Short but very enjoyable experience. I was constantly taking screenshots - the lightning and backgrounds are very pretty. If you enjoy games like Inside don't be scared of the managing/survival mechanics because it's extremely streamlined and it's meant to be just a bit of gameplay in an otherwise very lineal, calming experience.

Good writing, interesting plot and overall higher production values than I expected for an indie. Introduces enough gameplay actions to keep you engaged and the dialogue is never tedious — it’s fast-paced and with good voice acting. Overall an enjoyable story-driven game that is ideal for something like Game Pass.

Control at its best. Compelling mysteries, an awesome action set piece, cool new location, and two new traversal/combat abilities. Way better than AWE, and a proper epilogue to the game. This rules!

As a caveat, I'll say that I've played both DLCs more than half a year after finishing the main game, and I lost some of the combat flow and mechanic muscle it required, so I switched on 'immortality' and never looked back. You still take damage, and if you're like me, you'll still feel like you're about to die, but you don't, so you never loose progress. Completely enjoyed both pieces of DLC thanks to this, so I recommend doing so if you are in a similar position.

One of the villagers is a musician and their song is basically a SOPHIE track. 8/10

Please stop making subpar Inside-likes so I can stop playing them.

Coming straight from Mediterranea Inferno, this was a bit disappointing but overall I’d still recommend it. The atmosphere, the way it presents a whole world with very little, the way the sex scenes are presented and written… Those are all very good or excellent. What didn’t completely gel for me was the branching narrative and the different endings — two things that I loved in the dev’s following work.

If the setting (cyberpunk Singapore) appeals to you, or if you're a sucker for detective games, play it. Even fpr all of its faults, Chinatown Detective Agency manages to immerse you in this time and place, and for the majority of its runtime it really feels like you're a detective, thanks to its light sim / management elements, stunning pixel art, and real-world deductions.

Having said all of that, this isn't a polished game at all. Even 6 months after release, it regularly has basic issues that can impact gameplay. They're workable, for sure, and maybe in the future they'll be patched, but some of these issues speak of a general lack of time and resources to edit and polish the final experience. These range from super obtuse puzzles that even the hint system gets wrong, to annoying audio bugs, where most voice-acted lines won't play -- even the ones that are clues for a puzzle!

I also wish there was an in-game browser, with cyberpunk interface and music while I look for the solutions. I also wish everything was voice-acted, or nothing at all, and that the written lines matched what the actors said. I wish the managing elements were a bit more intense and that you could play all client cases in one run (or at least that it had a "point of no return" save to jump to after beating the game). I wish the soundtrack had more tracks and that the ending wasn't bugged so I could get the perfect resolution. Oh well...

Overall, a short and sweet experience that could be easier to recommend in a more polished state. I hope the devs have the opportunity to improve the game or at least apply these learnings to their next project, because the potential is there.

Juvenile writing, unnecessary survival/sim mechanics and overall uninteresting situations. The concept and mechanic execution is fine, but that’s about it.

I went back to play the two DLCs one year after finishing the game and I instantly remembered why I loved Wasteland 3 in the first place. This has the same funny, zany writing, with just the right balance of crazy lore and real world issues. I took the pacific route, and while I admit that it wasn’t as fun as going guns blazing, it let me approach the situation with the empathy and rationale I thought it demanded. There are multiple endings and different ways to reach them, and that’s not always the case for a short DLC like this. There’s also a lot of references to things you might’ve done in the main campaign or even in previous games — inXile continue to prove why they’re the kings of reactivity with this DLC, and I’m very excited to dive into the next soon.


Really enjoyable experience! The story and voice acting had the right amount of weirdness and camp, and even though it’s fairly predictable, it’s also satisfying to go through each suspect and try to unravel the mystery. Excited to play Tangle Tower and see what else this developer has done.

I'm probably especially bad at this because of my admittedly bad spatial intelligence but I missed some glaring features that would've made the gameplay more tolerable, mainly a way to see the trajectory/arc of your previous swing to adjust a new one and the ability to undo your last move, probably limited to one or two times per level. Without these, I had to switch to story mode and it let me enjoy the atmosphere and, especially, the radio - an amazing idea greatly executed, with top notch sound design and music.

I’ve beat Divinity: Original Sin 2 twice before playing this game, and that has definitely influenced my experience — but not in the way I expected. I thought I was going to be frustrated by the lack of certain improvements found in the sequel or overall less interested in the world after spending 200 hours in it in the last few years. But it was actually the opposite. Having the benefit of playing the Enhanced Edition many years after the original release date, I found DOS1 to be surprisingly polished and friendly. Almost everything I loved from the sequel was here, albeit different. I even preferred some aspects here, like combat, which is less complex but also less chaotic and more immediate (the armor system of the sequel is a choice). The story also benefited from the narrower focus. It doesn’t have huge twists but it’s intriguing and engaging, with memorable characters and a neat Homestead you can come back to after lengthy quests for a bit of a breather.
Overall, I found DOS1 an essential play for DOS2 fans — not because it’s necessary to understand or enjoy the sequel (it’s actually the opposite), but because it’s just as good. Play it before, after, it doesn’t matter — but play it!

Great conclusion to the series. It has the best aspects of every previous game and expands on them. It's clearly the most ambitious Blackwell game and the most polished, with amazing pixel art and immersive soundtrack and sound design. The ending was quite a surprise but very fitting for the characters and their journey. Worth the ride.

2017

It’s free so I recommend playing it if you enjoyed Stasis or usually like point-and-click adventure games. Having said that, I thought that Cayne was a bit of a downgrade compared to Stasis in almost every aspect except graphics quality. The world feels a bit more cartooney, the characters are charicatures most of the time and there are more moonlight logic puzzles with annoying backtracking. Still, an enjoyable experience but I'm not sure I'd given Stasis a chance if I had played Cayne first.