Starts kinda rough but then it hooked me! I think they tried to make a game very approachable and the tutorial is a big part of that— but for me it became too handholdy and I enjoyed the game way more once I was juggling multiple tasks, could explore freely and had all of my tools. Still, that happens fairly quickly so it’s not that big of a deal.

Played the game in Spanish and it was very refreshing to read the dialogue written in a very authentic voice and all the references to the geographic zone it’s inspired by.

More of the same but also worse. The art, atmosphere, music and drink system remain strong but the writing didn’t manage to be interesting at all. A shame because I really liked the concept and art of the new characters but I couldn’t be less interested in a character talking about first-world influencer problems for 5h, for example. Give me more lore of the world, and the struggles of the multiple races, or just let me explore more variety in the drinks system.

Juvenile writing, unnecessary survival/sim mechanics and overall uninteresting situations. The concept and mechanic execution is fine, but that’s about it.

Really liked it, and it's tremendous value (I did every side quest I could until I had to choose one path and it was around 30 hours). To be completely honest, I was somehow even less invested in the story than in the main campaign but it didn't matter, the combat and gameplay loop was so much fun. I appreciate that they tried to do something new, with some bigger areas to explore and overall the feeling that you're in a world instead of the whole world revolving around you. The factions don't have particularly memorable writing but doing little jobs for them fits better with the strengths of Solasta. Shame they couldn't land the ending. It felt janky and way too abrupt. Even months after its release, it doesn't work properly and you might get the wrong variation for some unknown reason.

2021

This review contains spoilers

The 10 or so minutes where you’re in your house cooking dinner and calling your neighbour and son are great, but everything else is underwhelming at best and grating at worst. The art style doesn’t suit the game, the gameplay elements feel too streamlined and absent from consequence, and the overall dialogue maybe is decent for video game standards but that’s a low standard. I’ve seen the same writing hundreds of times in films and shows and it’s not interesting anymore. For a game so enamored with its writing, you’d think it’d be more novel or expressive.

It’s consistently pretty and polished, but the too vague plot you’re unraveling and the lacklustee puzzle variety made me lose interest the further I got. The extremely cute creature that follows you is easily the best part of the game.

I'm probably especially bad at this because of my admittedly bad spatial intelligence but I missed some glaring features that would've made the gameplay more tolerable, mainly a way to see the trajectory/arc of your previous swing to adjust a new one and the ability to undo your last move, probably limited to one or two times per level. Without these, I had to switch to story mode and it let me enjoy the atmosphere and, especially, the radio - an amazing idea greatly executed, with top notch sound design and music.

I’ve beat Divinity: Original Sin 2 twice before playing this game, and that has definitely influenced my experience — but not in the way I expected. I thought I was going to be frustrated by the lack of certain improvements found in the sequel or overall less interested in the world after spending 200 hours in it in the last few years. But it was actually the opposite. Having the benefit of playing the Enhanced Edition many years after the original release date, I found DOS1 to be surprisingly polished and friendly. Almost everything I loved from the sequel was here, albeit different. I even preferred some aspects here, like combat, which is less complex but also less chaotic and more immediate (the armor system of the sequel is a choice). The story also benefited from the narrower focus. It doesn’t have huge twists but it’s intriguing and engaging, with memorable characters and a neat Homestead you can come back to after lengthy quests for a bit of a breather.
Overall, I found DOS1 an essential play for DOS2 fans — not because it’s necessary to understand or enjoy the sequel (it’s actually the opposite), but because it’s just as good. Play it before, after, it doesn’t matter — but play it!

Great conclusion to the series. It has the best aspects of every previous game and expands on them. It's clearly the most ambitious Blackwell game and the most polished, with amazing pixel art and immersive soundtrack and sound design. The ending was quite a surprise but very fitting for the characters and their journey. Worth the ride.

2017

It’s free so I recommend playing it if you enjoyed Stasis or usually like point-and-click adventure games. Having said that, I thought that Cayne was a bit of a downgrade compared to Stasis in almost every aspect except graphics quality. The world feels a bit more cartooney, the characters are charicatures most of the time and there are more moonlight logic puzzles with annoying backtracking. Still, an enjoyable experience but I'm not sure I'd given Stasis a chance if I had played Cayne first.

Even though the art is really pretty and the dialogue remains as funny as in Detective Grimoire, it didn’t grab me in the same way. I think the main mystery is just too boring, and too convoluted for its own good. Towards the end it picks up the pace and becomes more focused.

I went back to play the two DLCs one year after finishing the game and I instantly remembered why I loved Wasteland 3 in the first place. This has the same funny, zany writing, with just the right balance of crazy lore and real world issues. I took the pacific route, and while I admit that it wasn’t as fun as going guns blazing, it let me approach the situation with the empathy and rationale I thought it demanded. There are multiple endings and different ways to reach them, and that’s not always the case for a short DLC like this. There’s also a lot of references to things you might’ve done in the main campaign or even in previous games — inXile continue to prove why they’re the kings of reactivity with this DLC, and I’m very excited to dive into the next soon.


Really enjoyable experience! The story and voice acting had the right amount of weirdness and camp, and even though it’s fairly predictable, it’s also satisfying to go through each suspect and try to unravel the mystery. Excited to play Tangle Tower and see what else this developer has done.

2023

Manages to be emotional even if the story is predictable and the gameplay few and far between. Its strength is how specific yet universal its themes are.

Highlights for me were the inventive art direction and some mind-blowing moments in the later half. The puzzles were the right amount of difficult and you feel how polished and playtested they were in that you can't never "break" the game or be soft-locked, and the next step is always intuitive yet not too obvious. Still, the puzzles were a bit too mundane for the world they created — they were never a chore, but they became a routine.