6 reviews liked by collen


I know it's a cult classic, but dude the gameplay SUCKS. It overstays its welcome, the story is also just kinda bad, idk man.

I didn't beat it, so take this with a grain of salt. The most important part of this game is Alan, and he's a pretentious psuedo-celebrity, a cold and annoying husband, and crappy human being who doesn't treat that many people with respect. Does he change his ways and become a good person? Maybe. I doubt it. I'll play the sequel though

I'm so sorry, I really wanted to like the game, but the gameplay is mediocre, I can't believe Resident Evil 4 is one of the most influential games in action and this game took nothing from it.

The combat is reduced to lighting the enemies and using the pistol and shotgun or rifle, Also grenades and flares, running away is not a very good option, since the enemies are very fast and it is difficult to know when they will attack you from behind, Alan does not even run, just dodge infinitely and is very vulnerable, there are no kicks or a melee weapon, if you do not have bullets or other tools you're screwed.

The game looks for excuses to stay in the same forest as always in the most ridiculous ways, for example when they possess Rose and despite having changed her personality they don't hesitate a bit and have a coffee with a sleeping pill xD

The story is the best part of the game, especially the ending, it's open to two possible endings, it's great.

I really do not know if I recommend this game, if you do not mind eating 8 hours of the same monotonous gameplay with the same old forest that stretches like a chewing gum is your game.

I SHOULD BE THE ONE TO FILL THE DARKNESS IN YOUR CHEST WITH LIGHT.....light.....ˡᶦᵍʰᵗ.....

It's not a lake its an ocean

This review contains spoilers

extremely surreal to see that a prevalent consensus on this is that it's an OBVIOUS uberbleak nihilist exercise in cynical ultraviolence when I feel like it's Very Clearly shooting for (but emphatically not always flawlessly succeeding at) humanist themes exploring mercy, kinship, and absolution: The last spoken line/thesis of the game is literally "I don't know if I can ever forgive you, but I'd like to try" which basically mirrors the bubbly final sentiment in Steven Universe of all things... like come on people the game clearly has a lot of faith in human compassion and optimism that we can be (and are) better than our worst impulses. We can (and should!) totally debate the efficacy of the way the game communicates these ideas. I think there are plenty of areas to criticize or outright condemn in terms of execution; the pieces written about the games fraught zionist inspirations and the discomfiting misogynoir on display in regards to a specific moment are especially vital reads--but framing this story's outlook as intentionally nihilist, player-blaming pain porn about the inescapable cycle of violence is just.. totally disingenuous to what it's clearly trying to do, imo. A story about empathy without a soft and tender pastel veneer does not render it ineffective or worthless. I would probably argue that the game's refusal to over-sentimentalize the repugnance of its deuteragonists' actions (or make their realities easily accessible/justifiable) lends more integrity to the challenge of conveying the inherent worth and potential for change within them... I feel like the game makes it extra clear that Abby and Ellie are not universalizing prescriptive ciphers for the human condition / our inescapable URGE 4 VENGEANCE and are instead very specific / detailed character studies of damaged people whose emotional processing is expressed through borderline surrealist New French Extremity interactive dream logic in a world that also presents a variety of individuals with approaches and outlooks that are direct foils to these self-destructive coping strategies!!!

lots and lots of thoughts about this game, might revisit and explore further at some point

(also feel the need to say that Naughty Dog's crunch culture is a blight on the industry and this game could have been just as affecting as a more contained and less needlessly sprawling experience)