

Jesuschrist, in Hard this is a map that just doesn't end and it's filled to the brim with enemies. Every single foe that could've made the previous maps more challenging, was relocated in this single fortress.

Level 6 was a neat end to this minicampaign. The most dope looking too.

Overall, I would've fine-tuned some things here and there. Make the difficulty ramp up slowly instead of the spike that is Level 5. But honestly, it's kind of just nit-picking. It's a goddamn free Quake expansion, and a very dope one. AND IT'S A PROMO OF A COMPLETELY DIFFERENT GAME. One of the most left-field promotional moves I've seen in a while

2024

Short and very fun flight-a-thon! I didn't expect to get so much out of a free game but I ain't complaining.

Will leave a comment here. 20 euros is a bit much, but this is a game designed by a 3D Flickies' Island for fans of 3D Flickies' Island fans.

If you love 3D, this might be one of your highlights of the year. If you don't, I don't think you'll enjoy it. I'm a bit in the middle. It's better than 3D just for the mere fact that it doesn't seem to have collect-a-thon elements, it's all about getting to the finish line.

It has its own control idiosyncrasies. It seems to be made with a DPAD in mind, and getting used to the sprint mechanic is a bit weird a first. However I had fun with the demo and I respect games designed with a very specific niche in mind. Will get back to it when it goes on sale.

I wasn't gonna play this Disney Manufactured Stage Based Runner Featuring Dead Franchise (which I actually love, the first Tron movie fucks), because you look at it and you know exactly what kind of run-of-the-mill experience you're gonna get.

BUT THEN I SAW THAT GIORGIO MORODER COMPOSED THIS

It's kinda sad that this is THE ONLY game with a fully-fledged OST by Giorgio Moroder (and Raney Shockne), and it's more frustrating considering the fact that it's the ideal match up: Tron, videogames and Giorgio Moroder. The stars aligned for the perfect combo and it was all for a goddamn runner. It's a disappointment on the same level as getting Daft Punk to score Tron: Legacy, a movie so forgettable I've only heard people talk about the OST.

I think the Tutorial section of the game is pretty wonderous and manages to be an interesting hybrid of walking simulator with philosophy wrapped with a little bit of a Katamari flair. After that I think the game has already made its point and it just decides to speedrun the tools it can give you to just be a pseudosandbox thing with only the occasional audio recordings to break the monotony. I think they were onto something special but they barely cooked it.

In my 20 year experience with this game, I went from loving it, to feeling kinda meh, to dreading its existence, to feeling kinda apologetic, to loving it again. It's the Sonic Heroes experience. Just don't play Chaotix.

A certified hood classic.

A lot of people will talk about the whole patch notes devacle but I remember waking up and seeing a video of him making a compilation of protesters getting run over and hit.... IN HIS MUSIC CHANNEL