deku_knight
2024
+ Tons of joker and build variety makes each run a fresh challenge
+ Casino-like sound and visual effects are addicting on a primal level
+ Near endless replayability with decks, stakes, challenges, etc
+ Fun risk vs reward decision making
+ Largely rewards strategy for consistent success, luck plays limited role
+ Mind blowing interactions create memorable stories and incredible high scores
+ New stealth focus feels fresh for series if a bit unrefined
+ Exploration focus with open areas and secrets to discover
+ Rapture fanservice
+ Paris and lobotomy scenes are memorable highlights
- Story contradicts itself and feels like it is being made up as it goes
- Ties to Bioshock 1 largely diminishes that story by placing too much importance on Elizabeth
2020
+ Satisfying movement with great sense of speed
+ Nonstop action with instant die and retry system that also encourages experimentation
+ Tight campaign with varied levels doesn't overstay it's welcome, additional modes for those who want more
+ Sharp visuals and strong soundtrack
- Focus based abilities feel tacked on and clash with simple but demanding combat system
- Sensory boost ability to slow time ruins sense of momentum and trivializes some encounters
- Punishing platforming in final level almost made me give up
2015
+ Legendary design of Half Life remains intact and is even enhanced further
+ Skillfully revamps weak sections of original Half Life; entirely new Xen arc is high point
+ Impressive visual overhaul; frequently jaw droppingly beautiful (excellent OST as well)
+ Incredible journey, massive distance traveled all in real time
+ Fun and satisfying weapon loadout with challenging enemies
- Isolated points of frustrating progression (path forward not clear)
+ Commitment to open ended, player driven exploration
+ Massive scope of world
+ Creative new tools offer even more freedom
+ Learns from some of BotW's mistakes (more direction, fuse fixes weapon durability system, far better ending sequence)
- Recycled world and elements from BotW take away from the thrill of discovery
- Too much bloat and busywork quests
- Shrines and Divine Beast-style dungeons can't match the satisfaction of classic style dungeons
- Impressive for Switch hardware but still held back technically (frame rate)
+ Grand adventure on humble handheld
+ Well designed dungeons are a blast
+ Whimsical/fun new world to explore
- Seasons gimmick and item gates make overworld exploration a chore
- RNG, bloat, and unnecessary complexity in Gacha Seed and Ring systems
- Uninspired story
- Overly iterative, doesn't bring much new to the table
2023
+ Wholesome fun permeates the entire game (visuals, music, comedy, etc)
+ Lovable characters and excellent comedic writing
+ High skill ceiling for rhythm action gameplay, but fun even for less skilled players
+ Perfect tight campaign that doesn't overstay it's welcome but tons of replayability and optional challenge modes for those who want more
- Occasional points of frustration for players who have issues with rhythm
- Platforming feels too loose and sloppy, Chai's jump is awkward
2023
+ Genuinely scary, incredible sense of immersion
+ Ishimura well realized setting, feels like a real place and is satisfying to explore (connected zones big upgrade over original's segmented sections)
+ Amazing sound design and atmosphere
+ Refined combat compared to original
- Performance issues (stutter)
- Lack of momentum in plot
- Remake adheres pretty closely to the original's template
2023
2023
+ Excellent art direction and atmosphere
+ Satisfying weighty combat with high skill ceiling and many options available
+ Engaging story and world building
- Linear level design disappoints, few secrets to discover
- Strictly adheres to FromSoft foundation without bringing much new to the table
- Consumable items and summons overpowered and ruin balance of difficulty