Disregarding the dumb pointless plot, the combat in this is one of a kind! It’s super satisfying stringing together a bunch of curved bullets, and the snappy cover system is pretty good. Would love to see this type of shooter on a next gen system without all the loading screens (ideally as an original IP not based on a forgettable movie from the 2000s).

A sequel that improves and updates some of the mechanics but overall feels about as aimless if not more than the original. Call the first game dated but at least once you got to the Vegas strip and began plowing through casino hotels, the game delivers on its premise for the most part.

2006

What a fun imaginative FPS! The gravity stuff was throughly fun, would’ve loved more puzzles but even just blasting enemies and watching them fly towards the ground never got old. The portals were also a neat way of segueing the levels, who knows how much they could’ve done had the sequel actually been made 😔 The only real downside is the world isn’t particularly visually interesting when it’s not reincorporating all the Earth stuff that’s spread around the ship.

Can you even how amazing a follow-up game would be on next gen consoles?

It's really sad that "Stranglehold" (made 5 years prior) feels way more fun as a shooter even for all it's flaws. I'd love Rockstar to come back to making a crazy shooter but this was just so boring and obnoxious throughout. The best parts are the flashback stuff, maybe they should just remake the early Max Payne games??

Well it's a noticeable improvement from whatever the first game's campaign was, though that's not saying much. For sure feels like they were trying to design more memorable setpieces and thoughtful level design akin to the Call of Duty games. But the story and characters are still weak; the opening mission set in the flashback was actually really effective tho once you realize the plot is just another "macguffin super weapon", you've already seen this before and it's over way too fast.

Like a lot of people, the destruction physics in the demo for this game blew my mind at the time. Playing the main game now... just awful. The driving is some of the worst I've ever played, the combat mechanics are so weak, the level design is repetitive and bland, not even going to comment on the story or characters because those are basically non existent. I wonder if this was meant as a purely multiplayer experience because every aspect of the main game feels like an afterthought. I don't even think every game designed around multiplayer NEEDS a single player campaign because they usually end up feeling like this, why did they even bother? Did anyone like the campaign? It's really sad that those super rough early Call of Duty games have more personality and a sense of epic war scale than this which has more tools to work with. Really a miserable experience, I'll be playing the sequel just to see if they improved anything or at the very least learned to rip off the much better shooters. Fuck this game for wasting my weekend.

A fun game I probably would've obsessed over in middle school during computer class trying to 100%. It's simple and addicting but not enough to warrant completing all the goals. It was just nice to return to the world of Minit and I really REALLY a proper sequel isn't too far away.

Why do I always feel like buying "Tiger Woods PGA Tour 2005" and Axe body spray after playing this????

Still effectively creepy, which for a typing game meant to teach the importance of grammar is really saying something.

James Urbaniak and the rest of the voice actors make this the most fun of the Fallout New Vegas DLC even if the world feels empty. Still, in comparison to the others which feel like mods slapped together by fans at a sleepover, this does a decent job setting up the stakes of the story and has creative ideas mostly throughout.

hope you like looking at the same building anywhere you go outside, yuck. The idea of a heist is a potentially great idea but like most of the New Vegas DLC, everything feels like a list of chores.

Very cute and has its own distinct personality while still being a convincing retro game. The issue is that it’s probably too simple/short to recommend. Would love to see what else these developers make.

Another case where I feel like people wouldn't have such a vitriolic memory of this otherwise fun GameCube adventure title if the publisher's were more upfront about what kind of game this was. Even before it was common knowledge this originally had nothing to do with Star Fox, you could tell right away that this was weirdly dangling the IP in front of the player to keep you invested rather than winning you over with it's own ideas. I think the dinosaur worlds are really imaginative and discovering them was genuinely exciting but as far as the actual storytelling this game's got really nothing.

We all dogpile "No Man's Sky" and "Fallout 76" for false advertising but this stung worse. I wouldn't have minded if they were just more upfront about it being a tower-defense strategy game and not the God of War-style brawler they promoted it as, but I think the bait and switch is why people don't remember this as fondly as other Double Fine projects.