Over three years into the PS5's lifecycle and this pack-in platformer remains one of its standout titles. While at it's core it's a basic 3D platformer, its execution of tried and true mechanics while mixing in some fun level design and controller gimmicks in Nintendo-esque ways and copious amounts of fun easter eggs and references make it a joy to play, as tragic as it is that this wound-up being Japan Studio's swansong.

Its gimmicky control scheme is honestly a cool idea on-paper, but Star Fox Zero quickly falls-apart with how unwieldy its crosshair aiming is in-practice and the specialized vehicle segments and bossfights are just a tedious slog more than anything. Sad way for the Wii U's legacy to conclude and it doesn't take a rocket scientist to see why this still hasn't yet been ported to the Switch (and likely never will at this late in the Switch's life).

The brimstone-level voice acting is so fucking funny that it makes it difficult for the player to take the game's attempted scariness seriously, and the game is clearly-embattled by a lack of polish emanating from budget constraints, but I definitely give it credit for trying a novel new idea for a survival horror game with its first-person found footage type perspective and gameplay scenarios, which games like Outlast would execute to a significantly more effective degree in the years since.

The great granddaddy of the RTS genre takes drastic liberties with its source material to great effect, making for a simple-yet-addictive precursor to Command & Conquer that remains easy to pick up and play over 30 years later.

A terrific follow-up to Remake that expands the game's scope, exploration, and combat in some startlingly-compelling ways for fans of the original, though its storytelling can get way too self-indulgent for its own good at the worst possible moments which holds it back from being a true rival to the original game. Definitely worth playing for those who know the original inside and out though.

The presentation and visuals are top-notch as to be expected from Naughty Dog, the gameplay is well-refined from the original, and the bleak, oppressive tone the game's going for with its ambitious story is respectable, though unfortunately its writing and storytelling crack under the weight leaving a sour taste in the mouths of both players looking for a safe and consistent sequel to the original and those looking for a more challenging, risky narrative that commits to complex themes at the expense of beloved characters.

This game's definitely more about the vibe and the presentation than the gameplay, but if you're into dark, edgy cyberpunk aesthetics and challenging, violent top-down shooter combat reminiscent of Hotline Miami albeit with less polish you'll have a good time with it.

Fuck the atheist haters, this is actually one of the better Wisdom Tree games and a surprisingly fun and unique party game in its own right for the NES, Christian-themed or not.

I know this one's flawed, but there's some really cool and unique shit in it too that I can't help but admire, even when its story stumbles a bit and becomes hard to follow after the first disc or the magic system becomes a drag, the art style is the best of the PS1 games and the soundtrack is among the best and most-diverse in the whole series too.

A good old-fashioned Capcom brawler with a rockin' soundtrack and plenty of thugs and dinosaurs to kick the crap out of. Too bad it's a licensed game so you won't ever see any of these characters show-up in MVC but it's a good machine to drop some quarters into and spend an hour with.