Great game! Extremely cinematic, even in its original form. I love the scope it has, very story-focused and to the point; and while some puzzles are a bit obtuse, that’s to be expected for an adventure game of that time.

The game really shines in its presentation. The pixel art is beautiful but the star is the attention to detail, the post processing, the music and sound effects… Besides that, it’s just okay. The story was a bit dull and predictable, and none of the characters particularly grabbed me. Still, it’s a decent mood piece with a lot of cool details poured into it. (I found the controls weird, requiring keyboard for movement and interaction — I understand what they were going for but I would’ve preferred to play it mouse only)

The story definitely could be more interesting and unique but that’s not really the focus here, but the surprisingly large amount of permutations and clever endings. It’s a small situation recreated in painstaking detail and with lots of charm thanks to its art direction.

I actually think this is better than the original Life is Strange and way better than True Colors (which I played before 2). DONTNOD really tried to not only improve every single aspect from the first game but evolve and be more ambitious in terms of scope, themes, choices, representation, etc. I realize now why they left the franchise, because they tried to do so much with this game that probably didn't know where to go next. The easy choice would be to go back to basics, which is what Deck Nine did with True Colors, but what wouldn't satisfy a studio like DONTNOD and I respect that. Life is Strange 2 is a fork in the road, and Deck Nine decided to simply go back.

The journey Life is Strange 2 takes you through is incredible, and way more profound and varied than I expected. You feel these characters grow and you shape them at the same time. The relationship between Sean and Daniel feels authentic, refreshing and extremely well performed. The story goes unexpected places and doesn't end with a perfectly happy ending, but that's life.

Overall I'd say Life is Strange 2 is one of the boldest games I've played. From the themes it tackles to the way it defies expectations. DONTNOD said "ah, you think you know what is a "Life is Strange game"? Then watch this!". Maybe your definition and theirs don't match, but it's undeniable they achieved what they set to make. And, luckily, it really spoked to me.

Novel idea but the individual set pieces are very hit or miss. Some extremely easy, some stupidly hard to solve and some the right amount of challenge. Part 2 introduces a different city with plenty of potential for the visuals but you still solve puzzles around boring grey industrial zones that could be anywhere in the world.

After my first playthrough I can safely say this is one of my favorite games of all time. It isn't surprising that it is but I was surprised at how much it exceeded my expectations.

Some context. Since the announcement of Baldur's Gate 3 in 2019, I've played Divinity: Original Sin 1 & 2 (2 twice, solo and co-op), Baldur's Gate 1 & 2 plus their expansions, Pillars of Eternity 1 & 2, Solasta: Crown of the Magister plus expansions, Wasteland 3, Planescape Torment, and more. These games represent the best the cRPG genre can offer, from the cinematic moments of Wasteland 3 to the thought-provoking world of Planescape, from the systemic interactions of DOS2 to the cozy-yet-epic journey of the original BG. Baldur's Gate 3 brings the best of each game into a package that feels the culmination of the genre and the studio that is Larian. It's an achievement, but also so damn fun to play.

Baldur's Gate 3 has deep and charismatic characters that I thought only BioWare could write, an incredibly presented world that rivals the best moments of The Witcher 3 or Cyberpunk 2077, a systemic, strategic and satisfying combat that is probably the most fun you can make 5e (not the most accurate, we have Solasta for that), and a scope that surprised me time and time again during my over 130-hour adventure.

I really hope it's not true, and that Larian (or someone else) will surprise me, but it's hard to imagine a better cRPG than this. Let's enjoy it.

Really impressed with this. The amount of dialogue, and how is implemented in-game, is astonishing. Great, smart, and fun writing paired up with some amazing looking environments, a decent combat system and plenty of likable characters (really liked what they did with Gamora, Mantis and Drax, for example). It has some bugs and it's extremely polished in one place, and lacks some in another, but overall a very enjoyable experience I'll strongly recommend to other people.

So damn funny and delightful. Play it!

I loved the previous game. It was a nice, short surprise. A clever twist in the Limbo/Inside formula with stunning vistas, cool setpieces and just enough puzzles to keep you entertained. The sequel fails to recreate the same excitement, in part because it’s not surprising anymore (the formula is basically the same), but also because it’s longer and 70% of it is a bit boring visually. I don’t regret playing it but sadly it didn’t offer what I hoped it did.

The main highlights are the extremely adorable characters and a pretty engaging story with enough twist and turns to keep you interested. The main mechanic (exploring different story branches after important decisions) is clever but I found the justification (the names and verbs you gain by exploring) very surface-level, which contrasted with the diegetic presentation of the story as a book with a narrator. I also wished I became more emotionally invested, but overall, I really enjoyed it.

This blew me away. The amount of “game” this has is honestly very surprising. They chose an interesting but overlooked character from the books and developed an epic tale that you play… with cards. Like, what? But it works! And then, somehow, successfully recreated the open world RPG feel of the Witcher games with an isometric view and a very limited amount of interactions. It’s a great accomplishment.

It’s weird to feel like an AAA game is a work of passion, not because there aren’t passionate devs working on those but because of the scope and financial pressure those projects have. Thronebreaker is absolutely a passion project with great writing, amazing art and a lot of attention to detail. Loved it!

Arguably the most beautiful isometric-ish games ever. The lighting is stunning, the maps are filled with details, animations and interesting objects and characters. I wanted to take screenshots of every single location. Even a dark cave looks interesting thanks to the dynamic lighting (Xoti’s lantern is a great showcase for that).

Deadfire is also a big step up in terms of the overworld map. I quite liked the stronghold mechanics of the first game but the fantasy of having your own ship and crew and just explore a whole region is undeniable.

In terms of story, the main quest is clearly an afterthought compared to the factions and side quests the game offers. It’s also different in mood and tone, and whichever you prefer depends on the type of player you are.

So, overall, a great sequel that looks amazing, and trades moodiness and a very complex main quest for freedom and exploration. A mustplay for CRPG fans, for sure.


A very solid, polished and confident 7/10. The main mechanic is a great success — chaining kills with Deer never stopped being fun, and my brain loved the dopamine hit of seeing the death icon followed by the bravado glow and sound effect. Had to rely too often on the very generous auto saves to fix apparently harmless mistakes that ended with half of my party wiped out in the next turn (thanks to sometimes unclear enemy ricochet but also pure carelessness from my part). Could've switched to Normal instead of Hard but I honestly liked the stakes, and the missions seemed fair. The story is very thin but what it lacks in emotion and depth it has on spectacle and flair.

Despite loving the first game, I found this one to be sort of a chore to get through. The cases get too crazy and supernatural, and they’re worse for it — not because they aren’t grounded or realistic, but because they lack a certain logic or thread to follow, and in an adventure game with puzzles that’s essential for me to be engaged. There are longer cases where you’re left to wonder kinda aimlessly and way more moonlogic than in the first one. The bonus cases are also very hit or miss, which was a disappointment compared to the mostly excellent from the first game.

I admit if I hadn’t played that one first I’d have dropped ‘Fumble in the Dark’ or at least given it a 5.

Another pretty good DLC from Wasteland 3. This one feels more like an expansion, because it introduces very different mechanics and a bizarre microcosmos. The overall story was less interesting than Steeltown but the setting and new gameplay made up for it. I can see why it could become tedious or frustrating at higher difficulties but I enjoyed the tactic challenge.