10 reviews liked by codaxic


when i was a kid i played the fuck outta this but i was curious what the online mode was like for this game and i lost my first online battle ever and apparently there was a feature where you could either spare, steal, or execute the loser's invizimal, and the guy that beat me decided to execute my #1 favorite invizimal and permanently delete it from my game. never played it again after that and i was so mad i broke my psp camera.

this hits hard with few words, fun dialogue/dynamics. and Alto is just straight up no bullshit. I had a lot of fun, and it made my heart feel. This is an important experience to me. it taught me how to speak my mind more and be more sincere at a very strange time in my life. A fuckin waifu rpg LOL.
Great story though.

just one more run bro. i promise bro just one more run and it'll fix everything bro. bro. just one more run. please just one more. one more run and we can beat this whole game bro. bro cmon just give me one more run i promise bro. bro bro please i just need one more run thats i

the only way to experience the authentic typemoon experience is to learn japanese

Omori

2020

It's basically just a pop therapy session, and the gameplay, both combat and abstract storytelling, is underwhelming even for RPG Maker standards, but the true route is an amazingly presented & effective emotional experience well worth the price of admission. Mental health is represented in such a poignant and realistic manner, and the characters are all likable and fit into the dichotomy well. And even though the story can be sad at points, there are lots of cute, fun little takeaways from it, like how one of the most powerful abilities in the game is just breathing. The writing really can be concise when it wants to, and not when it decides to waste your time with dream world antics. And again, the presentation was fantastic, particularly in its animation quality and music, so for whatever little complaints I have, it culminates together so well I imagine that it's hard to come away from Omori empty-handed.

Mind-numbing button mash combat, unintuitive player guidance that's so shit I've seen it done better in RPG Maker games, horribly written cringe cutscenes and story, Proud mode is a nightmare but normal is too easy, inventory management is overly cumbersome, some levels (Jungle) feel unfinished, Gummi ship sucks, I could go on. Like, sure, it's funny to laugh at, but if you really want that, just play any other Tetsuya Nomura game.

I saw the awful 3D graphics and I was like ok i’ll play for the waifus. i experienced a mid combat system and i was like ok i’ll play for the waifus. i met all 20 love interests and i was like ok i’ll play for the waifus i can even make time for. i saw the hot milf and the game said: “no you cannot marry her” and that's where i draw the fucking line.

What a shame. Do not feel like continuing it.

Probably the only game that has made me simultaneously contemplate the state of prostitution in Japan and its relation to women’s economic condition, evoke within me genuine pathos for an anthropomorphic cat samurai, laugh profusely at one of the dumbest math jokes I’ve ever seen, and soyface at a Hannibal Lector reference.

"B-but it's a b-barebones RPG M-Maker game with almost no g-gameplay or animation!"

To see such pure unadulterated insanity straight from the mind of a person using whatever means they have to express themself is BASED and VALID! Where else am I going to get a story with a married lesbian couple that’s about dismantling the idol industry?? And the great thing about Towelket is it’s like the furthest thing away from an inoffensive piece of media, you just don’t need to feel bad laughing at its stupid perverted jokes because it isn’t braindead like light novel anime.

Compared to past works, Nekoashi Otome just overflows with confidence in its ability to weave together disparate elements into a cohesive whole, helped by Kanao’s massively improved narrative flow and more subdued tones, with the humor being naturally intertwined with the narrative's inherent hilarity and the characters’ weird dynamics, but even more effective here because the plot is better at maneuvering between surrealist comedy and somewhat sensible drama, and the self-aware theatrical style helps to prevent the mixture from being overbearing. I love how the series sticks with its pre-established characters and its vision of them more as actors with evolving "roles" as not only is it nice seeing familiar faces, but this imbues the series with thematic consistency and intriguing metanarratives to follow, Paripariume’s new developments in particular being most thought-provoking. If anything, I wish it spent more time on certain characters, and it feels disappointingly limited by RPG Maker’s visual capabilities, which can undercut how funny the writing is sometimes, but this is still one of the best Towelket games in my opinion - truly a combination of every strange element that made the series work - the funny/bizarro/wholesome/guro/socially aware/whatever happens if you deep dive into the fused brain of Inio Asano and Chizuko Ueno. I love it.

No English translation yet, unfortunately.

EDIT: There is now an English translation, made by MEEEE!!! Download it here: https://patchy-illusion-team.itch.io/wonder-girl-nekoashi-otome